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Originally scheduled for a release date of mid-March, Neverwinter’s latest expansion has now been announced to be delayed by a few weeks.
Executive producer of the game, Rob Overmeyer, explained the delay by saying: “When we first announced Neverwinter: Elemental Evil in January, our team was excited to introduce the community to our biggest expansion launch for Neverwinter to-date. With our efforts to revamp nearly all of our in-game systems, including the introduction of the level cap increase and the new Oathbound Paladin class, our plan was more ambitious than we had anticipated.
Our Neverwinter team wants to ensure that we deliver our promise of a high quality expansion, and in order to do so, we need a few more weeks to fine tune the Neverwinter: Elemental Evil experience. Consequently, we have made the decision to delay the launch of Neverwinter: Elemental Evil to April 7.”

Named Elemental Evil, the expansion will introduce the ‘Oathbound Paladin’ class, up the level cap and will include a cameo from Baldur’s Gate character Minsc and his hamster Boo.
March 15th, 2015 by |
Posted in Gaming, General, PC | No Comments » |
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Last year developer Crytek were going through a difficult period. There’d been news of staff going unpaid and some even walking out, but eventually they got back up to speed. To do it though they had to sell off an IP for a game that was still in development – Homefront: The Revolution. Since then, there’s not been a lot of news about the game.
Now though buying studio Deep Silver have announced that the game’s original release of some time in this year will instead be pushed back a little bit to 2016 instead. They’re developing it with their new UK studio Deep Silver Dambuster Studios in Nottingham, and the delay was decided upon to give Deep Silver Dambuster “every opportunity to turn Homefront: The Revolution into a best-selling title.”
The game itself is an interesting little open-world shooter that’s been compared to Crysis and seems to show promise. Let’s hope that the transition between studios won’t cause any hiccups in the development cycle.

March 15th, 2015 by |
Posted in Gaming, General, Multiplatform, PC, Playstation, Xbox | No Comments » |
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Today at EGX Rezzed Chris Sutherland and Gavin Price of studio Playtonic Games took to the stage for their dev session entitled “A rare reunion: Rebirth of the 3D platformer”.
Sutherland, Price and everyone else in their small group formed Playtonic 4-5 weeks before the presentation and all of them had worked at Rare during their heyday of the 1990s when they produced some of the mostly fondly remembered classic 3D platformers of the day – games that are still looked upon favorably even today. Sutherland said that they had formed with the goal to bring something like those beloved games into the modern age.
As for details about the game named “Project Ukelele” there were few really big ones. We got to see the silhouettes of the characters who will play parts in the game but the audience were told that if we saw anymore than that too much would be given away. They also showed off screenshots of the hub world (linked below) and another world (at the end of the article).

Sutherland promised that there would be no microtransaction or free-to-play stuff in the game, nor would there be any in-game advertising (although amusingly the presentation DID have some mock advertising thrown in). Other than that we were told to expect a lot of what the Playtonic guys were good at – collectables (one called ‘pagies’), special moves to learn, humour on par with that of Banjo-Kazooie, inanimate objects with big googly eyes and more.
Mostly though they emphasised that Project Ukelele was going to progress depending on feedback given to them by the fans waiting for the game. They plan to have a Kickstarter for the game in May and are currently taking feedback on their forums and social mediums for what tiers people would like to see.
It’s excited me, I’m going to be keeping an eye on this. I hope it turns out to be just what that part of me that’s still a 7-year-old child would love to play.

March 14th, 2015 by |
Posted in Gaming, General, Multiplatform, PC | No Comments » |
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Turtle Rock took a little flack for their game Evolve and its DLC policy. However as part of it they did say that all new maps were going to be made free to all players, and now they’re about to implement two new ones at the end of next month.
The maps, called Broken Hill Mine and Broken Hill Foundry will be exclusive to the Xbox One version until April 30th when they’ll be made available for PC and PS4 players too. They’ll be playable in Hunt, Nest and Rescue modes, as well as part of an Evacuation campaign, a Skirmish or a Custom match.

The Mine is basically a map that takes place in a big hole in the planet of Shear that’s had all its valuable minerals mined out already for other things. For the evacuation campaign effects, Hunters can repurpose mining drones into shield drones for the next match while a Monster win will mean earthquakes disturb birds more often in the next round, confusing the Hunters as to the Monster’s actual location.

The Foundry is where a lot of those mined materials go for processing and refining. Evacuation effects sees a Hunter win supercharge their jetpacks with energy-rich bohrium while the same bohrium engulfs the Monster and makes its melee attacks hit harder if the Monster wins.
March 14th, 2015 by |
Posted in Gaming, General, Multiplatform, PC, Playstation, Xbox | No Comments » |
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HELLO EVERYONE NEKOKITWOLF HERE TALKING ABOUT LA COP

It’s a 3-d top down shooter much like Hotline Miami. With the art style of classic American Pop art also in the style of 80’s cop-shows and yes they come with handle bar mustaches. There are 13 levels and 6 cops to choose from which is quite diverse. With the music style of rock from that era.
 
Currently available on STEAM Early Access and on XBox One

Opinion: The Art style in my opinion isn’t something I like though the bright and vibrant colors are quite appealing. And what little gameplay I saw wasn’t that impressive to me mostly because it looked like Hotline Miami. What caught my attention though is that we saw co-op which would be something different and nice in this day in age. To bad it seems to only be local, a small lost opportunity there. And the early access version on steam doesn’t have co-op but I’m sure in future installments it’ll be added. All and all this game doesn’t grab me but if you did dig games in that top down style then I’m sure you’ll enjoy this one.
March 13th, 2015 by |
Posted in Gaming, General, Multiplatform, PC, Xbox | No Comments » |
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