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#GDC15: Autodesk to show off Stingray engine preview

Tools firm Autodesk is due to debut their entry into the game engines market at GDC in San Francisco with a preview of their Stingray Game Engine.

 

Built on the tech found in the Bitsquid engine that Autodesk acquired last summer, Stingray is supposed to be designed to be user-friendly for both experienced developers as well as those just starting out; helping them create what Autodesk says will be “graphically advanced games” for a range of different platforms. Last year Autodesk said that the new engine would “change the way games are made and buildings designed”.

 

stingraygameengine

 

The demonstration will take place on Wednesday March 4th in Room 3003 of the Moscone Center’s West Hall from 3:30pm to 4:30pm. They hope to demonstrate how the engine will allow developers to evaluate how their games run on multiple platforms as well as the integration with 3D content tools, among other things.

 

Already one developer, Fatshark Games, is using the engine for their Warhammer: End Times title, Vermintide.

 

Studios will be able to learn more about the engine, as well as gaining Beta access from the www.autodesk.com/stingray site.


March 2nd, 2015 by
This entry was posted on Monday, March 2nd, 2015 at 15:27 and is filed under Gaming, General, Multiplatform, Technology. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.

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