[BLOG] #EGX2015: The Journey of VR - Playstation VR

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PredictedCyborg
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[BLOG] #EGX2015: The Journey of VR - Playstation VR

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Today Sony took to the stage at EGX 2015 to talk about the advancements they have made with their own Playstation VR system.



Like Valve's similar panel yesterday they started off with a little history, tracing the roots of their Morpheus headset way back to the Sony Glasstron headset which was released to markets almost 20 years ago with little LCD screens and a limited frame of view. More recently we've had the Eyetoy and Playstation Move controller that laid framework for what Playstation VR is now.



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With the Playstation 4, Sony feel they finally have enough computing power in a machine to push the high-grade experience of Playstation VR they want - teaming up the Morpheus headset with the Playstation Move controllers or the Dualshock 4 as well as the Playstation Camera to form an entire experience package to allow for placement in the world as well as being able to interact within it.



Sony felt that triggering natural responses to the situation simulated was the big aim of successful VR and to that effect showed off some of their pre-built experiences - one called The Deep that had participants in a diving cage viewing beautiful fish and an angry shark, as well as a series of them collectively entitled "The London Heist" in which character interaction, virtual object manipulation and then finally both at once in a high-octane situation were simulated for the player. They were adamant that The London Heist was not just a demo of VR or made as a 'proof-of-concept', they went through and made it as they would any other triple A game to make it as enjoyable as possible to sell people on the idea that VR could work and work well. Already they say third-party studios have had a "hugely positive" response to the package.



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They have also said that right now they're putting huge consideration onto the limited space people will have to play within their own homes and that they have been working with their designers to make sure that the headset will be comfortable for those players who wear glasses to use for longer periods of time. They also say that since playing a VR game is controlled in such a natural manner for us that VR could be the thing to remove the entry barrier for those people new to gaming.



Unfortunately though the panel didn't bring any details about when we can expect to see the headset device released or what price we can be expecting; as well as our being told that because virtual reality gaming is such a different concept to the traditional gaming now in order to be backwards compatible games would need to essentially go through re-development.



In terms of the presentation as a whole though, Sony did make virtual reality seem like a fun, entertaining and over all very interesting new step in the world of gaming. Showing off the gameplay and how it worked did a lot more for me then just hearing someone talking about the specs of the hardware would have.
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