[BLOG] Kickback launch competitive Minecraft play service

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PredictedCyborg
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[BLOG] Kickback launch competitive Minecraft play service

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The market for eSports is expanding quite rapidly at the moment, with tournaments of the best players in the world drawing huge crowds to watch their matches. So it makes sense that Y-Combinator-backed Kickback is looking to make their mark on the scene.



They've already provided a free server hosting service for the Minecraft community last summer, called Triangle; and now they're planning to build on top of this existing system which is hosting over 200,000 server already to put in place ways to help the competitive maps work much smoother.



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Their method treats the entire experience as a single product; able to run the match-hosting servers, arrange the games, codifies the rules for the game and even keeping track of each player's wins and losses within the game. They're already testing out with members of the Minecraft community that has come to be using Triangle; with matches ranging from two to ten players, in game types from team-based combat to free-for-all. Community members are also able to contribute maps to help diversify the content available.



This matchmaking service is provided free to players just as Triangle is, provided they're just playing for bragging rights. However if they want to actually bet money on it, players can pitch into a prize pot from as little as $1 to bet that they're the best player and stand a chance of winning money in the process.



One of Kickback's co-founders, Vlad Nov has said that the paid dynamic of these matches has helped the startup in two ways. Having money on the line obviously helps the experience, giving the game a different atmosphere from a match just for bragging rights - you've another reason to want to win over all the other players. But Nov says that those players who win also tended to be the service's most vocal activists, bringing in more friends to play with them and so growing the potential number of users who would use the system for the offered aspects that they couldn't get elsewhere.



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Right now they're working on utilising the enormous power Twitch has for bringing an audience to gaming-related content by making it possible for players to jump into a match being streamed from the web app of the service, hoping to make it so that matches can both be watched and joined in with should the fancy take you. The other two big focuses are attempts to further widen the number of map types available and also the types of matches within Minecraft.



Kickback also hope to be able to build similar systems around other games that maybe are not as well known and easy to modify as Minecraft is. The backend code and matching making systems were actually designed to be carried over though to make it as easy as possible for this to be done, so maybe we'll see this system expand to other games fairly soon.
Yes that's Minecraft-me in my av. Done by Reiu who is damn talented!
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