[BLOG] Zenimax detail ESO justice system
Posted: 12 Oct 2014, 02:02
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After having it talked about before, Zenimax have finally revealed what they plan to do for the justice system for The Elder Scrolls Online. It doesn't seem to have altered from what they planned before, just a few names have been added.
Players can now become Outlaws, doing such criminal things as stealing from and murdering NPCs - something that so far has been missing from the MMO and something that a lot of players complained about there not being. They can only enter towns of their same faction to commit these crimes, and they'll need to travel to Outlaw's Refuges to sell their ill-gotten goods. They also give shelter against the other player team in the system.
Enforcers are the other side of the system and are players who seek to enforce justice against the Outlaws. If they spot a player doing something they shouldn't be they can engage the culprit in PvP to retrieve the Outlaw's bounty, but have to do it before they reach the Outlaw's Refuge. If they manage to take back anything stolen they must seek shelter at an Enforcer Tower before the Outlaw can take the stuff back.

Critical quest NPCs will still be unkillable to save trolls giving players a headache and Stealth will get a rework to help Outlaws hide from the Enforcers. Zenimax are saying that at the moment it's all in an early stage of development, but it does seem that it could interest those who dismissed the game at first due to the lack of mischief available as a player.
After having it talked about before, Zenimax have finally revealed what they plan to do for the justice system for The Elder Scrolls Online. It doesn't seem to have altered from what they planned before, just a few names have been added.
Players can now become Outlaws, doing such criminal things as stealing from and murdering NPCs - something that so far has been missing from the MMO and something that a lot of players complained about there not being. They can only enter towns of their same faction to commit these crimes, and they'll need to travel to Outlaw's Refuges to sell their ill-gotten goods. They also give shelter against the other player team in the system.
Enforcers are the other side of the system and are players who seek to enforce justice against the Outlaws. If they spot a player doing something they shouldn't be they can engage the culprit in PvP to retrieve the Outlaw's bounty, but have to do it before they reach the Outlaw's Refuge. If they manage to take back anything stolen they must seek shelter at an Enforcer Tower before the Outlaw can take the stuff back.

Critical quest NPCs will still be unkillable to save trolls giving players a headache and Stealth will get a rework to help Outlaws hide from the Enforcers. Zenimax are saying that at the moment it's all in an early stage of development, but it does seem that it could interest those who dismissed the game at first due to the lack of mischief available as a player.