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First Look: Super Hot

Ah, Super Hot. A game that came out a game jam demo and blew everyone’s minds. Its out now, so how is it?

 


February 29th, 2016 by
Posted in Gaming, General, PC | No Comments »

Euro Truck Sim 2 and American Truck to get Steam Workshop

I’ve never exactly been into playing games like Euro Truck Simulator 2, but watching other people play them is quite funny. It accounts for some of the minor popularity of that game and its cousin American Truck Simulator I’d dare say. Now, SCS Software are working on an update to both games that will add Steam Workshop support.

 

Euro Truck Simulator 2’s update 1.23 and American Truck Simulator’s update 1.2 will add this feature, and even though the functionality is currently undergoing some internal testing mod-makers are already creating assets. SCS Software say that they are “looking forward” to sharing the results through a beta once it’s ready to be released to a wider audience, and that the beta will be coming in a “couple of weeks”.

 

If you’re a modder who wants to get involved there will be a free Steam app released called the SCS Workshop Uploader to help make the process simpler – the developer is currently making a Wiki resource where all the information will be available for you to pick through.

 

euro truck sim workshop


February 29th, 2016 by
Posted in Gaming, General, PC | No Comments »

Frontier Launches Elite Dangerous: Arena

elitedangerousarena1

 

Space is awesome. Spaceships are awesome. And blowing things up in spaceships is…well…awesome. With that bit of wisdom out of the way, it seems that Frontier Developments has decided to make Elite: Dangerous just a bit more accessible with the launch of Elite Dangerous: Arena. They’ve taken the Close Quarters Combat (CQC) mode of the full game and made it available as a stand alone for just $7.49. CQC pits teams of 4 against each other in fast moving space battles. Players can choose from one of 4 ships, level up and customize their craft in three different modes. Deathmatch, Team Deathmatch and Capture the Flag are all available for those budding Luke Skywalkers out there.

 

Having sunk a fair amount of time into Elite:Dangerous, I have some experience with CQC. Having it as a standalone mode is an interesting decision, and should hopefully expose more people to Elite without the intimidating massive galaxy of the full game. However, it should be noted that as of the time of this writing, I have spent upwards of 30 minutes in queue waiting for a Capture the Flag match. This is nothing new, and as I primarily enjoy objective based game modes, has reaffirmed my opinion that CQC has nothing to offer to my playstyle. If you enjoy TDM though, give it a try.

 


February 16th, 2016 by
Posted in General, Massive Multiplayer Online, PC | No Comments »

Valve follow through with action on rule-breaking CS:GO servers

Back in July, Valve went around to the operators of Counter-Strike: Global Offensive servers asking them to “stop providing services that falsify the contents of a player’s profile or inventory” – which basically meant to stop providing players with access to items that aren’t in their inventory or they weren’t skilled enough to have access to yet. They noted that they’d be watching to see if further action would need to be taken. Now it has.

 

A few days ago server operators began to notice surprise bans of server login tokens and led to a large Reddit thread where July’s message was recalled and people began to wonder if the warning had included custom weapon models, which had been thought to be allowed. Some of the servers did report that they had left some of the forbidden plugins sitting in directories, but they were inactive and disabled ones. Valve seems to have decided to draw a line in the sand.

 

“In January 2016, we permanently disabled Game Server Login Tokens belonging to server operators that were providing free or paid services that falsified the contents of a player’s profile or inventory. The Steam user that generated the tokens is now also permanently restricted from creating new GSLTs,” it wrote. “A new Steam user account associated with a new qualifying phone number will be required to create new GSLTs. To avoid future disruption game server operators are best advised to comply with CS:GO server operation guidelines described above.”

 

Valve has since clarified that custom weapons are allowed, only those plugins that allow players access to things they shouldn’t have have been disallowed.

 

“Innovation is awesome and almost every mod we see is fine,” the rep said. “Our only concern, as the community correctly understands, is with mods that specifically misrepresent a player’s skill group/rank or the items they own.”

 

csgobans


January 30th, 2016 by
Posted in Gaming, General, PC | No Comments »

FNAF World pulled; will re-release later for free

Well, with the tradition of FNAF games releasing earlier than we were told, it was bound to happen sometime. The creator pulled his latest game FNAF World after stating that he jumped the gun on its release.

 

The Five Nights at Freddy’s games have been quite successful since the first game shot to success about a year and a half ago. Sequels quickly followed and from the start, fans of the series have joked about creator Scott Cawthon’s habit of giving release dates that he then ignores by releasing the game early. Hell, he even began joking about it himself when he announced FNAF World, with the game’s final teaser image reading “Coming 2016 (seriously.)” at the bottom. The release date was set to be in February but once again Cawthon jumped the gun and FNAF World burst onto Steam on January 21st.

 

The problem is that FNAF World was an RPG but an awful lot of little things were missing, leaving players to figure out what attacks did for themselves among other things. This was a problem for some and despite Scott patching these things in he ultimately decided that he had made a mistake releasing it early and needed to pull the game.

 

FNaF World out now

 

“Hi everyone, I wanted to make a post about the fate of FNaF World. Even though the game had a “Very Positive” rating with 87%, I was not satisfied with the reviews and ratings it was getting.

 

For that reason, I’ve decided to remove the game from Steam. I’ve also asked Valve to make it so that the game can be refunded regardless of the amount of the time it has been owned, meaning that anyone can get a refund at any time. It may take them a while to set that up, but it will be in place soon.”

 

He is now working on polishing the game up and will re-release it on Gamejolt once done, with the game being free now as an apology for its incompleteness. Among other things it will include a 3D overworld for navigation.

 

Like the other FNAF games I didn’t get FNAF World, but the difference is that this one I was going to get. I was just holding off until the patching was done and was sad to see it pulled, although I do understand why this happened. Time and again we see the result of games rushed to release and although FNAF World is far from being the worst example of this (who can forget Unity’s issues?), it’s still a problem. That being said, Scott is a developer I’ve always had respect for so kudos for recognising the issue and admitting the fault. No matter how much he’s made from the FNAF series, he’s still an Indie dev and couldn’t have made the decision lightly.


January 30th, 2016 by
Posted in Gaming, General, PC | No Comments »

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