[BLOG] Blizzard removing raiding currency system from Warlords of Draenor

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PredictedCyborg
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[BLOG] Blizzard removing raiding currency system from Warlords of Draenor

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This is a blog post. To read the original post, please click here »

There's always an element of chance when it comes to loot drops in MMO and similar games. While you know it is possible to get something useful, there are always times when you have runs of majorly bad luck and land only items that you can't use with your class and race set-up or worse, are completely not worth the effort.



Knowing this, a while ago Blizzard introduced a 'currency system' to their raid system so players who fought the same raid boss multiple times trying to get certain items but never did could instead use the accumulated 'justice points' or 'valor points' to buy that item instead. But now, they feel that the system has evolved in such a way that the currency will no longer be necessary to counteract the bad luck RNG, so will be removing it from Warlords of Draenor.



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“The traditional role of valor was to offer compensation for bad luck - and that goes all the way back to badges in Burning Crusade,” said lead encounter designer Hazzikostas. “The bonus rolls system that we have these days actually goes a long way towards helping counteract that. We think we can take the bonus rolls system and make it a little bit more intelligent, so that it tries to avoid giving you duplicate loots... It removes a little bit of the grind and a little bit of the awkwardness of the current valor system.”



The rolls system was introduced in patch 5.0 and gives players a chance to 'reroll' loot received, with the chance of the new loot being something more useful to your character's class and set-up increasing with each new roll.



A two-currency system also operates on the PvP part of the game and while Blizzard feels that PvP still needs currency, they are hoping to remove one of the currency systems from PvP too to further simplify how the game works.



“We are trying to get rid of one of the two, but at the end of the day a purely random system probably would not work as well for higher PvP gear,” Hazzikotas said. “Conquest makes a lot of sense.”
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