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PC Game Early Access First Look :- Phoenix Point (Backer Build 5)

Phoenix Point is a turn-based tactics and 4X grand-strategy game that puts you in command of a global battle against a terrifying alien menace able to mutate and evolve to adapt to your choices and actions. Phoenix Point gives players a huge variety of challenges on its procedural battlefield, as well as endless surprises in the strategic game. Research and develop new technologies and techniques, plan operations, build alliances to unite the planet or destroy your rivals, and deploy your customizable, upgradeable squad into conflict zones, featuring dynamic objectives and destructible environments.

 

 

Greetings, true believers! Darsch Pugs here with a sneak peek at Phoenix Point by Snapshot Games. Phoenix point is a strategy game with a tactical turn-based combat system from the creator of the original XCOM series. Everything I am about to discuss is subject to change.

 

 

The game features many of the same mechanics and concepts as XCOM, some of which have been expanded upon. Units all have specific armour unique to them for quick identification. You target enemy body parts through the scope of your units’ weapons in a first-person camera now to shoot off an alien arm holding a weapon to disable it. Your units have an inventory and loadout that can be set up before a mission and you can then modify equipped items like grenades during the mission from the unit’s inventory, adding an extra layer of strategy to your choices.

 

 

The overworld map is where you choose your missions, select your base and build it and its upgrades, build your gear and conduct research and perform diplomacy with the various factions of the game, and there are a few to choose from to ally yourself with to get their research shared with you, or you could just steal it.

 

 

Missions can be challenging if you do not think critically and plan ahead, sometimes they can be impossible without the right mix of units and loadouts, you need to experiment with your tactics and plan your moves as a team and not individual units to be successful.

 

 

Phoenix Point looks good, plays good, sounds good, and is just great fun if you like this style of game, and is a good jumping-on point for the genre if you have never played a game like this before. The best way to describe phoenix point is a more refined version of XCOM.

 

 

Phoenix Point will release in December 2019 on PC (Epic Games) and XBox One, for more info and to preorder the game, head over to the games website now!


September 30th, 2019 by Darsch
Posted in Gaming, General, Multiplatform, PC, Real Time Strategy, Xbox | No Comments »

#GameOfTheMonth Multiplatform Game Review:- Age of Wonders: Planetfall

Age of Wonders: Planetfall is the new strategy game from Triumph Studios, creators of the critically acclaimed Age of Wonders series, bringing all the exciting tactical turn-based combat and in-depth empire building of its predecessors to space in an all-new, sci-fi setting.

 

 

Planetfall is another 4 X game like civilization, where you explore, expand, exploit, and exterminate your way to victory, either peacefully or through war. This entry in the genre though mixes things up by giving you tactical turn based battles like X-Com. You can fit your units with special mods and weapons, and level up heroes and commanders with special skills.

 

 

The core gameplay loop is the same as most 4x titles, you set your production, move units, set your research, and then end your turn, ad nauseam, until you reach victory or defeat, and while that might seem like a slow paced snooze fest, I found myself losing track of time and having a blast with each and every time I played the game. Thanks to the ability to customize the look and skills of my commander I found myself more invested in the fate of my faction and its colonies.

 

 

The single player campaign is your typical generic fair, and an entirely forgettable experience. The story is bland at best most times and I found myself not really caring about it, and wound up ultimately abandoning it and just focusing on the free for all skirmish/scenario mode where you just go head to head against AI or other players. honestly 4x games excel when it comes to the multiplayer experience and Planetfall is no exception. Strategy and planning are key to victory in multiplayer and it’s a blast to see all your hard work pay off when you eliminate a rival.

 

 

The factions of Age of wonders can be broken down into various sub races of humans, and one alien insectoid race, which was my favorite. Each faction has its own gimmick and special units, the amazons are all female and ride alien dinosaurs and are one with nature, the Syndicate is a shadowy criminal nobility like faction, with lots of cloak and dagger style abilities and gameplay.

 

 

The vanguard are your baseline typical humans and one of two factions that can enter overwatch, they will be the most familiar and recognized as they feel the most like units from xcom, The kir’Ko are my favorite, they are psionic insect people that vomit acid and use psionic guns and are the second faction that can enter overwatch.The assembly are basically undead cyborg people out to get everyone else’s organs, and then finally we have the Dvar, the russian space dwarves of industrial steamrolling inevitability, these guys are all about softening the enemy up them ramming into them for the kill.

 

 

If you love 4X titles you will love Age of Wonders Planetfall, but if you find them to not be your thing then I’d avoid this title like the plague. while it is a great entry in the genre, it does not stray far from the typical 4x formulae which is both to its benefit and its detriment.

 

 

Age of Wonders: Planetfall is available now from Triumph Studios & Paradox Interactive, on PC, XBox One and Playstation 4, for more info or to buy, head over to their website here!

 

I give Age of Wonders: Planetfall a strong 8 out of 10 for great visuals, a great soundtrack, and being a great 4x title I could completely lose myself in.

~Darsch

 


September 18th, 2019 by Darsch
Posted in Gaming, General, Multiplatform, PC, Playstation, Real Time Strategy, Xbox | No Comments »

#GameOfTheMonth Multiplatform Game Review: The Elder Scrolls Online: Elsweyr

Dragons return to Tamriel in The Elder Scrolls Online: Elsweyr, part of the Season of the Dragon year-long adventure! Explore the savannahs and canyons of Elsweyr, defend the home of the Khajiit from an ancient evil, and command the undead with the Necromancer class.

 

 

Elsweyr is here, and it’s amazing. Elsweyr is Elder Scrolls Online’s newest chapter and takes place in the arid homeland of the khajit, Elsweyr. The main storyline centers around dragons returning and running amok in Elsweyr, Thanks to Abnur Tharn making a mistake again in his efforts to do what he feels is best for the empire. This chapter includes the amazing necromancer class and the beautiful desert zone of Elsweyr. Instead of dark anchors or abyssal geysers this time, Zenimax Online Studios decided to give us dragon invasions, random world bosses that take the place of dolmens and geysers. You’ll also stumble across some exceptional side quests with great characters. The chapter as a whole is something more than just the sum of its parts.

 

 

Elsweyr adds many new and interesting npcs such as Sarazi a Khajit hunter who wants to be the greatest khajiti hunter with the best shining fur coat and the most epic bulging muscles, or Sereyne the drunk mage with an eye patch and superb voice acting you recruit for a heist who is one of the Alfiq, talking house cats. Sereyne will at one point even barf due to the aftershocks from her wild bender from the night before while casting a spell that should drop the player and some friends behind enemy lines. Instead, it almost drops you right in the thick of them. She does feel bad about it though. The weirdness don’t stop here though, there is everything from emo necromancers to dragons that insult you while Fus Ro Dah’ing your ass to death.

 

 

Elsweyr itself is a joy to explore, the desert region sets itself apart from other desert regions in the game with unique landmarks such as the aqueducts and different flora and fauna all view-able from amazing vistas. Beautiful rocky night skylines and sunny stretches of sandy plains are abundant.

 

 

The new necromancer class is a blast to play whether you play tank, heals, or damage. The skeletal minions are not permanent pets like the sorcerer’s daedra pets but instead rotational abilities that do their thing then despawn leaving behind a corpse which can be interacted with by other necromancer abilities. They are gods of self healing and sustain and can be a nightmare in pvp with the right build and gear and fill all the pve roles very well.

 

 

New content this time includes several new delves, a new trial that pits you against dragons and undead that is a bit more new player friendly in terms of requirements to run it, and new skyshards to find, and new public dungeons. John Cleese even returns to voice cadwell for the main storyline of Elsweyr.

 

 

Elsweyr is best looked at and taken as a whole instead of focusing just on each individual part. It’s a blast to throw skulls at dragons as a necromancer and then forget you can’t summon undead in town or the guards will smite you. The Khajiit culture is on display in full and gives us a close look at these mysterious cat folk.

 

It’s a joy to be able to once again cover an ESO chapter release a year to the day after my very first review which was summerset.

 

The Elder Scrolls Online: Elsweyr is available now on PC, XBox One and PLaystation 4, for more information and to buy it, head over to the games website!

 

 

Elsweyr is a solid 10 out of 10 and I can’t imagine being elsewhere other than Elsweyr.

~Darsch


September 10th, 2019 by Darsch
Posted in Gaming, General, Massive Multiplayer Online, Multiplatform, PC, Playstation, Xbox | No Comments »

PC Game Review :- SteamWorld Quest: Hand of Gilgamech from Image & Form Games

Lead a party of aspiring heroes through a beautifully hand-drawn world and intense battles using only your wits and a handful of cards. Take on whatever threat comes your way by crafting your own deck choosing from over 100 unique punch-cards!

 

 

SteamWorld Quest: Hand of Gilgamech is a fun RPG game with an interesting card based gaming mechanic. Starting in a sort of jolly romp in the forest our first of six main heroes are on the search for an item that you battle through various wildlife and a small boss to get to. This serves an interesting tutorial and introduction to the personalities and dynamic between the two characters: Armilly a brash fighter with a heart of steel and Copernica a powerful spellcaster with a passion for discovery. The two bicker in a friendly manner as they exposit about their life, how Armilly wishes to be in the hero’s guild, and basic mechanics of the world explained through lore such as the save points being statues in honor of the mightier warrior Gilgamech. Using these can heal you but at the cost of respawning every enemy in the area, something that can easily be used to grind for experience early on.

 

 

After the tutorial boss you’re expected to have an understanding on the card mechanics but have no fear for they continue to slowly add more to the basic knowledge of a card has it’s attack and abilities with other addons such as elemental bonuses/resistances, character abilities that get triggered when you play three of their specific cards in a turn, and crafting of new cards.

 

 

The story is fairly straight-through with a terrible evil militant force having attacked the town Armilly and Copernica reside in and taking all of the heroes from the previously mentioned guild and lighting the town on fire. With this sad destruction we’re introduced to Galleo, a somewhat timid and hesitant friend of Armilly and Copernica whose main abilities for the group are a strong defensive character and added bonus as the resident healer. His water abilities help stop the fire but they do not save the heroes and follow in pursuit after another battle.

 

 

Throughout each area are chests containing gold and sometimes healing items. With these, there’s no real serious punishment early on for rushing into fights without thinking. There are also quite a few game mechanics that you get introduced to in a short time span that they make up for with streamlining as you go along and having a help option always available.

 

 

After a few mini boss fights, you leave the town and follow the villains into another forest, in which you come across a mysterious retired hero, Orik, the once side hand to Gilgamech. He’s trapped in a cage and you must battle your way through a mine slowly going above ground to pass a locked door to open it on the other side while chasing a small goblin who’s got a key to Orik’s cage. This part may get repetitive but only if you’re like me and level grind in each area to make sure you’re above the expected level cap.

 

 

To keep the rest of the story a fun mystery I’ll stop here but the story maintains an interesting atmosphere throughout.

 

 

Personally, I found the game very enjoyable having been introduced to the series with steamworld dig. They did well to give each important character a unique and lovable personality while sprinkling in fun side one-off characters you may interact with. The gameplay can get repetitive if you are someone who min/max’s their build early on and level grinds. If you enjoyed the previous titles in the series I recommend you check out SteamWorld Quest: Hand of Gilgamech as it’s creative use of card-based battle and quirky world features made the game by far one of my favourite to have played this year.

 

 

SteamWorld Quest: Hand of Gilgamech i available now on PC, XBox One, Playstation 4 and Nintendo switch, for more information head over to the games website and check out the trailer below –

 

 

SteamWorld Quest: Hand of Gilgamech gets a card carrying 8 out of 10 from me, enjoy!

 

~Reviss

 


September 7th, 2019 by Reviss-DragonLord
Posted in Gaming, General, Multiplatform, Nintendo, PC, Playstation, Xbox | No Comments »

City of Heroes: Paragon Weekly News – Issue 2

Greetings my fellow Heroes and Villains! The beloved City of Heroes is back with a vengeance! For the past few weeks I have had the pleasure of playing City of Heroes Homecoming, a set of servers currently being hosted privately but open to the public. The game is working great and even has unreleased content that was never seen before, due to the NCSoft shutdown of the game prior to the release of the content. So let’s carry on with coverage –

 

 

Lots of news to cover this week folks! On the homecoming front we have a server donation and a server migration to a new host, an EU shard and shard rename, a new web based ticket system and server status page, and more! We also have a new challenger in the ring of City of Heroes servers!

 

First things first, Homecoming is now accepting donations during limited donation windows. They are opening up donations each month until they reach that month’s goal for operation costs. The first month of donations was closed after reaching their goal in 20 minutes. Donations came in so fast that Paypal flagged their account for review! This first round of donations covered some one off costs as well as the first month of hosting at OVH, where the servers are migrated to now. More on that later.

 

 

Now I know in the last issue of Paragon Weekly News I stated they were not accepting donations and I warned people against donating to another group. At the time they were not willing to take donations because they did not want to put any unnecessary risk on the server, and donating to any entity without something to show first is a risky endeavor. It just so happens though that the Homecoming team were also in the process of setting up as a non profit organisation and on may 7th they set up as a LLC (the first step towards becoming a non-profit) and are in a position to be able to take donations in order to keep the servers online. The money is being handled by a new legal entity, Homecoming Servers LLC (registered in Delaware, file number 7407345). The ongoing costs will be roughly as follows:

 

Auth Server
1x A1 @ $102.99
Shard Database Servers
5x A1 @ $102.99 each, $514.95 total
Central Database
1x A3 @ 137.99
Mapservers
6x A5 @ $354.99 each, $2,129.94 total
Services Box
1x A1 @ $102.99

 

That is a total of $2,988.86 per month before factoring in software licenses, the one-off costs for the month, and including around $1,200 to pay off the remaining bill to Digital Ocean. Up until this point they have paid around $1,370 themselves, $500 to cover the remaining time spent on Digital Ocean, a $375 filing costs for setting up Homecoming Servers LLC, and a $1,250 contingency fund to cover any other unexpected costs or to spin up additional hardware if needed which equals an additional $3,225, for a grand total of $6,313.86. And they raised it in 20 minutes. Let that sink in.

 

 

A quote from their forums states –

“There is absolutely no in-game benefit to donating, and there never will be – the one exception may be that donors get queue priority and/or some kind of forum title, but that is undetermined at this point (and definitely will not be happening for a while – we just want to be fully transparent about our intentions)”
“Homecoming Servers LLC is not currently a non-profit as it’s a multi-month process to set one up, but the eventual goal is to convert it into one”
“The primary reason for setting up an LLC is to give us tax protection – if the donations were funneled through an individual, they would be classed as income and as such would be taxable”
“We will post full receipts of all expenditure at the end of each month”

 

This all happened prior to this weeks move of the server shards to OVH, which appears to have gone off without a hitch. I have happily been playing without any issues since the migration completed. The Homecoming team has also set up a ticket system to get help from GMs, and a shiny server status page. This means we can check if the servers are online, how busy they are and what the balance of heroes to villains on each shard at a given time is. You can see the tickets page here and the server status page here.

 

With the server migration we now have an EU Shard. 20 server transfer tokens were handed out so people could transfer to the new EU shard, Reunion! (formerly known as halcyon) They have also added custom xp rates as temporary powers on the special P2W vendor where you get your veteran rewards from. These Xp rates increase your xp earned, while decreasing your money looted and vary in rates from 25, 50 to double exp and can be obtained for free in 1 hour increments at 8 hours max. Wealso just got a special announcement on discord at 11:08 pm CST 5-18-2019 from Cipher regarding the server migration,

“The weekend has gone pretty smoothly so far!

We reached our highest ever concurrent player count of 7,950 tonight and found a way to increase CPU power by a considerable amount, which combined with the new server we setup earlier today, should provide a smoother playing experience going forward. As always, we’ll still continue to keep an eye on everything.

I’d also like to take this opportunity to remind everyone that multiboxing is prohibited during times when queues are active or servers are entering Overload Protection. To check queue status and overload protection see #status-updates #live-shards #live-graphs

Thanks!”

 

 

And for our last bit of Homecoming news; Tempest is looking to start doing a weekly streamer meet and greet,

“Hey, everyone! I’m about to be going to bed, but I wanted to give you a heads-up to a project I’m planning. No @ ‘s since this isn’t a major server matter. Are you a streamer? Cool! I’m meeting so many of you lately and, honestly, it’s really hard to keep up with how many new faces and old at once! So in an effort to try and get a chance to show up and meet and greet with all of you, I’m going to be working on a Streamer Saturday! (Possibly Sunday?) The idea would be that 7 streamers that want to can coordinate a time with me to show up on their teams and in discord for a simultaneous seven-way combined stream! If you want to participate in this streaming simulcast, coordinate in the #streaming where you and others can coordinate who’d like to show up! My hours on Saturday and Sunday vary a tad, so each week I’ll pin what hours I should be home and free for such an event, and you can discuss plans and the like. Please keep non-related chatter in the channel to a minimum, is all I ask! Happy Streaming, and goodnight!”

 

Today has also seen a new City of Heroes server emerge, Rebirth! Rebirth is an issue 24 server.

There are 579 registered accounts holding 1303 characters so far.

You can find out more here I also have a quote from Retched at the CoH discord,

“The server is configured to grant everything it can that was originally microtransaction-only. Anything showing as locked in character creation can be earned in game. The following missing sets cannot be auto granted due to technical issues:
Black Knight
Halloween 2011 bundle
Assorted other Halloween parts (unreleased, likely intended for a 2012 bundle)

The following sets are not granted automatically due to being awarded via Paragon Reward Tokens. What to do about these is TBD.
Samurai armor
Tech sleek armor
Boxing set
Mecha armor
Tech Knight set
Fashion Boots/Awakened Gloves

A few individual pieces are also earned through reward tokens. Other than that, if anything else is missing, please let an admin know. Thank you! Also an addendum SOME Power Pools are still trapped behind the “MTX” (or Microtransaction) server. We’re working on getting those out to everyone. The Sorcery Power Pool and Force of Will power pools are still trapped. We’ll work on getting those out to people as soon as we can. ((EDIT: Force of Will will actually be removed outright. Evidently it’s still too broken for release.))
As for Veteran Rewards, as announced, we’re still trying to work on a way to let them out but we still want you to earn them via game play. We’ll figure out what is the plan is once we can determine how to unlock it.”

 

Rebirth is not affiliated with Homecoming, and is running a different version of the game. Homecoming is Issue 25 whereas rebirth is 24. Homecoming has all costume pieces and powers unlocked at creation, but in Rebirth you still have to unlock them. I will bring more Rebirth news as I get it as well!

 

 

And that is it for this issue, check back next week for more news and join us in Discord to chat about the game, until then, “Go, Hunt, Kill Skulls”!


May 25th, 2019 by Darsch
Posted in Gaming, General, Massive Multiplayer Online, PC | No Comments »

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