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[BLOG] EVE Online's wormholes get a rework in new mini-expansion

Posted: 27 Aug 2014, 23:07
by PredictedCyborg
This is a blog post. To read the original post, please click here ยป

Seems that CCP think that wormholes in their game EVE Online have gotten too predictable, they've made some changes to how they work to put a little mystery back into a game that currently publishes guides on the best wormholes to live in.



The Hyperion update will open up new wormhole connections. The ones with black holes inside are now places for fast-skirmishes between ships and class 4 systems will gain an extra reliable exit point. The changes to calculations of mass on ships entering wormholes have also been changed and will result in bigger ships drifting further away from the hole's entrance and safer grounds - hopefully resulting in more "exciting skirmishes".



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Another addition to the game sees the addition of 'burner' pirates - solo attackers that wait behind space gates to attack frigate-class ships that open them. CCP have apparently take inspiration from player encounters in adding these ships and programming their behaviour patterns.



Hyperion is the third mini-expansion released for EVE, in a change from the traditional large expansions that CCP used to bring around to the game a lot less often.