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Assassin’s Creed Unity did not have a good launch. Sure server-wise it was alright and worked most of the time (although there were some sudden disconnection issues), but it was the host of other bugs that gained so much attention that the BBC even sat up and took notice. Climbing invisible walls that weren’t there, falling off things you should be able to climb, NPCs rendering without body parts, heads vanishing except for hair eyes and teeth, objectives not completing… needless to say Ubisoft got it in the neck for releasing such a seemingly broken game (pun not intended).
Since launch they have been working to patch the bugs however and they’re about ready to release a nice big one to fix around 300 of the more common bugs and issues. Most of them relate to breaks in mission scripting, bugs that left many players unable to finish missions they played and thus unable to progress through the story.
Other fixes include some framerate fixes (although they plan to better address more of these in a later patch), quite a few of the bugs that made the player fall through the world or off climbable buildings have been fixed, it’s less easy to get yourself stuck somewhere (especially in the infamous hay bales) and its now possible to peek while in cover again.
The patch will make its way to PC sometime before the weekend.
November 27th, 2014 by
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This entry was posted
on Thursday, November 27th, 2014 at 1:00 and is filed under Gaming, General, Multiplatform, PC.
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