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Oculus Delivers A Ton Of New Info

Oculus Rift has been in development for what feels like forever. Today, on Twitch, the company took the wraps off of the final version of the Rift VR device and shared a ton of new information with its “Step Into The Rift” event.

 

Firstly, Oculus showed off the actual headset. Covered in fabric, and purportedly light enough to hold with one hand, the final version looks much different than the development kits most of us are accustomed to seeing.

Oculus final

They also detailed the 360 degree audio system built into the Rift. They have also streamlined and refined the constellation tracking on the front of the unit, promising to have low latency tracking of subtle movements via one unobtrusive desktop sensor.The new Rift replaces the familiar fabric straps with what look to be hard plastic ones. The team claims that putting it on is as easy as slipping on a baseball cap, and that the new ergonomic features reduce the pressure on the front of the face. They have also worked to allow users to adjust the distance of the lenses so that you can center them between your eyes. And, in a move sure to please many, they have also altered the design to be more accomodating to those that wear glasses.

They then moved on to reveal that you can stream Xbox One games to the Rift, and that every Rift will include a wireless Xbox One controller and adapter. Xbox head Phil Spencer then came out on stage to tout the Rift’s integration with Windows 10.

Much of the rest of the conference was spent showing off short trailers of games coming to the Rift. In attendance were CCP with Eve Valkyrie, Gunfire Games with Chronos, and Insomniac Games with Edge Of Nowhere. More mention was also made of Damage Core, VR Sports Challenge, Esper, AirMechVR and Lucky’s Tale. it was an impressive looking lineup, and more was promised to be revealed at E3.

 

oculus 3

 

Anna Sweet, head of developer strategy also came out to discuss some of Oculus’ strategy moving forward. She repeatedly affirmed that Oculus is committed to building the best platform for games. To that end, Oculus will be investing $10 million to “accelerate independent game development” on the Rift.

Another focus of the event was the announcement that the Rift will work right out of the box with Windows, Nvidia, AMD, Unity5 and Unreal Engine 4. All of this is a push on Oculus’ part to have the Rift be as user and developer friendly as possible, and it seems to be paying off as some of the biggest names in PC gaming are already firmly on board.

The final bit of time for the show was spent showing off the alternate control method for the Oculus, deemed Oculus Touch.

 

oculus stupid hand contrllers

 

These controllers are meant to be held in the hand and allow the user to interact with the virtual game world in a more realistic manner. The can track hand motions through sensors inside the rings. An example given was being able to point, wave, give a thumbs up, and even pick up a gun off a table and fire it with a natural motion. The Rift team refers to this as “low mental load”, meaning that they want using your hands in game to be as natural as using them in real life.

 

All in all, it was a very interesting presentation, although I’m left with many questions. of course, Oculus will be at E3 nest week, so they might get answered then.

 

What do you think? Are you excited? Or still skeptical? Let me know!


June 11th, 2015 by
This entry was posted on Thursday, June 11th, 2015 at 18:21 and is filed under Gaming, General, PC, Technology, Xbox. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.

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