[BLOG] Multiplatform Game Review:- Legend of the Skyfish from Mgaia Studio and Crescent Moon Games

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Darsch
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[BLOG] Multiplatform Game Review:- Legend of the Skyfish from Mgaia Studio and Crescent Moon Games

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Legend of the Skyfish is a beautiful level-based adventure puzzler with a unique weapon and tool - a fishing pole!


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Friends, Romans, countrymen, I mean inmates and true believers! LEND me your ears! This is Darsch Pugs today with a review of Legend of the Skyfish developed by Mgaia studio and published by Crescent Moon Games. This is an interesting one folks! Legend of the Skyfish labels itself as a level based adventure puzzler,  but I prefer calling it a Zelda like lite if you would.



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The game shares many similarities with some Zelda games, most notably the fishing pole that functions as a weapon and grappling hook ala the hook shot and master sword in the Zelda franchise and switch puzzles to open gates and doors. The grappling hook function can be used to solve puzzles, jump over gaps, and pull and stun enemies so you can then whack them with your fishing pole. there are various fishing polls, hooks, and hoods to get throughout the game hidden in chests. the chest themselves are hidden but when you get close to one your bee friend starts making noise and flashing a treasure chest in a chat bubble on the screen so you know to look around for them, they are not too well hidden as they tend to be along the path you have to take since the game is linear.



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Speaking of linear, it's a pretty clean cut single path you follow, with plenty of backtracking in some levels to hit all the switches to solve the puzzles, more on them later. The game really lacks in the exploration department and that is something I feel it needed. The levels are beautifully hand crafted and hand painted but short and too linear to the point the game can become boring.



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The game claims to be a puzzler, but the only puzzles is hitting switches to open gates, require very little thought and are more like running an obstacle course to get to said switches to press them or push a giant statue on them. This was a pretty big let down as I had expected a bit more in the puzzle department considering the game has 45 levels and touts having various puzzles to solve, but they are not really puzzles. The difficulty though is perfect for very young fledgling gamers trying out their first adventure game.



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The game's mechanics are spot on and pretty self explanatory, it's fun zipping across gaps and smashing enemies with your fishing pole, they are simple, sweet, and intuitive, perfectly balanced as all things should be. Thanos joke aside I had a blast playing the game the first few levels before it turned into tedium for me. The mechanics are great, the game play loop is spot on, but it quickly gets boring as you follow a single path doing the same thing over ad nauseam with no reward except the thrill of victory that feels hollow as you really did not accomplish anything as there was no challenge whatsoever.



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The games art is all hand painted and reminds me of watercolor and oil paint paintings with a touch of Picasso influences in the way the curves of certain details and the faces are painted. The Animation is fluid, and at times I was reminded of classic Disney animated features.



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Legend of the Skyfish is a great game for beginner gamers, but lacks any oomph to keep the more experienced satisfied. I feel it is worth the small $7 USD price tag it currently has on STEAM. It's not a bad game, but it's not a great either and is best for younger audiences until the grow into their big gamer controllers.







Legend of the Skyfish is available now on PC (STEAM), XBox One, Playstation 4, Nintendo Switch and mobile, for more info, head over to the games website for more info.



I rate it a 4 out of 10
~Darsch
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