[BLOG] Kickstarter Gaming Round-Up: March 20th

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PredictedCyborg
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[BLOG] Kickstarter Gaming Round-Up: March 20th

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Welcome to your weekly look into the world of gaming campaigns on Kickstarter.



Starting with our catch-up, there have been a number of campaigns cancelled due to it seeming that they wouldn't reach their targets in time. These are Legion 1917: Rise of the Bolsheviks, Xenosis and Daymare: 1998 all of them cancelled 5 days ago at time of writing. The Legion team wrote to thank those who supported them with backing and vowed to make the game somehow, sending out surveys to people for feedback; the Xenosis one was cancelled because of new possibilities that had arisen behind the scenes and a bigger update has been promised soon; and the Daymare team have thanked people for the support on Greenlight and revealed that they're in talks with partners to get the game funded in another way. Also of note is the the FictionSphere team did not cancel their campaign, but all the same have finished up unsuccessful in raising the money needed - but at the same time have vowed that the game is not dead yet. Behind the Rose is also struggling, with just under seven-tenths of its goal to raise in under 6 days.



In happier news, we have a number of campaigns that have finished a success. These are Gameband, The Mandate of Heaven, Shardbound, SmuggleCraft, and ENTROPY - with Narita Boy having reached its target with a few more days left to run.







Sacred Fire



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First up we have an RPG that deals with the themes of loyalty and revenge.



Sacred Fire is a strategy game, where your progress and paths are tied more to how the characters think and feel as opposed to just weapons, attacks and powers. You do not start as a leader, but you must become one. How you choose to do it through is up to you - will you be a fair, just ruler or take control through blood and fear? Can you exercise self-control or will revenge mean more to you?



Sacred Fire has a $50,000 goal, of which it has made $20,910 so far. It has 23 more days left to run.











Dragon Lore



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Next up, another RPG - this time a JRPG.



Dragon Lore is a turn-based tactical game that boasts of 20 hours of main quest and over a hundred of side-quests, and will be available in English, Korean, Japanese and Simplified Chinese. The graphics are 2d pixel art turned 3d voxels and the gameplay and story take place over several floating islands with an air ship in between that you can call down for an attack!



Dragon Lore has made $11,147 with 15 days left to go to reach its $50,000 goal.











Stardust Runelord



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Now we have a game that is inspired by 90s games of the same genre.



Stardust Runelord is an action adventure game that sees you venturing into ruins and dungeons to take and and defeat monsters and demons while searching for upgrades and level ups. The game has a demon available that's linked on the campaign page and looks to be done in a 2d pixel style with the maps done in a room-by-room network to be navigated and explored. The developer says that he is hoping for an early summer release if successful



Stardust Runelord has 6 days to go and a lot to make up as its made only $11 or it's $6,000 goal. Go check it out and back it if you like the look of it!







Cheap Golf



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Finally we end with something completely different from everything else.



Cheap Golf is a game that combines golf with surreal humour. This is another of the 7-day campaigns that have been popping up on Kickstarter in the last month and some of the campaign rewards will be offered even if they don't reach target. The game is low-poly so it might not be for everyone, but the page says it's apparently "50% Atari-style mini golf, 40% surreal comedy and 9% rainbow ice cream" and the pledges do start from $3 so it's probably worth a look at.



Cheap Golf has 6 more days to run to make $9,000, and has made $671 so far.
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