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#EGX2014: Until Dawn

One of the games that was talked about today in a dev session on stage at EGX was Until Dawn by Supermassive Games, a choice-driven horror game with narrative determined by the choices made.

 

Taking place in a remote mountain getaway, Until Dawn is the story of 8 friends who need to survive a night of terror as they are stalked by a mysterious ‘Psycho’ character. Using what we were told is being called the ‘Butterfly Effect’ we are told that we can affect how the story progresses by choices in which way we want the story to go, by examining items picked up closer, whether we pick up items at all and even in the choices of how to continue conversations between characters. Some choices are even timed, which adds pressure to the situation (although if you don’t choose something in time, there is a third action that will take place instead).

 

until-dawn

 

Interaction icons only appear in the line of sight of the character, and conversations can change based on how what the character has found out. If you’ve missed something then it won’t suddenly pop up in the cutscenes. The clues found as to what is going on can also be discovered about the game and will be kept in a ‘Clue Line’ so you can see what has already been found out. Anyone and everyone can survive until the end, but anyone and everyone can die and once a character is dead they are dead in that playthrough for good.

 

Until Dawn will be released sometime in 2015 exclusively for the Playstation 4.


September 26th, 2014 by
This entry was posted on Friday, September 26th, 2014 at 20:34 and is filed under Gaming, General, Playstation. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.

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