With the release date of the new Hearthstone expansion Whispers of the Old Gods fast approaching us, it’s time for a round-up of all the cards that have been revealed to us this week.
Firstly though, if you’ve found yourself unable to afford the 50 pack pre-order of the new card packs, no worries. Hearthstone will be offering you ways to earn yourself up to 13 free packs of the new cards when the expansion releases, through a series of completable quests, one of which is extremely easy.
Here’s the run down:
- Log into the game during the game’s first week (starting April 26 in North America and April 27 in Europe, Asia and Australia) – 3 packs
- Complete a quest to win 2 games in the new Standard format – 5 packs
- Complete a quest to win 7 further games in Standard, after completing the last quest – 5 packs
C’Thun and two of the cards that complement it will also be earned by players who log into the game during the opening week of the expansion – meaning that you’ve a chance to get yourself a free Legendary if you take a few minutes to log yourself in during those first few days and if you’re a collector like me… well, Legendaries look good in a collection.
A few cards from the Classic and Basic sets have also had a few changes, mainly to stop the overplay of certain deck strategies:
As you can see, the main strategy that suffers from these changes is the Savage Roar/ Force of Nature combo that many Druid decks are fond of using. Other changes are just seeking to rebalance the cost of Silence, Charge and Stealth abilities.
With the big news out of the way, let’s get onto introducing you to the new terrors about to invade our meta in the next week:
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Cyclopian Horror
Minion, 3 Attack, 3 Health, 4 mana cost.
Taunt.
Battlecry: Gains +1 Health for each enemy Minion.
Darkspeaker
Minion, 3 Attack, 6 Health, 5 mana cost.
Battlecry: Swaps stats with friendly Minion.
Zealous Initiate
Minion, 1 Attack, 1 Health, 1 mana cost.
Deathrattle: Gives a random friendly Minion +1/+1.
Forbidden Ancient
Minion, 1 Attack, 1 Health, 1 mana cost.
Battlecry: Spends all Mana, and gains +1/+1 for each spent.
Rallying Blade
Weapon, 3 Attack, 2 Durability, 3 mana cost.
Battlecry: +1/+1 to all friendly Minions with Divine Shield.
Blood to Ichor
Spell, 1 mana cost.
Deal 1 damage to a Minion. If it survives, summon a 2/2 Slime.
Evolve
Spell, 1 mana cost.
Transform your Minions into random Minions that cost 1 Mana more.
Journey Below
Spell, 1 mana cost.
Discover a Deathrattle card.
Addled Grizzly
Beast Minion, 2 Attack, 2 Health, 3 mana cost.
After you summon a Minion, give it +1/+1.
Blackwater Pirate
Pirate Minion, 2 Attack, 5 Health, 4 mana cost.
Your Weapons cost 2 Mana less.
Bloodsail Cultist
Pirate Minion, 3 Attack, 4 Health, 3 mana cost.
Battlecry: If you control a Pirate, give your Weapon +1/+1.
Corrupted Seer
Murloc Minion, 2 Attack, 3 Health, 6 mana cost.
Battlecry: Deal 2 damage to all non-Murloc Minions.
Cult Sorcerer
Minion, 3 Attack, 2 Health, 2 mana cost.
Spell Damage +1.
After you cast a Spell, give your C’Thun +1/+1 (wherever it is).
Darkshire Librarian
Minion, 3 Attack, 2 Health, 2 mana cost.
Battlecry: Discard a random card.
Deathrattle: Draw a card.
Disciple of C’Thun
Minion, 2 Attack, 1 Health, 3 mana cost.
Battlecry: Deal 2 damage. Give your C’Thun +2/+2 (wherever it is).
Doomcaller
Minion, 7 Attack, 9 Health, 8 mana cost.
Battlecry: Gives your C’Thun +2/+2 (wherever it is) and if it’s dead, shuffles it back into your deck.
Infested Wolf
Beast Minion, 3 Attack, 3 Health, 4 mana cost.
Deathrattle: Summons two 1/1 Spiders.
Midnight Drake
Dragon Minion, 1 Attack, 4 Health, 4 mana cost.
Battlecry: Gains +1 Attack for each other card in your hand.
Selfless Hero
Minion, 2 Attack, 1 Health, 1 mana cost.
Deathrattle: Give a random friendly Minion Divine Shield.
Silithid Swarmer
Minion, 3 Attack, 5 Health, 3 mana cost.
Can only attack if your Hero attacked this turn.
Twilight Darkmender
Minion, 6 Attack, 5 Health, 5 mana cost.
Battlecry: If your C’Thun has at least 10 Attack, restore 10 Health to your Hero.
A Light in the Darkness
Spell, 2 mana cost.
Discover a Minion. Give it +1/+1.
Divine Strength
Spell, 1 mana cost.
Give a Minion +1/+2.
Feral Rage
Spell, 3 mana cost.
Choose One: Give your Hero +4 Attack this turn OR Gain 8 Armor.
On the Hunt
Spell, 1 mana cost.
Deal 1 damage. Summon a 1/1 Mastiff.
Power Word: Tentacles
Spell, 5 mana cost.
Give a Minion +2/+6.
Primal Fusion
Spell, 1 mana cost.
Give a Minion +1/+1 for each Totem you have.
Shadow Strike
Spell, 3 mana cost.
Deal 5 damage to an undamaged Character.
Shatter
Spell, 2 mana cost.
Destroy a Frozen Minion.
Stormcrack
Spell, 2 mana cost.
Deal 4 damage to a Minion.
Overload: (1)
Aberrant Berserker
Minion, 3 Attack, 5 Health, 4 mana cost.
Enrage: +2 Attack.
Am’gam Rager
Minion, 1 Attack, 5 Health, 3 mana cost.
Bilefin Tidehunter
Murloc Minion, 2 Attack, 1 Health, 2 mana cost.
Battlecry: Summon a 1/1 Ooze with Taunt.
Bladed Cultist
Minion, 1 Attack, 2 Health, 1 mana cost.
Combo: Gains +1/+1.
Bloodhoof Brave
Minion, 2 Attack, 6 Health, 4 mana cost.
Taunt.
Enrage: +3 Attack.
Bog Creeper
Minion, 6 Attack, 8 Health, 7 mana cost.
Taunt.
Carrion Grub
Beast Minion, 2 Attack, 5 Health, 3 mana cost.
Darkshire Alchemist
Minion, 4 Attack, 5 Health, 5 mana cost.
Battlecry: Restore 5 Health.
Darkshire Councilman
Minion, 1 Attack, 5 Health, 3 mana cost.
Gains +1 Attack after you summon a Minion.
Duskboar
Beast Minion, 4 Attack, 1 Health, 2 mana cost.
Eldritch Horror
Minion, 6 Attack, 10 Health, 8 mana cost.
Evolved Kobold
Minion, 2 Attack, 2 Health, 4 mana cost.
Spell Damage +2.
Faceless Behemoth
Minion, 10 Attack, 10 Health, 10 mana cost.
Fiery Bat
Beast Minion, 2 Attack, 1 Health, 1 mana cost.
Deathrattle: Deal 1 damage to a random enemy.
Flamewreathed Faceless
Minion, 7 Attack, 7 Health, 4 mana cost.
Overload: (2)
Grotesque Dragonhawk
Beast Minion, 5 Attack, 5 Health, 7 mana cost.
Windfury.
Hooded Acolyte
Minion, 3 Attack, 6 Health, 4 mana cost.
Whenever a Character is healed, give your C’Thun +1/+1 (wherever it is).
Nerubian Prophet
Minion, 4 Attack, 4 Health, 6 mana cost.
At the start of your turn, reduce this card’s Cost by 1 mana.
Psych-o-Tron
Mech Minion, 3 Attack, 4 Health, 5 mana cost.
Taunt.
Divine Shield.
Southsea Squidface
Pirate Minion, 4 Attack, 4 Health, 4 mana cost.
Deathrattle: Give your Weapon +2 Attack.
Squirming Tentacle
Minion, 2 Attack, 4 Health, 3 mana cost.
Taunt.
Twilight Geomancer
Minion, 1 Attack, 4 Health, 2 mana cost.
Taunt.
Battlecry: Give your C’Thun Taunt (wherever it is).
Twisted Worgen
Minion, 3 Attack, 1 Health, 2 mana cost.
Stealth
Usher of Souls
Minion, 5 Attack, 6 Health, 5 mana cost.
Whenever a friendly Minion dies, give your C’Thun +1/+1 (wherever it is).
Shifter Zerus
Legendary Minion, 1 Attack, 1 Health, 1 mana cost.
For each turn this is in your hand, transform it into a random Minion.
Princess Huhuran
Legendary Beast Minion, 6 Attack, 5 Health, 5 mana cost.
Battlecry: Trigger a friendly Minion’s Deathrattle effect.
Dark Arakkoa
Minion, 5 Attack, 7 Health, 6 mana cost.
Taunt
Battlecry: Gives your C’Thun +3/+3 (wherever it is).
Anomalus
Legendary Minion, 8 Attack, 6 Health, 8 mana cost.
Deathrattle: Deal 8 damage to all Minions.
Fandral Staghelm
Legendary Minion, 3 Attack, 5 Health, 4 mana cost.
Your Choose One cards have both effects combined.
Malkorok
Legendary Minion, 6 Attack, 5 Health, 7 mana cost.
Battlecry: Equips a random Weapon.
Nat the Darkfisher
Legendary Minion, 2 Attack, 4 Health, 2 mana cost.
Your opponent has a 50% chance to draw an extra card at the start of their turn.
Twin Emperor Vek’lor
Legendary Minion, 4 Attack, 6 Health, 7 mana cost.
Taunt
Battlecry: If your C’Thun has at least 10 Attack, summon another Emperor.
Forbidden Ritual
Spell, 0 mana cost.
Spend all your Mana and summon that many 1/1 Tentacles.
Blade of C’Thun
Minion, 4 Attack, 4 Health, 9 mana cost.
Battlecry: Destroy a Minion and add its Attack and Health to C’Thun (wherever it is).
Crazed Worshipper
Minion, 3 Attack, 6 Health, 5 mana cost.
Taunt
Gives your C’Thun +1/+1 (wherever it is) when this Minion takes damage.