Tune In: 

Back on air soon!


Our live radio broadcasts are currently on hiatus while we work on improvements to Sanitarium.FM's core services. For further information, visit our Discord.

 Your Sanitarium.FM Account 


Today
  • 9am - Auto DJ
  • 12pm - Auto DJ
  • 3pm - Auto DJ
  • 6pm - Auto DJ
  • 9pm - Auto DJ



 Support The Sanitarium.FM! 

Become a Patron!
Or donate to us via PayPal:





Sanitarium.FM, where straight jackets are for the cool kids.
Sanitarium.FM Site Search:  
Or click here to search the Forum.
#EGX2014:Heat Signature

 

Last year a veteran video games journalist named Tom Francis made  a game called Gunpoint to test out his theories and criticisms about other games. Gunpoint was very successful and lead him down the path of becoming a full time indie developed. He worked on several other small projects and has now settled on a new concept named Heat Signature.

 

Heat Signature is a game based in a randomly generated galaxy (that presently is infinite with nothing but other ships) where you fly around in a boarding capsule that allows you to board any ships you come across, and depending on which of the two classes you picked,  completing and collecting either theft or assassination missions.

 

The game takes the concept of permadeath and adds a soft failure mechanism where if you are caught and shot on board a ship you do not instantly die, instead you are ejected from the vessel and you have a chance to catch yourself by remotely piloting your original vessel to catch yourself. You can even do this when you are flying away in a space ship’s debris after a battle. When you have boarded a vessel you can shoot triangular objects which act like fuel barrels and you can blast chunks away from a ship or take control of a ship and begin a battle with another ship and as these ships take damage they break apart into debris and where a chunk was originally it is replaced with an air lock so you can dock with the debris and segments of the ships to explore for loot or to complete your mission.

 

His display at EGX showed off the ship boarding, and the current basic build he has for people to play. He intends to add new components  and expand  further but he has said he does not wish to add planets and other large objects to the game that are not ships or gas/vapour clouds. He does want to expand on the loot drops though with things like random weapon upgrade drops and more drops like coolant that make stealth easier or even harder within the game, these loot drops even potentially include special upgrades as well.

 

As you pick up more upgrades the difficulty will not endlessly ramp up, instead it will ease you in and then level out to a standard difficulty where you have to do things like cutting your engines to not create heat signatures for them to detect and as he adds factions in he wants them to have air lock security and tiered ships where you have to find the security cards to board the next tier of ship up.

 

 

As yet there is no official release date, we’ll keep our eyes open and keep you posted!

 

This game looks like it has a lot of promise, what do you think? Tell us in the comments below

 


September 26th, 2014 by
This entry was posted on Friday, September 26th, 2014 at 16:43 and is filed under Gaming, General, PC. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.

 Comments 

There are no comments yet for this post.


 Leave A Reply 

You must be logged in to post a comment.