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EGX 2018 Day One – Roundup

EGX 2018 has kicked off, and day one has given us some announcements of new games, sequels and older games on consoles they haven’t been before.

 

 

let’s look at the main stage developer sessions first, kicking off with –
WillowBrook Post – Excalibur Games

 

Anno 1800 – Ubisoft Blue Byte

 

Arca’s Path and the state of VR in 2018 – Dream Reality Interactive

 

11-11: Memories Retold – Aardman Studios

 

Twin Mirror – DONTNOD

 

The Dark Pictures Anthology – Man of Medan – Supermassive Games

 

Twin Mirror, The Dark Pictures and The Gardens Between number among the new releases shown, focusing mainly on darker more story based theatrical games while Cat Quest 2: The Lupus Empire is a quirky, bright RPG starring a cat and is the only direct sequel announced so far.

 

Not exactly sequels, Playlink: Chimparty adds some more games to the Playstation Playlink, while other titles such as Final Fantasy XV Pocket Edition takes an existing game world setting with a new art style and story, Fist of the Northstar Lost Paradise sees Kenshiro enter a new play style by the team that brought us the Yakuza series, Persona 3 Dancing in the Moonlight + Persona 5 Dancing in the Sunlight is a new entry in the bizarre dancing spin-offs to the popular Persona RPG series, and lastly everyone’s favourite purple dragon is having his classic adventures updated for the PS4 with the Spyro Reignited Trilogy.

 

And a quick round up of the games shown ont eh Playstation stream –

https://pbs.twimg.com/media/Dnhw4cxW0AANEm0.jpg

 

You can check out the trailers over in our playlist

 

That’s it for the day one roundup, a strong first day for lovers of new and classic gaming. make sure to follow us on Facebook and Twitter for live blogging of the developer sessions!
~Sirhc


September 21st, 2018 by TGB_SirhcAndAr0n
Posted in Gaming, General, Massive Multiplayer Online, Multiplatform, Nintendo, PC, Playstation, Real Time Strategy, Technology, Xbox | No Comments »

Saurfang from World Of Warcraft Speed Paint:- Exclusive Game Of The Month Artwork

To celebrate the release of World of Warcraft: Battle For Azeroth, Sanitarium.Fm’s patrons received exclusive artwork of Saurfang by our artist in residence, PhaseChan.

 

Check out the process behind the portrait below:

 

 

Love this illustration? Sanitarium.FM patrons get exclusive Game Of The Month artwork every month, support the station today to start receiving your prints.

 


September 10th, 2018 by Tavia
Posted in Game of the Month art, Gaming, General, Massive Multiplayer Online, PC | No Comments »

Elder Scrolls Online: Summerset :- MMO Expansion Review

For the first time in history, the long-closed borders of Summerset are open to foreigners by decree of Queen Ayrenn. But darkness looms over the ancestral home of the High Elves, and whispers stir of Daedric followers organizing in the shadows. Rally your allies, brave champions. Summerset awaits.

Explore an all-new zone packed with adventure. Join the mysterious Psijic Order and gain powerful new abilities. Reunite with old friends, forge new alliances, and work together to unravel a conspiracy that threatens Tamriel’s very existence.

 

 

Summerset is the newest chapter to the The Elder Scrolls Online, and while it adds much new content, a new crafting skill line and a new skill line focusing on time manipulation from the Psijic order, new mobs, two beautiful zones to explore and an amazing continuation to the main overarching story, it does not do much else, which is a good thing. ZOS stuck with what makes ESO great and avoided trying to reinvent the wheel.

 

 

When I do a review I have one main question I always ask myself and set out to answer. Is this fun? And the answer is a resounding OH HELL YEAH. I have long loved the elder scrolls franchise and I love ESO, but the game is not without its flaws, which is true of all games, but I have to say that Summerset is some of the most fun I have had in a long while in an mmo, from new trash mobs with interesting combat mechanics in the open world too the amazing new coral crab mob designs and the quest stories and writing has gone a long way to making this one of the best expansions yet for ESO.

 

 

Underneath the beauty of the High Elven island lies a darker side, The high elves prejudice against the “lesser races” is on full display, their political intrigues show up in force in Summerset’s main story as it is both a continuation of the Morrowwind Clock Work City story picking up right where it left off with more daedric cults and daedric princes up to no good and a continuation of the Aldmeri dominion’s story lines surrounding queen Ayrenn’s ascension to the throne. The quests diving deeper into the motivations of the characters around you and not simply praising your prowess as a world-class savior brings a human quality to the game that helps you feel more connected and immersed in the game. One example of this is Razum-dar, a long time fan favorite, he is not just another NPC but a friend to the player. As a result, Summerset is both familiar and foreign. The new Public dungeons are a breath of fresh air in how they are designed and some of the new bosses look amazing. The new trial, Cloud rest, has you taking on one to the ancient long thought extinct sloads, a slug devil toad abomination that just wants to smash your face with the help of mind controlled minions and crazy daedric magic.

 

 

Summerset brings a host of new additions to the game, The main story as mentioned previously, 6 new delves, 6 new Fun world bosses, 6 abyssal geysers which function like dolmens. 2 new public dungeons which have farm-able collections that net you prizes such as the new ginger kitten vanity pet. A new trial that can be completed multiple ways. The new psijic order skill line which adds 5 active abilities, a new ultimate, and new passives. It also adds Jewelry crafting which allows you to craft your own jewelry and make set piece jewelry. Both of these new skill lines drastically open up build diversity. The champion point cap was also increased to 750 and the game adds several new interesting gear sets to the game.

 

 

If I had to rate Summerset on a scale of 1 to 10 I would rate it a solid 8, it just does so much right in terms of what an expansion should add to the game but it still has old flaws that still need to be addressed from older versions of the game and class balance & build balance issues that continue to still plague the game.

~Darsch

 

 

The Elder Scrolls Online: Summerset is available now on –

STEAM
XBox One
Playstation 4


June 30th, 2018 by Darsch
Posted in Game Review, Gaming, General, Massive Multiplayer Online, Multiplatform, PC, Playstation, Real Time Strategy, Xbox | No Comments »

Real Life Cheat Code for Unlimited Money? (Star Citizen $27k Ship Unlock Pack Released)

Do you love money, but not all that annoying work that comes with it? Well why not take Cloud Imperium Games‘ approach, with Guinness World Records listing the sum of US$39,680,576 in 2014 as the highest amount ever raised for a game (2014 also being the first of many release dates promised), fast forwarding to 2018 they now have US$186,783,531, but still no game, nor signs of a release date.

 

 

Star Citizen has been compared to No Man’s Sky during the early days of their campaigns and rightly so, both were space exploration simulators that promised massive scopes and then delivered huge delays, however No Man’s Sky has actually come out, with an approach more similar to Canon Films, No Man’s Sky raised money for a pitch, developed aesthetically pleasing promotions and then released a sub par product to the disappointment of everyone involved (unfortunately lacking the Canon Films unintended charm), since the release the game has been worked on and re-released on consoles, with each new version being closer to the original promise, what a stupid move, Hello Games (makers of No Man’s Sky), didn’t know what they had, and the clever people over at Cloud Imperium Games’ have picked up the slack, draining money from eager fans, wanting to believe their perfect game will come to them.

 

 

Another, somewhat closer comparison to be made is between Star Citizen and Frontier Developments’ Elite Dangerous, Kickstarted 6 months or so before Star Citizen, Elite Dangerous promised a massive open world, space simulation, but they made one serious mistake, they hired people with a vague understanding of how to make games, so when the promised time came, they had a playable game and their hands were tied, they would have to release the game and say goodbye to the crowdfunding revenue stream, they fought valiantly with some DLC releases, but alas they fell into the same pitfall, with both major DLC updates providing more actual gameplay instead of just the hope that Star Citizen provides.

 

 

But the main difference between these three is that, Star Citizen isn’t a game, it’s an idea, it’s hope, it’s a religion, you donate money for the idea of something greater than yourself, helping them build and grow, putting your trust with a higher power (developer Chris Roberts, or should it be Christ Roberts?), without the expectations of a personal gain, in favor of the spiritual gain you receive from knowing you’ve helped these fine people achieve something, not something you can use, but something.

 

 

But how can you continue to help these people fund their sweet lives doing nothing but crowdfunding and making hollow promises, sorry that was a type, I meant helping them create the future of space simulation and the most glorious game of all time, well you can buy plots of land in the virtual world for the mere pittance of US$100, but that’s not really enough, you can dig deeper, for only the cost of a reasonable car (US$27,000) you can purchase all the DLC for the game that doesn’t exist, why not jump over there and take a look now? Oh wait, you will need to donate US$1000 for the privilege to view this amazing deal, or you could send a message to CIG’s staff and they might be nice enough to give you a free look at how much money you could have the chance to give them.

 

 

[/EndSarcasm]


May 29th, 2018 by TGB_SirhcAndAr0n
Posted in Gaming, General, Massive Multiplayer Online, PC, Technology | No Comments »

PC Game Review: Verdant Skies

Verdant Skies is a life simulation game born from a love for games like Harvest Moon and a desire to create something unique with modern gameplay and deep storytelling. Ensure the success of the colony as you make friends and pursue romance with a diverse cast of characters.

 

 

Verdant Skies is the latest game brought to us by Howling Moon Software, a small indie developer mostly known for their work in building gaming engines.
However, their true passion (as stated in their bio), is for creating their own game titles such as Verdant Skies.

 

The idea for the game was formed through Beth and Andy Korth (Narrative and Programming respectively)’s mutual love of games such as Harvest Moon, Rune Factory and Animal Crossing; and existed in concept far before going into development May 2014, undergoing a huge change in design and game engine in March 2015, and finally seeing release late 2017.

 

 

The game centers on the character’s avatar – which is fully customizable in gender, skin tone, clothing and accessories – crash landing on a planet (which as luck would have it was their destination already), and starting a new life with a sizeable debt on said planet.

 

The main game mechanic of Verdant Skies, is building, both in terms of harvesting resources to construct new items, and performing tasks for the locals in order to build relationships with them, the end game of which would be to pursue a romantic relationship with the character of your choice.

 

 

This leads me into one of the most pleasant aspects of the game, the inclusiveness. As mentioned above you can customize your character’s gender, you can select the usual male or female, but the game will allow you to use a non-binary selection if you see fit, the same goes for the relationships, with any character being a potential match, assuming you put in enough work in building the relationship with them.

 

Verdant Skies also incorporates a few menu options into the game that further their inclusive leanings, with both options to slow down aspects of the game for people with motor disabilities, and an option to influence the colors in case of color blindness; and it is this level of heart and inclusivity where the game really shines, taking what could be essentially a remake or knock off of a beloved franchise and injecting it with a real sense that the game was crafted by very caring people.

 

 

The music and art of the game (handled by Troy Strand and Lizzie Siemers respectively), are both lovely and fit the overall feel of the game perfectly, with Troy’s music being relaxing, plaintive and occasionally bouncy, but never overbearing; and Lizzie’s hand painted artwork evoking the feeling of exploring a piece of artwork.

 

Overall the game is a very pleasant experience, one that you probably already know if you’d be interested in going on if you are familiar with their chief inspirations already.

 

 

Verdant Skies gets a Barn storming 7/10 from us!  ~TGB-Sirhc

You can also check out some gameplay in our review video here:

You can also check out and buy Verdant Skies on STEAM, and follow them on social media at Twitter & Facebook


March 4th, 2018 by TGB_SirhcAndAr0n
Posted in Game Review, Gaming, General, Massive Multiplayer Online, Multiplatform, PC, Real Time Strategy | No Comments »

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