Tune In: 


Pop-out HTML5 Player
HTML5 Player has reduced functionality.

Stream is down :(

We are currently experiencing technical difficulties and are temporarily off-air. Normal service will be resumed as soon as possible, so please check back later.



How do I listen to you guys? - FAQ


Message updated 10 Dec 2019 17:13:41 UTC

Sanitarium.FM: Broadcasting simultaneously 1,000 years in the future.
Sanitarium.FM Site Search:  
Or click here to search the Forum.
It is currently Tue Dec 10, 2019 5:13 pm



Reply to topic  [ 1 post ] 
 [BLOG] Microsoft developing a new controller for the less able gamer: Meet the Xbox Adaptive Controller 
Author Message
He's Technically Motivated
User avatar

Joined: Mon May 16, 2011 3:14 am
Posts: 122
Location: England
This is a blog post. To read the original post, please click here »


As a gaming-orientated radio station whose listener and staffing base incorporates many people with disabilities both physical and mental, we at Sanitarium.FM champion any attempt by a major corporation to create technology that caters for the less able user. For that reason, when we heard that Microsoft have unveiled an Xbox One controller designed with the differently-abled in mind, we knew this was something we had to take a look at.



Image

Officially named the Xbox Adaptive Controller, Microsoft's latest creation - which will actually support both XBox and Windows PCs - is billed as 'the most flexible adaptive controller made by a major gaming company'. As Microsoft tells it, When a customised controller from non-profit veterans' organisation Warfighter Engaged caught the eye of a Microsoft engineer back in 2014, Microsoft decided to create its own disability-friendly controller for the following year's Hackathon, which is where this project began. Refinements followed a year later; but it was the release of the Copilot function - which allows two Xbox One controllers to be treated as a single controller - that led Microsoft to declare their new controller concept ready for launch.



In fact, Copilot is actually the key to how this new controller becomes adaptable for a wide range of disabilities. Designed to be used on a desktop surface, the Xbox Adaptive Controller features all number of ports to allow additional controllers, headsets, switches and other assistive devices to expand on its base capabilities, allowing a user to create a custom gaming solution whereby a user can combine many different controls into a workable solution for their own body. The ports are labelled such that the user doesn't need to turn or pick up the device to see what goes where; and each controller can function as one or more physical buttons according to the user's needs. The Adaptive Controller itself sports two giant buttons, mapped to the A and B of a standard Xbox controller and with enough spacing to allow a hand to rest in between; along with a D-Pad and other smaller control buttons to the left side.



Microsoft have explained the full story behind the controller on their Story Labs, which also gives further details about the upcoming product. The Xbox Adaptive Controller will launch later this year, and will retail for $100 in the US, which is likely to translate to around £100 in the UK after the inclusion of VAT.

_________________
Image
Image


Thu May 17, 2018 8:13 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 1 post ] 

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron

Part of WPS Interactive
http://www.wps-interactive.org.uk

Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software for PTF.