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Cultist Simulator Review

Today we are taking a look at Cultist Simulator by Alexis Kennedy and Weather Factory studio, Alexis being notable as the creator of Fallen London and Sunless Seas.

 

 

Now if you’re familiar with Fallen London or Sunless Seas then you’ll have a good idea of what is on offer with Cultist Simulator, essentially a narrative based game based heavily on making decisions, sometimes tough, sometimes easy, but always with purpose. Cultist Simulator however, unlike the other games is a card based strategy game as opposed to the adventure, exploration style of the others.

 

Set in the 1920’s Cultist Simulator puts you in charge of a regular person, one that has been beaten down by the world and lacks purpose, just spending their days working in a soul crushing job, although the open of the game places you on their final day of menial work so you can receive your last pay and start your journey proper.

 

 

Now, the plot of the game is quite difficult to sum up, as the game is basically the next evolution of the choose your own adventure story; so you can drastically shift what will happen based on your choices (even waiting too long to make a choice is in itself a choice that will shift the story and your subsequent choices).

 

The main point of the game is to select an old god (from literary icon H.P. Lovecraft’s work) to worship and base your cult around, and then bringing the old god to the current world to take their rightful place, but how you choose to do this is up to you.
In case you were wondering about the whole “aren’t Cults inherently evil” thing: yes they are. You are the bad guy in this game – but that’s not how you see it, following the will of a higher power and all.

 

 

As a card based strategy game you have a board and cards, sounds simple enough, however as a video game there are plenty of secrets and surprises in store, the more choices you make the more cards appear which means more choices become available to you, after a few minutes of playing you’ll find yourself with a dizzying amount of cards, how do you use the cards though?

 

Well you begin with an “option” slot and resource cards, as you make choices you will receive more option slots, more resource cards and modifier cards, so you can drag a resource card into an appropriate option slot which will create a timer countdown while it processes, during this time you can read other cards, make other plays or if available drag modifier cards into the option to change the outcome.

 

 

As you can have multiple timers counting down at once, you never really are stuck waiting for things – but if you do find yourself wanting to speed things up, there is a speed modifier you can select at the bottom of the screen.

 

One terrifyingly realistic aspect of the game is that in order to survive and continue playing, you must expend wealth cards, this also means that you need to find ways to bring in wealth consistently so you don’t burn through it all, again you have multiple options for this that expand as you play, but your first way is to have your character work, this negatively impacts their health (which is something I can relate to before joining Sanitarium FM of course) so there are always ramifications to your choices, if you work to hard you could deteriorate your health, but if you work too little you could run out of money, in the same fashion there are things you can do that will raise your fame which could make it easier to gain new followers, but it will also make you a target for detectives (however you will need to break laws for the detectives to get any evidence against you) so again you’ll need to find the balance that works for you.

 

These things coupled together make the game surprisingly fast paced and tense, with new cards appearing all the time, some of them also with expiration’s of their own, so you always need to be on top of things if you want your cult to prosper and your god to awaken.

 

What seems like a basic and even boring game at first look is one of the deepest and most manic experiences I have had in a while, if you like H.P Lovecraft, reading, strategy and using your imagination then Cultist Simulator could be just what you’re looking for, the game has also seen fairly frequent updates since release so it looks like you’ll have a lot more options soon too.

 

I’ll leave you with a quote from the developers summing up the game:

 

Become a scholar of the unseen arts. Search your dreams for sanity-twisting rituals. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age.

 

Cultist Simulator is available NOW on STEAM – https://store.steampowered.com/app/718670/Cultist_Simulator/

 

For more of a look at the game, check out the video review below –

 

The indoctrination has begun, 7/10

 

~TGB_SirhcAndAr0n


June 29th, 2018 by TGB_SirhcAndAr0n
Posted in Game Review, Gaming, General, PC, Real Time Strategy | No Comments »

Multiplatform Review: Bridge Constructor: Portal

Enter the Aperture Science Enrichment Center and experience Bridge Constructor Portal – the unique merging of the classic Portal™ and Bridge Constructor™ games.

 

 

Deep within the test chambers of Aperture Science, a new branch of research and development is initiated. Welcome, Trainee, to Bridge Constructor: Portal.

 

From developers, ClockStone Studio, and published by HeadUp Games, comes a new addition to the puzzle-based universe of Portal.

 

 

The task is simple enough. Build a bridge to guide forklifts, transporting obviously important Aperture Science Sciencing Materials, from a starting position, to an end position.

 

The challenge comes from an increasingly abstract level layout, alternating start and end positions, adversarial gun turrets, and of course, the iconic portals.

 

The level progression moves at a comfortable pace, which provides a good opportunity to practice each time a new element is added to the game.

 

There are 60 test chambers to work your way through, with two levels of challenge; build a construct that will handle a single truck, or put your engineering abilities to the test, and successfully help a convoy of trucks traverse the chamber!

 

 

A vaguely wobbly bridge might suffice for a single truck, but that wobble might throw off the trajectory of the third driver of the convoy, or there might be insufficient support in your build, and the whole thing might come crashing down; sending you straight back to the drawing board!

 

Aesthetically, the game takes much of it’s style from the Aperture Science infomercials that introduced new mechanics in Portal 2, and it adds a unique charm to the game that instantly makes you feel like you’re back in the Aperture testing chambers.

 

Tutorial assistance, and comments from GLaDOS further add to the game’s appeal.

 

The user interface is minimalistic, yet incredibly functional, with controls that are easy to master, and in the main menu, there is a section for additional tips to improve your constructions.

 

 

Available on Steam, Mac, PS4, XBox One, Switch, and Mobile devices; Bridge Constructor: Portal is a well-designed, easily accessible, and ingenious little game, full of charm, and challenge, that is well worth checking out if you enjoy physics puzzles, or are a fan of the games that preceded this one.

 

It’s a perfect blend of the Bridge Constructor series, and the unique sci-fi world of Portal!

 

Bridge Constructor: Portal is available now on –

STEAM

https://store.steampowered.com/app/684410/Bridge_Constructor_Portal/

Playstation 4

https://store.playstation.com/en-us/product/UP0825-CUSA09729_00-BRIDPORPS4SCEA00

XBox One

https://www.microsoft.com/en-gb/store/p/bridge-constructor-portal/bnrx1dn6gxm6

Switch

https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Bridge-Constructor-Portal-1342894.html

 

Just remember that the cake, and the bridge, is a lie.

8.5/10 ~Captain Meatshield


April 27th, 2018 by
Posted in Gaming, General, Multiplatform, Nintendo, PC, Playstation, Real Time Strategy, Xbox | No Comments »

PC Game Review: Verdant Skies

Verdant Skies is a life simulation game born from a love for games like Harvest Moon and a desire to create something unique with modern gameplay and deep storytelling. Ensure the success of the colony as you make friends and pursue romance with a diverse cast of characters.

 

 

Verdant Skies is the latest game brought to us by Howling Moon Software, a small indie developer mostly known for their work in building gaming engines.
However, their true passion (as stated in their bio), is for creating their own game titles such as Verdant Skies.

 

The idea for the game was formed through Beth and Andy Korth (Narrative and Programming respectively)’s mutual love of games such as Harvest Moon, Rune Factory and Animal Crossing; and existed in concept far before going into development May 2014, undergoing a huge change in design and game engine in March 2015, and finally seeing release late 2017.

 

 

The game centers on the character’s avatar – which is fully customizable in gender, skin tone, clothing and accessories – crash landing on a planet (which as luck would have it was their destination already), and starting a new life with a sizeable debt on said planet.

 

The main game mechanic of Verdant Skies, is building, both in terms of harvesting resources to construct new items, and performing tasks for the locals in order to build relationships with them, the end game of which would be to pursue a romantic relationship with the character of your choice.

 

 

This leads me into one of the most pleasant aspects of the game, the inclusiveness. As mentioned above you can customize your character’s gender, you can select the usual male or female, but the game will allow you to use a non-binary selection if you see fit, the same goes for the relationships, with any character being a potential match, assuming you put in enough work in building the relationship with them.

 

Verdant Skies also incorporates a few menu options into the game that further their inclusive leanings, with both options to slow down aspects of the game for people with motor disabilities, and an option to influence the colors in case of color blindness; and it is this level of heart and inclusivity where the game really shines, taking what could be essentially a remake or knock off of a beloved franchise and injecting it with a real sense that the game was crafted by very caring people.

 

 

The music and art of the game (handled by Troy Strand and Lizzie Siemers respectively), are both lovely and fit the overall feel of the game perfectly, with Troy’s music being relaxing, plaintive and occasionally bouncy, but never overbearing; and Lizzie’s hand painted artwork evoking the feeling of exploring a piece of artwork.

 

Overall the game is a very pleasant experience, one that you probably already know if you’d be interested in going on if you are familiar with their chief inspirations already.

 

 

Verdant Skies gets a Barn storming 7/10 from us!  ~TGB-Sirhc

You can also check out some gameplay in our review video here:

You can also check out and buy Verdant Skies on STEAM, and follow them on social media at Twitter & Facebook


March 4th, 2018 by TGB_SirhcAndAr0n
Posted in Game Review, Gaming, General, Massive Multiplayer Online, Multiplatform, PC, Real Time Strategy | No Comments »

Relic Pulls Plug On Dawn Of War 3 Development

Developer Relic Entertainment has pulled resources from Dawn of War 3, in order to dedicate them to other projects.

 

 

The move effectively freezes the Warhammer 40,000-universe RTS/MOBA hybrid as it is now. In a statement to Eurogamer, Relic Entertainment said: “While Dawn of War 3 has a dedicated player base, it didn’t hit the targets we were expecting at launch, and it hasn’t performed the way we had hoped since. When a game underperforms, plans need to change. With Dawn of War 3, we simply don’t have the foundation we need to produce major content. We’re working in close partnership with Sega and Games Workshop to determine the best course of action, while shifting focus to other projects within our portfolio.”

 

While that statement stops far short of saying that Relic is abandoning Dawn of War 3, it’s clear that will not be any further races, or indeed content of any sort added to the game. Dawn of War 3 may have been the victim of falling between two stools, with existing Dawn of War fans put off by its MOBA elements, and those MOBA elements failing to appeal to new players.

 

But the move at least allows Relic Entertainment to dedicate further resources to the new Age of Empires game it is developing for Microsoft.

 

It is a real shame though, I personally really enjoyed Dawn of War 3 and you can check out my gameplay at release last year below

You can also find Dawn of War 3 on STEAM here – http://store.steampowered.com/app/285190/Warhammer_40000_Dawn_of_War_III/


February 8th, 2018 by Lonesamurai
Posted in Gaming, General, PC, Real Time Strategy | No Comments »

EGX 2017: Floor Review And A First Timers Look At EGX

The joy of the prevalence of video games in recent times, is that it’s easier to explain your niche to others. This made it especially easy to explain to strangers why I was dressed as a character from Overwatch on a busy Sunday train to Birmingham, as I made my way to EGX at the NEC. And, while I am a regular convention goer and equally an avid gamer I had never been to a games specific expo before.

 

 

EGX is a mainstay for the big name gaming companies, with many demonstrations and presentations on new titles; regular Twitch streams by devs; cosplay competitions and merchandise on the floor. It has big draw for casual gamers, for families, and for industry professionals – and even for those looking for advice for how to make gaming their career. With all this in mind I was definitely expecting a busy day of exploring the expo floor and hopefully getting to try out some games in the process.

 

 

The upside was there was definitely plenty to see and do from a browsing standpoint. From the moment you walked in there were people handing out fliers and codes for promotions. The indie games area, EGX Rezzed, dominated the front zone even before you started to approach any of the larger name companies. I found this quite refreshing, as a demonstration of the importance of the indie market, and offered a great mix of games to play in genres ranging from very family friendly, to viral horror potential.

 

 

There were a good number of competitive gaming areas on show. This included the ESL E-Sports Arena; The Road to EGX Overwatch tournament; and a Street Fighter V tournament that had a raucous and excited crowd. It was great to see audience participation encouraged, as these areas had huge viewing screens that allowed folks to stand back and immerse themselves in the action, and to get behind the players throwing down – sometimes, quite literally – on screen.

 

Being present Sunday meant catching the tail-end of the various exciting panels that were available to attendees, but EGX had provided streams via Twitch the entire weekend and these could be caught up on through mobile even if it wasn’t physically possible to get inside. These can also be watched back on the EGX YouTube channel and give a good insight into many of the games that were on parade as well as industry insights.

 

 

The biggest draw still came in the shape of the big names, with Sony, Microsoft, Ubisoft, Nintendo, Sega, Square Enix and Blizzard all having their own zones broken up over the expo. There were long waits for anyone who wanted a sneak peek at titles such as Farcry 5 or Assassin’s Creed Origins, to learn more about recent releases like Destiny 2, or even to try their hands at Youtube phenomenons like PlayerUnknown Battlegrounds.

 

There were upsides and downsides throughout my time on the expo floor. The biggest obstacle I found as a casual con-goer was that when it came to trying things out I didn’t get to see or do quite as much as I might’ve liked. Though the Indie Rezzed zone occupied most of the entrance area many games were only available on one or two screens at best.

 

 

A prevalent theme throughout the whole expo was that there didn’t seem to be many people enforcing rotation of players, either. On one occasion I came over to the Overwatch area after having been there an hour previous, and the same folks were still playing on many of the computers available. It made it much more evident to me why so many people make EGX a four day long event, in order to get as much gaming in as possible.

 

But where there was sometimes a lack of gaming there was still a lot of engagement. Representatives were generally happy to talk with con-goers. There was a cosplay stage in the centre of the convention where people could go and watch others that had turned their love of gaming into a creative outlet. There was some great merchandise available, from t-shirts to bags, figures to tech accessories.

 

Another great addition came in the form of a board gaming area, which had the Playopolis board game library working with EGX for the first time. They were providing games for visitors to sit together and play in the seating area. Some upcoming titles were demonstrating as well, including the MMORPG inspired City of Kings, were set out for folks who wanted physical gaming as well as digital gaming. There were some board gaming specialist vendors, too, making it just as easy to take the same experiences home with you.

 

 

All in all, I found my first experience of EGX a fun one, with most of the hiccups I encountered ones that could be easily rectified with a little pre-planning, or even spending a longer time at the convention over its four day length. And, with the joyous prevalence of video games in recent times, who knows – it may be even bigger and better than ever the next time it rolls around.

 

And with that…

Isnotavampire.

 

 


September 26th, 2017 by isnotavampire
Posted in Gaming, General, Massive Multiplayer Online, MOBA, Multiplatform, Nintendo, PC, Playstation, Real Time Strategy, Xbox | No Comments »

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