[BLOG] Blizzard revise loot systems for WoW

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PredictedCyborg
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[BLOG] Blizzard revise loot systems for WoW

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Loot is a big thing for MMOs. Having the right loot can mean the difference between a decently equipped character and the perfect setup. Having enough relevant loot for raid parties is also a big deal, which is why its always been a hot topic within World of Warcraft over its ten years of running.



Mists of Pandaria brought with it a new loot system called "Personal Loot", a system which gave each player an individual chance of receiving items appropriate for their class and spec. It was successful enough to be continued on to the latest expansion of Warlords of Draenor for their five-man dungeons.



Recently though it was reverted back to an older system - the "Need Before Greed" one, with Blizzard citing that it was down to 'community' and 'team' feedback. The community responded with outcries and petitions, asking Blizzard to change their mind and less than 24 hours later the "Personal Loot" system is back for instance queue found groups. Both systems have also had an increase in the reward total.



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Community manager Rygarius stated "We heard from sources both within our team and the community that the experience of defeating a boss and no ceremony beyond three gold on its corpse, or the possibility of finishing an entire dungeon without seeing any items, felt flat and even a bit broken. Based on those concerns, we decided to roll back a system that had been in place for a week to a system that had been in use for years, while we continued to polish and refine the personal loot system to deliver an optimal experience to players."



The drop rates have been changed now so that Personal loot will now always drop an item for every player when killing the final boss of an instance, and Need Before Greed will drop three items instead of just two for final bosses as well.



Are you happy with these changes? Glad that Personal Loot is back in place? Tell us below!
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