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This is the Third (and final) installment of the Five Nights at Freddys trilogy. This game is set 30 years after the first game. The Freddy Fazbear Pizza incidents are a distant yet horrifying memory. A man decides to make a horror house themed around the dead pizza place. They try to find authentic Freddy Fazbear pizza items. They found a few masks here, a few pictures there, some voice recordings. Until they suddenly found one -An animatronic that looks like a golden Bonnie. Thats where things start going down hill. It’s not even turned on and yet it’s… moving… and there are other things bumping around and the systems are all going screwy.

The gameplay is vastly different from the other two games while also keeping some things. Scott Cawthon listens to all of our complaints on how we can’t pay attention of the cameras so he makes the game fully about the camera system while also adding a few other things. You have to pay attention to 3 different systems Video (which is the one thing he keeps throughout the games), Audio which is the only thing to protect you from the animatronic (it distracts him), and Ventilation, if the Ventilation goes down you start to black out and hallucinate. This game only has one Animatronic but it’s not the only thing you need to worry about. Other animatronics which are now hallucinations are back (Foxy, Chica, Freddy, and Ballon Boy (there are more but you go have fun finding them). The only way to avoid them is to ignore them which means switching cameras fast. This makes the game quite stressful because if you stare at them for to long then you get attacked forcing some of your 3 systems to go down. But if you ignore them then you might miss seeing where our Bunny Friend (named Spring Trap) is and that’s not quite a good thing. This does make the game more suspensful because if any of those things go down it takes time for you to reboot them back up and with multiple systems being down it takes all the more time being away from the camera. But if you go back to the camera you might get attacked by an halusination and if that happens more systems go down which takes longer to defend yourself and if… well I think I made my point. Theres not much to the story sadly, though it does give you some closure explaining to you on what happened to the animatronics and what happened to the murderer. I won’t say anymore then that. If I had to give this game a score out of 10 it would be a 6.5/10. The gameplay has vastly been improved and it’s quite scary and suspensful. Sadly since I’m a story whore this lost alot of points for me. Anyway this is Nekokitwolf sayyyyinggggggggggggggggg caio.
March 4th, 2015 by |
Posted in Gaming, General, PC | No Comments » |
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After having had them announced as coming a while ago, Valve has finally put a release time on the long-awaited Steam Machines they hope to enter the console market with.
Valve revealed that the Steam Machines will be released towards the end of the year in November, starting off with a number of different models made by Alienware, Falcon Northwest and over a dozen more firms that have partnered with Valve for the manufacture of the hardware. Valve have said that Steam Machines will be priced similarly to games consoles and will deliver a higher performance than they do.

As well Valve announced that they’re also releasing a new product that will add streaming functionality to the Steam Machine. Called the Steam Link, it is a separate piece of hardware that will allow you to stream all Steam content from a PC or Steam Machine to any room of the house using the house’s local network. It will support 1080p at 60Hz with low latency. It is set to be priced at $49.99, with a Steam Controller thrown in for another $49.99 in the US and will also be released in November. Valve have yet to set the prices for other countries.
As well Valve announced the launch of the Source 2 game engine, which will be set up for the use of professional developers and gamers who create content for the Steam Workshop to be able to use efficiently and easily. More details are expected to be announced later this week to say when it will be available for use.
March 4th, 2015 by |
Posted in Gaming, General, Technology | No Comments » |
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When Resident Evil: Revelations 2 was advertised on the Steam page, players saw that amongst the features being listed was offline co-op – a rarity nowadays in the days of online multiplayer. So imagine the disappointment when the first episode went live and this feature was missing.
Yesterday Capcom said about the omission: “The decision to prioritize a single local screen was made to ensure a stable user experience across a variety of different PC settings and devices. Raid mode will support online co-op shortly after launch when a free patch is available for players to download which adds this feature, but the main campaign on PC will only be available to play in single local screen.”

This made it sound as if offline co-op would never be a feature in the game, and understandably some people weren’t exactly happy about it. Now however Capcom have released a further statement, and while it’s vague it seems that they’ve decided to give the feature some thought.
“We apologize to our Resident Evil Revelations 2 PC players who purchased the game and expected to have local co-op as a feature. The feature wasn’t intended for this version and that caveat was mistakenly omitted from the product description on the Steam page earlier, and then included as soon as we were made aware. This was an unintentional error and again, we apologize for the confusion this may have caused.
“We are currently looking into the matter and potential solutions and we hope to have new information to share very soon, so please stay tuned. Thank you for your patience and understanding.”
So if you were hoping for local co-op stay tuned, it might happen yet.
February 27th, 2015 by |
Posted in Gaming, General, PC | No Comments » |
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GDC will be taking place next week, and Valve have big plans for it or so it seems. They’ve said that they will be revealing “previously unannounced SteamVR hardware system” alongside the new Steam Controller and other devices for the living room.
SteamVR is nothing new, it’s been around for a year already providing support for the Oculus Rift on Steam and was released in a patch. Now it seems to have always been the foundation for Valve’s own VR efforts, with a headset prototype having been revealed last year despite public reassurances that for the time being Valve were happy enough to support developers like Oculus rather than make their own VR devices.
Now it seems that their plans are in motion, they’re even reaching out for VR creators on Steam with a message that reads: “With the introduction of SteamVR hardware, Valve is actively seeking VR content creators. Are you a developer or publisher interested in experiencing the new SteamVR hardware? We’ll be giving scheduled VR demos during the week of GDC, March 4th-6th, 2015, at Moscone Center in San Francisco.”
I guess now we just need to wait and see the reveal to know how far along Valve are with their plans.

February 24th, 2015 by |
Posted in Gaming, General, Technology | No Comments » |
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Paranautical Activity was available on Steam until an incident in late October of last year led to it being removed from Steam after one of the people involved in making it tweeted out a threat to murder Valve bosss Gave Newell. It was claimed to be a joke but Valve decided such actions would not be tolerated which sucked for fans of the game. Well, good news – it’s back on Steam now under new management.
Mike Maulbeck had been the responsible party for the tweet and following it, he left the company of Code Avarice in an attempt to take the bad reputation with him and maybe try to get Paranautical Activity back on Steam. However its taken a sale of the game’s rights to Digerati Distribution to get Valve to reverse the decision and re-allow the game back onto Steam.
The game has been a little bit updated too, adding a new level type, a new weapon and an item called the “Digerati Defibrillator”, on which the game’s press release remarks “well, someone had to bring this game back to life, right?” It’s also now debuting on both the Humble Store and GOG as well, so it’s a win all around for the game and fans of it. Not so much Code Avarice though.

February 13th, 2015 by |
Posted in Gaming, General, PC | No Comments » |
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