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[BLOG] SimCity Update 7 Changes Currently in Testing

Posted: 31 Jul 2013, 19:06
by Lonesamurai
This is a blog post. To read the original post, please click here »

From: EA Forums
  • New: Brand new tool to create bridges, overpasses, and tunnels when you draw your roads.


When building your road, pressing the , key or . key will lower or raise the road accordingly creating overpasses, bridges and tunnels.


Note: Existing road layouts cannot be raised or lowered
  • New: Improvements for Traffic behavior to make it smarter. This should reduce the number of lines formed by all available vehicles converging on a single spot. This affects all vehicles including Police, Fire Trucks, Moving Trucks, Garbage Trucks, Recycling Trucks, Resource Trucks, Buses, Ambulances, and Civilian vehicles going home, to work, or shopping.
  • New: Tree tools – Place individual trees around your city. These tools are located at the end of the Nature Parks palette.
  • Terrain: Fixes an issue some player’s see where terrain covers sections of roads while the camera is zoomed out.
  • Fixed an issue where the fire animation would sometimes continue when fire was extinguished.
  • Parks: Sports parks are now accepting Sims 24 hours a day.
  • Airship: The number of Airship passenger trips should now be correct over multiple days.
  • Vehicles: Vehicles now accelerate and decelerate faster, allowing them to leave buildings and go through intersections more efficiently.
  • Freight: Freight trucks now only leave factories if they have a valid delivery destination.
  • Gifting: Money gifting should be more reliable.




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