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Incredibly dynamic turn-based strategy, reviving the traditions of the old school tactics. Lead a team of the most desperate fighters, destroy alien monsters and uncover the secrets of the lost planet.
Greetings inmates and true believers, this is Darsch again, and this time I bring you Spaceland. Spaceland is a turn-based tactical strategy game developed and published by Tortuga Team. The game is best described as baby’s first XCOM for it is a simpler version of classic titles like XCOM and Incubation. This does not make the game bad, it just lacks the depth of micromanagement other titles have.
The art in Spaceland is a delightful cartoony almost claymation style of art that is pleasing to the eye and fun to watch with amazing cartoony explosions and special visual effects, it at times is reminiscent of children’s cartoons with sound effects and music to match. I would love to see more games use this art style in the future as it’s just plain fun to interact with.
The writing on the other hand is some of the worst piss poor storytelling I have had the displeasure of reading. I felt like I was reading a terribly written toddler story book. Character interactions were forced and clunky, story elements were bland and the writing so simple it bordered on the side of insulting. I don’t expect Michael Crichton and R.A. Salvatore levels of writing in my games but I certainly don’t want it to be “Good Night Moon” levels of garbage either.
The gameplay is a simple balance of click where to move , click the enemy you want to shoot, manage your ammo and action points which are used to move and shoot and use the limited special abilities like grenades to kill enemies in simple maps that take roughly ten minutes to beat. the gameplay loop is simple, solid, and entertaining. It is great for when you want to play something like xcom but with out all the hardcore in depth mechanics and micromanagement or story. The game has seven rangers to choose from to make your squad, each with their own unique play style and abilities, weapon upgrades and upgrade-able skills, and 20 different types of enemies to encounter and destroy.
Overall Spaceland is not bad, but its not great either, it suffers from a terribly written story that really holds back the game thus earning it a 3 out of 10 rating instead of a 5, the story and writing is just that terrible.
Spaceland is available on STEAM now, for more info, head over to https://store.steampowered.com/app/1021070/Spaceland/
Encased is a tribute to “Roadside Picnic” and the original Fallout games. Fight enemies, explore anomalous wasteland, level up your character, join one of the forces in the ruined world in this new apocalyptic turn-based RPG.
Greetings inmates and true believers, this is Darsch again, and this time I bring you Encased: A Sci-Fi Post-Apocalyptic RPG developed by Dark Crystal Games and published by Black Tower Entertainment and currently in early access on steam. Encased is a tribute to “Roadside Picnic” and the original Fallout games and it shows from the turn based combat system similar to the original fallout to the abundant dialogue options with npcs and event dialogue choices, some of which can kill you.
The very first thing you will notice in Encased is the deep character creation from choosing your color coded faction, tag skills, attributes all the way to your appearance. It’s deep, robust, and a real treat if you liked the character creation and level up systems of Baldur’s Gate, Neverwinter Nights, Fallouts 1 through 3 and New Vegas. Make no mistake, this is a very customizable build heavy rpg and that is always a good thing. For my first play through I decided to join the white, a scientific faction and focus on high tech weapons like lasers, the tutorial if you go white gives you a laser pistol for your troubles that does decent damage.
I dumped my muscle to 3, which is physical strength which affects carry weight and melee damage, guts to a 2, which is your health, brains is a 9, which is, as you might guess intelligence, luck is a 6 and works like you would expect with a small effect on everything in the game, Perception is 9 which is your character’s awareness of their surroundings, charisma is a 2 and is pretty self explanatory, it’s how well people like you, deftness is 9, which is a measure of your dexterity and reaction time, and psyche is a 1 which is your ability with psionics and resistance to psionics which currently are not implemented in game. There are too many skills for me to list off the rest of the build but I focused on all the science and tech gun savvy stuff with The idea being a big brainy laser gun hero. What I got was that but he dies in one hit, so my next build won’t skimp on the guts or the muscle to be sure.
The art lends itself well to a late 70’s era futuristic post apocalyptic setting, similar to how Fallout’s art was inspired by the 50’s and 60’s. The story is pretty interesting, it’s the late 70’s and a mysterious dome has showed up, and you are a member of cronus the group investigating the dome for scientific gain. your choice of white, black, silver, orange, or blue determines just where in the hierarchical ladder you sit within cronus. There are plenty of social interactions with npcs and events like an elevator breaking down for you to explore through well written dialogue choices.
Actual combat is a nice fun turn-based affair with you spending action points to move or attack or take cover, or you can bank them to save some for the next turn, its is satisfying and there are special abilities you can unlock through attribute point allocation, skillpoint allocation, and ability points based on your chosen weapon or play style.
Encased is going to be a title to watch, so far every second of it has been a blast, just the rpg i been hoping to get for sometime now and the game is still a good ways off from being finished, about half the abilities are not implemented yet but I expect great things, If I had to rate this I would give it an 8 out of 10.
Encased is available now on STEAM Early Access, available here
Dragons return to Tamriel in The Elder Scrolls Online: Elsweyr, part of the Season of the Dragon year-long adventure! Explore the savannahs and canyons of Elsweyr, defend the home of the Khajiit from an ancient evil, and command the undead with the Necromancer class.
Elsweyr is here, and it’s amazing. Elsweyr is Elder Scrolls Online’s newest chapter and takes place in the arid homeland of the khajit, Elsweyr. The main storyline centers around dragons returning and running amok in Elsweyr, Thanks to Abnur Tharn making a mistake again in his efforts to do what he feels is best for the empire. This chapter includes the amazing necromancer class and the beautiful desert zone of Elsweyr. Instead of dark anchors or abyssal geysers this time, Zenimax Online Studios decided to give us dragon invasions, random world bosses that take the place of dolmens and geysers. You’ll also stumble across some exceptional side quests with great characters. The chapter as a whole is something more than just the sum of its parts.
Elsweyr adds many new and interesting npcs such as Sarazi a Khajit hunter who wants to be the greatest khajiti hunter with the best shining fur coat and the most epic bulging muscles, or Sereyne the drunk mage with an eye patch and superb voice acting you recruit for a heist who is one of the Alfiq, talking house cats. Sereyne will at one point even barf due to the aftershocks from her wild bender from the night before while casting a spell that should drop the player and some friends behind enemy lines. Instead, it almost drops you right in the thick of them. She does feel bad about it though. The weirdness don’t stop here though, there is everything from emo necromancers to dragons that insult you while Fus Ro Dah’ing your ass to death.
Elsweyr itself is a joy to explore, the desert region sets itself apart from other desert regions in the game with unique landmarks such as the aqueducts and different flora and fauna all view-able from amazing vistas. Beautiful rocky night skylines and sunny stretches of sandy plains are abundant.
The new necromancer class is a blast to play whether you play tank, heals, or damage. The skeletal minions are not permanent pets like the sorcerer’s daedra pets but instead rotational abilities that do their thing then despawn leaving behind a corpse which can be interacted with by other necromancer abilities. They are gods of self healing and sustain and can be a nightmare in pvp with the right build and gear and fill all the pve roles very well.
New content this time includes several new delves, a new trial that pits you against dragons and undead that is a bit more new player friendly in terms of requirements to run it, and new skyshards to find, and new public dungeons. John Cleese even returns to voice cadwell for the main storyline of Elsweyr.
Elsweyr is best looked at and taken as a whole instead of focusing just on each individual part. It’s a blast to throw skulls at dragons as a necromancer and then forget you can’t summon undead in town or the guards will smite you. The Khajiit culture is on display in full and gives us a close look at these mysterious cat folk.
It’s a joy to be able to once again cover an ESO chapter release a year to the day after my very first review which was summerset.
The Elder Scrolls Online: Elsweyr is available now on PC, XBox One and PLaystation 4, for more information and to buy it, head over to the games website!
Elsweyr is a solid 10 out of 10 and I can’t imagine being elsewhere other than Elsweyr.
Grind for resources, manage your own fantasy village, create and equip your heroes and send them to collect swag in Swag and Sorcery – a new streamlined RPG from the creators of Punch Club and Graveyard Keeper.
Swag and Sorcery is touted as a streamlined RPG developed by Lazy Bear Games and Uroboros Games, and published by tinyBuild. The latest game from the creators of Punch Club and Graveyard Keeper has received mixed reviews on STEAM, which seems to be a fair reflection based on my experience.
Your skills are required to track down the Emperor’s stolen suit which will fix all the Kingdom’s problems. (Damn, that must be a nice suit.) You hire adventurers and send them on dangerous quests. The intrepid travellers will complete the quest on their own, but this is far from an idle game. If their health runs out, the quest is failed and you lose any precious loot you picked up along the way. You can call them home alive and “supervise” by casting spells you research as the game develops.
Your hired heroes are far from just monster snacks, they are needed to craft items in the village, helping to unlock and improve more crafting buildings which in turn, allows you to craft bigger and better armour and weapons. You keep your workers healthy and happy by paying for time at the Church and Spa. Although I found the Church to be less essential as I discovered more craftable items, because your heroes regenerate health over time whilst in the village.
There is plenty to keep you busy in the game; between levelling up at the training camp, collecting loot on adventures, upgrading the village and competing in fashion competitions. Yes, you read that correctly. Periodically, fashion competitions crop up which you can enter for a fee. Judges have different preferences for colours and styles, and can be bribed with items. Bribing is a bit of a gamble though, as a liked item will help your cause, but a disliked item could ruin you. I think I found a bug in this part of the game though. The list of unlocked ‘Likes’ and ‘Dislikes’ for each judge seemed to reset before every competition, so unless I kept track it was a guessing game each time.
Gold is the main currency in the game, but recipes for more outfits and accessories are acquired with raw and crafted materials, so you can soon find yourself running low on essentials. While Reputation with the kingdom is earned by winning fashion competitions and working on improving the village.
As well as set goals to complete for rewards and advance the game, random encounters can occur at any time. This can be a travelling merchant offering an unknown item for payment up front, or a suspected thief captured by villagers who require you to pass judgement. These encounters are a gamble. The merchant could be offering a bargain or be ripping you off. Your reputation could suffer by releasing the thief, or you could be sued for wrongful execution. Either way, the random outcome definitely makes the game more interesting.
The game can be grindy and due to lack of information on some screens, you can end up screen-hopping and mumbling stats to yourself as you try to equip your heroes correctly for the upcoming adventure, or to remember who is the most efficient crafter for a certain building. Having loved Graveyard Keeper, I have no doubt that quality of life fixes will be plentiful from the developers, and at the time of writing this article, have already begun.
The story dialogue is witty, but forgettable and the gameplay can become frustrating. For example, you have to complete a quest level several times to even get a chance to face the boss. If you forget to equip a health potion on the boss quest, and fail horribly, you have to keep replaying the same quest over again to be able to fill the boss battle opportunity bar. That said, the game is saved by it’s cute cartoon styling and massive range of activities. You will not be lost for something to do in this game.
I am definitely looking forward to more updates and bug fixes, and this is not a game I will be giving up on just yet. I can’t wait to see Swag and Sorcery reach its full potential.
Swag and Sorcery is available now on STEAM. and at only £9.99, not a bad investment
As it stands at review, a solid 6 out of 10 from me and at only £9.99, not a bad investment with regular updates still coming.
In AVARIAvs, players choose a party of 3 heroes to battle against an opponent’s party. During battle, opposing players choose their actions simultaneously and then witness the mayhem of their decisions. Combat rages on until one winner reigns victorious by decimating their opponent’s HP to zero.
Be warned however, matches that do not conclude promptly may be subject to JUDGEMENT…
AVARIAvs Is a turn based pvp game, where you make a team of three characters and battle it out online or side by side from your couch. Think of it as using a JRPG like Final Fantasy 7’s classic turn based combat to fight pvp matches, but both sides turns take place at the same time based on which character has the highest speed and plays out in real time!
In Avaria the players can select premade teams of 3 characters or build two custom teams from the 16 characters offered in the game. However you currently can only have a single character from each faction. As the match progresses a judgement system is activated to kill off characters to keep the match from dragging on, I have only ever seen the judgement affect the losing team.
The graphics and art for the game are amazing, while the sound track is a perfect fit for the game. Combat animations are spot on and a pleasure to watch while the match speed and turns have the perfect pacing. AVARIAvs hits all the bells and whistles I was hoping for from a competitive pvp game that is not a another moba or battle royale. This is something new, refreshing, fun, tactical, and awesome. I can see this game easily becoming the next League of Legends in popularity and Esports.
AVARIAvs is available now on STEAM. For more info, check out the links in the description below and remember to check out Sanitarium.FM and join our discord for more gaming news, info and community chat, over on Discord
Check out the video version of this review here –
AVARIAvs is an easy 10 out of 10 as a truly unique, and fun, experience that gets the competitive juices flowing and never fails to deliver on a good time. Get out there, represent your favorite characters, and fight to the death in AVARIAvs folks.