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 [BLOG] Multiplatform Game Review: Anthem 
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Anthem is a shared-world action RPG, where players can delve into a vast landscape teeming with amazing technology and forgotten treasures. This is a world where Freelancers are called upon to defeat savage beasts, ruthless marauders, and forces plotting to conquer humanity.



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Anthem, the would be savior of bioware, the game that was going to compensate for letdown after letdown. The great equalizer, Is in reality, just another letdown from the once great Bioware.



Bioware is dead folks. It died when the founding doctors left it after Star Wars The Old Republic and Mass Effect 3 were released. To see proof of this look no further than the shitastic Anthem. I hate saying this because I had such high hopes for this game but it's less of a game and more an example how not to make a looter shooter (hint, don’t use frostbite engine for one) and how to make a load screen simulator!



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The very first thing that stands out about Anthem is how beautiful the game is. The second, is the insane amount of long load screens that should not exist in a game in 2019. Bioware code named Anthem: Dylan, after the singer in the hopes that Anthem would revolutionize the way we view games like Bob Dylan changed how we view music. They failed on this front like they have failed on so many aspects of Anthem. Need to change your loadout? LOAD SCREEN! Need to respawn? LOAD SCREEN! Spawn into a mission set to public? Get ready for three or four load screens back to back as the game teleports you to the rest of the group who are now half way through their mission. Oh, by the way, the missions take less time to complete than they do to load, and this is on a good pc with superfast broadband speeds and a fast storage device!



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The game also suffers from invisible enemies and random frame rate drops on the best pc hardware you can get for gaming! (Did I mention I have an awesome pc?) The game is terribly optimized, using the frostbite engine which does not have the framework in place for basic looter shooter functionality, or real inventory. This is why we can not switch out equipped weapons in the field, contrary to that drivel Bioware fed us about it breaking game flow. They already broke that with abilities that have drastically different cool downs, which prevent you from doing combos more often, thus making the combo system feel clunky and broken, but man is it so nice to watch a swarm die to a combo!



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On top of all of this the game’s main focus of loot is a broken mess with inscriptions (affixes to those familiar with Diablo) not working or not being relevant to the weapon or gear you have equipped. The loot grind is poorly executed at best with nothing really unique and only four different gun models in the game. Bioware has fortunately recognized this and are working towards fixes to make the loot system work better and are even removing common and uncommon items from the lvl 30 loot tables after listening to feedback given by diablo 3 veteran and main man behind itemization; Travis Day.



Remember that awesome E3 footage that showed the strider walking and then getting attacked and the freelancer receiving a legendary item? That was an entirely scripted and acted scenario that never once appears in the game. Walking striders and competing factions just sadly do not exist. It would have been a nice touch if such things could happen as showcased in that E3 video, but that’s how things work though in building hype for a game, we usually are never shown actual live gameplay but a scripted video instead.



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The missions are a terrible repetition of two different types with little diversity. You have the defend the point against waves of enemies and collect items while killing enemies. That's it, and while the actual gameplay can be fun it is confined to this weak and broken system that get rather boring quickly. Added to this list of terrible choices and things is the fact Anthem was meant to be a story driven experience but the great storytelling Bioware is known for just is not present! The story is generic at best with some cool events here and there, but with dialogue choices that ultimately lead nowhere and do not matter, and no memorable characters except for Owen. I will fight you on this, Owen is the best thing about Anthem!







That all being said, Anthem does have promise and potential if EA lets bioware have the chance to fix it. Pass this one up for now and check back in 4 to 6 months when they release new endgame content (or in a sale ~Lone) and have had a chance to update and fix what is broken, if they even can. Currently, endgame is just repeating the final story mission of the game over and over.



Right now, a dissapointing 1 out of 10 though.

~Darsch


Sat Mar 09, 2019 7:35 pm
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