[BLOG] Spintires - the Soviet driving game where you deliver lumber
Posted: 26 May 2014, 00:47
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Spintires is a Kickstarted project that has had a development time that's been over a year long. It started as a tech demo which I remember seeing played back in January or February of last year at some point. The game has now evolved to the point where a trailer has been released and it looks interesting to say the least.
The main goal of Spintires is delivering your cargo, in this case loads of timber, to your destinations without getting stuck, tipping over, losing any of the cargo (or as little as you can manage) and obviously as quickly as you can manage to do without expending too much fuel. There's a lot to take in here for a game that could be called a 'driving sim' under some conditions. The game is set in the wildernesses of 1980-90 Russia.
“Plot a course and navigate using landmarks whilst trying not to loose your precious cargo, becoming stuck in the mud or depleting all of your fuel reserves. Plans accordingly so that you can pass a fuelling out-post and stop by when required.” the team behind it wrote of the game, hoping that the game will become replayable simply because the physical elements of the game are dynamic. Roads can become very pitted and harder to navigate the more they are used and so on.
The game will be released on June 13th and will be moddable.
Spintires is a Kickstarted project that has had a development time that's been over a year long. It started as a tech demo which I remember seeing played back in January or February of last year at some point. The game has now evolved to the point where a trailer has been released and it looks interesting to say the least.
The main goal of Spintires is delivering your cargo, in this case loads of timber, to your destinations without getting stuck, tipping over, losing any of the cargo (or as little as you can manage) and obviously as quickly as you can manage to do without expending too much fuel. There's a lot to take in here for a game that could be called a 'driving sim' under some conditions. The game is set in the wildernesses of 1980-90 Russia.
“Plot a course and navigate using landmarks whilst trying not to loose your precious cargo, becoming stuck in the mud or depleting all of your fuel reserves. Plans accordingly so that you can pass a fuelling out-post and stop by when required.” the team behind it wrote of the game, hoping that the game will become replayable simply because the physical elements of the game are dynamic. Roads can become very pitted and harder to navigate the more they are used and so on.
The game will be released on June 13th and will be moddable.