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Indie Game Review: Dungeon Souls #dungeonsouls

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In terms of games, one of the genres I seem to have a particular love for is the rogue-like. Runs through levels worth of creatures, dispatching them and grabbing loot is right up my street. With that in mind, how does indie Dungeon Souls compare to others I’ve tried?

 

Dungeon Souls is set within a titular dungeon and has a range of different Hero characters to play as, with their own set of strengths and weaknesses and stats. A number of them are available to play right from the start, with the others all as unlockables for completing certain tasks. Whatever your preferred style of play, you enter each level on top of the deactivated portal to the next floor, and you must seek out and activate the ‘marks’ on the level to turn on the portal. Loot comes in the form of gold/gems; potions; keys to the silver and gold chests and most importantly – the upgrade items. These items give you stat boosts, special abilities or add on something that will just make your time in the dungeon seem a lot less of a hassle. They can be found in the chests, in Shops you can find in the levels and mostly especially in the giant Boss chest you get for defeating the area boss after 3 levels of that area have been completed. They can also be upgraded themselves if you so happen to find a second spawn of the same item you have already and pick it up.

 

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Play-wise the game is responsible and flows well, with your character gaining experience that allows you to use skill points to level up a stat each level, and there will be times when you’ll be able to stop and apply these level ups, as well as to heal if you’ve got health potions or an upgrade item that allows for healing. However, monsters do respawn so you can’t stay still too long lest you get taken by surprise. You also need to get a move on once you’ve activated all marks on a level because after a short amount of time the Redeemer creature will spawn, and he will drain your HP dry. The only way to escape is to take the portal to the next level.

 

The game does have a few different level difficulties and playing as the same character multiple times will contribute towards an experience tally that will let your character rank up, applying passive bonuses to their stats from the start of the run. You’re also able to purchase passive buffs before you do a run to help out more.

 

The game is currently in Early Access so there are a few things still not implemented, like multiplayer, and the game is still being updated. This means that you can expect things to still change and for even more content to be added. This could include new playable heroes, new mobs, new loot or anything else. The game itself right now is pretty stable though, and I only managed to encounter one crash which occurred when so much was going on that the game said “Nope!” and fell over.

 

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I’d rate this game pretty highly over all. I had an awful lot of fun with it when streaming and continue to do so. It is one of the nicest rogue-likes I’ve played, and with the price set at £6.99 for the UK and $9.99 for the US I’d say it’s worth the money. When Dungeon Souls gets a proper release, developer Mike Studios have said they’ve thought about bumping the price up a little bit so I’d advice you to get in now if you’re into good indie rogue-likes.

 

9/10

 


February 1st, 2016 by
This entry was posted on Monday, February 1st, 2016 at 23:14 and is filed under Gaming, General, PC. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.

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