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Owners of Macs found out when they bought some of Valve’s new hardware that their computers couldn’t make either the Steam Link or the Steam Controller work. Despite them having been advertised to work.
Valve are sending out apology emails now to all affected, hoping to make up for the oversights. They have cited the cause as “temporary software issues” and say they will probably last a few weeks before they can be fixed.
“We want to apologise for the delays in providing full functionality for the Mac platform. We’re doing everything we can to resolve the issues. For the latest fixes and functionality, we recommend that you opt in to the Steam client beta.”
An upcoming update will add support for Macs so that you can use the Link to stream from them, as well as adding support for video,audio and controller input. Gamepad emulation will also be supported on Macs for the Steam Controller.
Until then, Valve are adding the Valve Complete Pack to the Steam accounts of affected customers, giving access to them for all Valve games; past, present and future. It’s free and can be kept even if the customer opts to get a refund on their hardware. The returns policy has also been extended to 60 days and Steam will also cover postage for those wanting a refund.
A few months back, Unknown Artifacts began popping up in various systems throughout the galaxy of Elite:Dangerous. Some transmitted in morse code, others just seemed to sit there. The collective player base scratched their heads and set out to find out what, exactly, these artifacts were all about. The forum thread detailing commander’s efforts to decipher these artifacts is long, impressive and worth a read if you have some spare time.
To make a long story short however, it was revealed that while some were in fact morse code scans of nearby objects others retained there secrets. Until recently when a player by the name of Mike Juliett Kilo fed a pre-recorded unknown artefact signal into a scanner in his cargo and got back the following image:
To those not in the know, this is a wireframe depiction of the Vulture spacecraft, the ship which Kilo happened to be flying at the time. As he said to the official Elite Community site at the time: “I was prepared to see an alien face or Thargoid warship. I certainly didn’t expect to see a Vulture, especially as I was flying one at the time! It sent shivers down my spine.”
Thargoids are the alien race that has featured in some previous Elite games, notable for being insectoid and thouroughly in love with blowing things up.
Frontier, of course has remained coy on the entire matter, stating that the artifacts are only the beginning. Of what, we don’t know.
If you are a fan of the good old 2D side-scrolling hack and slash arcade games, this game is definitely for you. Zombie Vikings is a quirky and visually stunning multiplayer game that will have you hooked with the story right from the beginning.
The storyline for Zombie Vikings is based on the gods from Norse mythology. The story begins with Loki stealing Odin’s good eye which contains magical powers. In order for Odin to retrieve his eye he raises four Vikings from their graves and sends them after Loki. It seems like quite a basic storyline but with other characters added in throughout the levels and also a twist to the plot you won’t want to put your controller down.
The voice acting for the game is really well done as the voices truly match the characters adding to the humour of the game. The music for the game is very quirky and upbeat and really fits the style of the game. My personal favourite piece is when you pause the game – lounge style music plays while someone starts singing the word “pause” to you. Such a nice tough to the game, although it did make me want to keep it on pause for a while.
The gameplay can get quite repetitive, however side missions and boss battles help to break this up. When you complete the side missions in the game you receive new weapons, however if you are playing multiplayer you will need to fight to the death to receive it for free, otherwise you will need to use in game coins to buy the weapon. Although the game can be played with one player it is more fun and easier when you play it as a multiplayer game. There are also parts in the game where the players can use a move called zombosis that joins the characters together creating a giant more powerful zombie which all players control. There are certain levels in the game where you need to have someone playing as a specific character as it is about their backstory. This can be a bit annoying if you are playing by yourself and have gotten used to a different character however, if you are playing the game with four people this isn’t much of an issue.
There were a few issues with the game when it was first released as there were some frame rate issues and quite a few glitches; one for myself being I got stuck in a wall. However the team at Zoink games were quick to fix the issues by releasing updates. Let’s remember it is easy to review a game but not so easy to make one and occasionally mistakes can happen so don’t let these sorts of things put you off playing games!
Overall the game had me hooked with the humour and storyline. I also adore the artwork.
With the game coming out soon, EA has opened up a small slice of Star Wars: Battlefront for beta testing. I’ve taken it for a spin and collected my thoughts for you in a handy video. Check it out below:
Today the full version of Prison Architect releases, and to celebrate the developers of War For the Overworld have released a small patch that contains an exclusive worker skin if the player also owns Prison Architect in their Steam Library.
Writing a post on Steam Subterranean Games wrote: “We’re rolling out a small patch today in support of our friends over at Introversion Software, they’ll be launching v1.0 of Prison Architect tomorrow on October 6th. If you love management games and want to see more of them be sure to grab yourselves a copy, and to show our appreciation we’ll reward you with an exclusive worker skin that we know you’ll want on your side in a prison break.”
The skin will be available to players in both the Multiplayer and Skirmish modes of the game, with anyone who already owns both games before the patch automatically having the reward available to them without need for an extra code input.
The patch does also come with some minor changes, with team colours added to prop efficiency and progress shields as well as a slight performance improvement to reduce overhead caused by unused animation bones on the standard theme worker. However the post does also say that another patch with more content will be coming out as soon as Subterranean are sure it’s been tested enough to say it works correctly.