League Of Legends Patch Preview 1.0.0.114

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Movian
Posts: 26
Joined: 28 Feb 2011, 20:20

League Of Legends Patch Preview 1.0.0.114

Post by Movian »

For this patch, we’re mainly focusing on bug fixes, as well as some more buffs to several champions. The reason we went for this focus was to prepare for the upcoming patch, in which we’re preparing some interesting solutions to damage-vs-defense, counters to tank-stacked teams, and other larger balance changes.

We added an extra maximum Yordle Snap Trap to Caitlyn, which will improve her team utility presence, along with an attack speed boost to give her a little more ability to scale into late-game damage.

Garen’s movement speed was increased to 320, and gave a massive early game increase to the damage reduction on Courage. This ability needs to be more reliable in the laning phase to allow Garen to close and be effective. Doubling the rank 1 value should be a big help in this regard.

Galio’s ultimate has had it range increased by 50, to give it some additional value in more spread out fights. We plan to continue adjusting Galio.

Finally, we’ve changed towers to protect better against unattended minion waves, but less against coordinated pushes. We wanted to avoid lengthening game times, but at the same time want to make it so leaving minion waves unattended isn’t quite so punishing. This change aims to accomplish that.
Should be interesting.
User avatar
Movian
Posts: 26
Joined: 28 Feb 2011, 20:20

Re: League Of Legends Patch Preview 1.0.0.114

Post by Movian »

~Patch Notes Released~
New Skins in the Store

Kennen M.D.
Firefang Warwick
Workshop Shaco

League of Legends v1.0.0.114

Due to difficulties containing Lee Sin's power within the design team, Lee Sin is delayed until April 1st to give us time to nerf him hard enough to stop one-shotting Jesse Perring all the time.

Caitlyn

Attack speed per level increased to 3 from 2.6
Yordle Snap Trap max trap count increased to 3 from 2

Dr. Mundo

Fixed a bug where Infected Cleaver was slowing targets additively instead of multiplicatively

Ezreal

Fixed a bug where Ezreal's Arcane Shot could target unseen minions such as wards

Galio

Idol of Durand area of effect increased to 550 from 500

Garen

Base movement speed increased to 320 from 315
Courage damage reduction increased to 20/24/28/32/36 from 10/15/20/25/30

Jax

Leap Strike now prefers to target enemies over allies when your cursor overlaps both

Karma

Fixed a bug where the Mantra version of Heavenly Wave was not granting assists for healing allies
Spirit Bond's leash range has been increased by a small amount
Mantra now scales with level on a 30/25/20 second cooldown at levels 1/7/13 respectively instead of on 25 second cooldown at all levels

Katarina

Shunpo now prefers to target enemies over allies when your cursor overlaps both

LeBlanc

Fixed a bug where Distortion and Mimicked Distortion would break the target's spell shield and still deal damage

Maokai

Fixed a bug where Vengeful Maelstrom was reducing true damage

Nocturne

Made Shroud of Darkness shield brighter and easier to see

Pantheon

Fixed a bug where Aegis Protection triggered after every 4 attacks, but every 5 spell casts (reduced casts required to 4)

Poppy

Updated the shield texture on Paragon of Demacia
Fixed several unintended interactions between Heroic Charge and spell shields. Notably, Poppy won't push herself past the target anymore.

Shen

Updated Feint's tooltips to properly match the functionality and adjusted Shen's playing tips referencing Feint
Ki Strike can now be cancelled mid-attack (and will not say 'Cannot Move While Casting')
Fixed a bug where Ki Strike could kill a target and not trigger Vorpal Blade's heal effect
Fixed a bug where Shadow Dash could move a shorter distance than intended if Shen was greatly slowed

Sivir

Fixed a bug where some of her tooltips referred to 'Spiral Blade' instead of 'Boomerang Blade'

Soraka

Infuse now prefers to target enemies over allies

Urgot

Base health reduced to 526 from 546
Acid Hunter base damage reduced to 10/40/70/100/130 from 15/45/75/105/135
Fixed a bug where Terror Capacitor's slow was stacking
Fixed a bug where Zaun-Touched Bolt Augmenter was reducing true damage

Veigar

Fixed an issue on the Leprechaun Veigar skin where the enemy Event Horizon still had green pillars

Items

Fixed a tooltip bug with Deathfire Grasp

General

Fixed a bug where normal Golems were improperly labeled "Neutral Monsters" instead of "Monsters"
Fixed a bug where a clone with Madred's Razor / Wriggle's Lantern could deny its owner of Monster buffs if they dealt the killing blow to the monster
Turrets
Base turret attack speed increased to +30% from 20%
Turret base armor and magic resist increased by 10
Turrets no longer gain up to 25% attack speed and 25 armor and magic resist for having a nearby defending champion
Turret to champion damage increased by 5%
Slow Stacking penalty increased to 65% from 50%

Runes

Fixed a bug where Greater Mark of Might's tooltip was incorrect
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