Our live radio broadcasts are currently on hiatus while we work on improvements to Sanitarium.FM's core services. For further information, visit our Discord.
So, Bethesda is sending out invitations for its E3 showcase in June already. The image contained within it could hint at what franchises will be involved in any announcements
Characters featured include Wolfenstein’s BJ Blazcovicz, Doom’s Cyberdemon, a tallboy from Dishonored and others, but there doesn’t seem to be any signs of Fallout characters which could suggest that the Fallout 4 rumours are once again untrue. Sorry Fallout fans.
Of course, this could just literally be a piece of design that was whipped up for the invite and could mean absolutely nothing as far as what news will be covered. It could be that if there is any Fallout-related news that they’re keeping it very much under wraps until the time comes to reveal it to all with much fanfare.
Either way, their showcase is schedules for June 14th which is the Sunday at the end of E3. And that’s where we’ll find out all that Bethesda is planning to offer us that day…
Dark Souls 2 has had a strange bug related to weaponry with it since its release. Somehow if the game is played at the higher framerate of 60FPS instead of 30FPS, the weapons will degrade significantly faster. And obviously, this is quite an annoying problem for players.
The bug was discovered about a year ago by players and they’ve been telling developer From Software about it since then. It’s only now that the game has hit consoles and had those players saying “This is a problem.” that they’ve begun to report that they’re looking for a fix.
The bug got spread onto the Playstation 4 and Xbox One versions through the game’s most recent DLC, Scholar of the First Sin and seems to have upped the number of players reporting the problem to the point where From Software have taken notice. Or maybe they’d always been working on a fix and are saying now because of the increased numbers. Who knows?
Although there’s no release date yet for the patch, the studio has stated that “Fixed issue whereby weapon durability was decreased drastically when used on enemy corpses, friendly characters, etc.” with the publisher of Bandai Namco adding “The fix will be issued for PS4, Steam and Xbox One, and will be apparent for people running the game at 60fps as the durability decrease rate is linked to the frame rate.”
Get ready Star Wars fans. Official Teaser #2 for the Force Awakens is here. I could go on about it, but you really just want to watch it. I’ll get out of the way now…
After months of waiting for it, Blizzard’s popular free-to-play collectable card game Hearthstone has finally released onto iPhone and Android mobile platforms.
The interface of the game has been slightly tweaked for a smaller screen, moving certain elements around so there’s enough space for everything to be visible. A shot of that can be seen below. It will also let current players use their existing decks and the mobile version will continue to be updated with the same new features and content as the PC and tablet versions are. To celebrate all players who play a game on their mobile will receive one free pack of Classic cards.
Blizzard boss Mike Morhaime said of the release, “We’re excited to welcome mobile gamers to the Hearthstone community. Hearthstone’s quick, super-accessible gameplay is perfect for gaming on the go, and with the mobile versions it’s incredibly easy to jump into a match and have some fun.”
The iOS version of the game is available from the iTunes App Store while the Android versions can be found at Google Play or Amazon.
The Descent series has been around since the 90s, throwing up to four players into spaceships flying around an asteroid mine. The aim was to blast your opponents without crashing or getting blasted yourself. Recently the original team launched a Kickstarter for a sequel called Descent: Underground.
The campaign has been funded, but it was a close call. The target of $600,000 was met with just hours to spare and upon close the target had only been exceeded by around $1,000. Fortunately the website of the studio, Descendent Studios, is continuing to take funding so it’s hoping that some stretch goals could still be met with a new ship being added to the game for each.
The game itself looks pretty nice too, being made in Unreal Engine 4 and following the same basic gameplay format of 4-player, blast your friends and try not to die. However the modern twist comes in that it will be made to work with the Oculus Rift and the HTC Vive, allowing players to experience the action virtually as they play. There’ll also be a level of customisation for ships available too.