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TV Review: The Flash! Season 2 Episode 1

Director: Ralph Hemecker
Starring: Grant Gustin, Candice Patton, Danielle Panabaker, Carlos Valdes, Tom Cavanagh, Jesse L. Martin, Rick Cosnett, Robbie Amell, Victor Garber

 

Major Spoilers Ahead

 

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The Flash: Season 2, Episode 1 – “The Man Who Saved Central City”
It’s back. Finally. You know that phrase “waiting with bated breath”? Well I have been waiting with bated EVERYTHING!! I love this show, I really do. Ever since minute one I’ve found it to be so much more enjoyable then Arrow, which of course deserves major kudos for starting this DCTU (That’s the DC Televised Universe, trademarked I’ll have you know, maybe). But Season 2 has finally started and Episode 1 is off to a…well not stellar start exactly but about the same level that Season 1 started off with.

 

So after the Cliffhanger ending of Season 1 where Central City was being ripped apart by a black hole, we learn that Barry Allen aka The Flash has, for the last few months, been defending Central City all on his lonesome for fear of his friends getting hurt. The reason you ask? It turns out that Firestorm (a superhero formed from the merged personas and bodies of supporting characters Ronnie Raymond and Professor Martin Stein, don’t ask because science) flew up into the vortex and separated their bodies in order for the resulting bullshit techobabble to destabilise the wormhole and close it permanently. Thus Barry, who has been receiving a huge amount of media attention due to the endeavour has secluded himself from his friends and family because this is what every superhero does when their close friends step on anything bigger then a drawing pin.

 

Let’s all be honest here, does anyone actually enjoy this trope in superhero fiction anymore? Did we ever? To my knowledge Spiderman tries to pull this shit on a regular basis and look where that’s got him, retcons up the wazoo, tons of dead family and friends and an instance where he made a deal with Satan. Yes that actually happened! Now the Blue Beetle, there was someone who could protect his loved ones. Speaking of which when are we getting Ted Kord in the DCTU?….ANSWER ME DAMMIT!!!

 

But back on the topic, Barry throughout pretty much all of this episode is being your a-typical grump who keeps rejecting his friends offer for help even though its left him completely alone in Star Labs and most likely unable to operate any of its equipment which has usually been instrumental in defeating….every bad guy if I remember correctly. Even when it hasn’t been some do-hickey of the day it was probably some science babble given to him via radio from Cisco or Caitlyn, at the end of the day what we’re left with is that Barry clearly needs his teams support. The problem is that in order to convey that sentiment, the script states it through the filter of the aforementioned really tired superhero trope of “I must protect my loved ones by not letting them help me”. If they really wanted to put a new spin on this trope, throughout the episode we should have seen Barry gradually make the decision by himself to go solo and then right before the finale his friends grab him by the shoulders and convince him to go the other way, it would have been a very gradual progression that felt natural…and then would have subverted the trope entirely by having Barry see things from their point of view.

 

Having said that however, the rest of this episode is SOLID. The best kind of enjoyable in my opinion. You can really tell the effort that went into it from an acting standpoint. Despite the tired old trope that was utilised all throughout the episode (other tired tropes include starting with a dream sequence that includes everyone whose “died”, because lets face they ARE coming back) everyone was on top form for the start of Season 2. ESPECIALLY John Wesley Shipp, Jesse L. Martin and Danielle Panabaker. We also get some great cameos from Rick Cosnett, Tom Cavanagh and Robbie Amell, tons of great chemistry between Carlos Valdes and Victor Garber, who is fast becoming one of my favourite characters and to everyone’s surprise I’m sure, a really great turn by Adam Copeland as Atom Smasher who brings a tremendous physical talent to the role as well as being intimidating and able to make the word “Zoom” sound really foreboding. I really hope we see him in other things or just straight bring him back as Atom Smasher, he’d be a great recurring villain.

 

We also get some lovely starting points for the Season Requisite story threads that will develop over the coming few episodes. Zoom is name dropped, a very prominent Flash villain in the comics, we also see that the Particle Accelerator may not be the sole reason for all the meta-human activity, Atom Smasher reveals that it was Zoom who turned him into a meta-human. How you ask? Well you’ll have to keep watching won’t you. BUT the best reveal comes in the form of JAY FUCKING GARRICK!!! The Flash of Earth 2 made his debut in this episode and as cool as that is…it was actually really underwhelming. Ok that’s actually mean, I’m really freaking happy that this show is introducing the alternate universe angle this Season because that’s always been one of the most enjoyable facets of Superhero Fiction, what rustled my jimmies about his introduction was that it’s just him walking onto the scene and stating who he is. I was really hoping he would have blitzed onto the show in a spinning cylinder of lightning and speed, in fact the show really looked like it was going that way.

 

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The final scene is after Atom Smasher gets defeated and the band is back together all congratulating Barry on getting over himself and welcoming his friends back into the fold, as well as getting his Dad out of prison. But the point is that Cisco and Caitlin start stating that Star Labs now includes upgraded security systems that should keep anyone out who shouldn’t be there, that’s when the lights should have started flickering and we hear this really ominous noise, a noise that almost sounds like Barry when he’s running, that’s when a swirling pillar of lightning appears in the room that seems to be draining Star labs of its power, we all stare in confusion until BOOM a man clad in red leather, a tin hat with wings and boots is standing there, he looks up at the cast and announces,

 

“My name is Jay Garrick and your world is in danger”

 

God…DAMN that would’ve been awesome. But alas we can’t have everything, if that were possible I’d be living on the moon in a bunker made of solid platinum being served an endless supply of milkshake by my staff of monkey butlers. Was there a point to that? Maybe, I don’t know, it’s very late. But the point I’m making is that even though it wasn’t as great an entrance as I wanted, it’s still great to have Jay introduced here. I seriously can’t wait for more Speedsters to start being introduced (Bring on Jesse Quick!) I’d also be stupid to not mention that we get two genuinely touching scenes in this episode, both towards the end that left me with a very big smile on my face, I won’t spoil those ones for you though, but trust me when I say that both are very well written and bring a good balance of light-hardheartedness and relief to that particular plot thread.

 

 

So in summation, whilst this episode gets dragged down by a tired and very overly played out trope, what really holds it together is the performance by the cast, a great villain to start off with and some killer reveals for the series to move forward to.

 

So anyway… FORWARD!!!!


October 13th, 2015 by
Posted in General, Movie Review | No Comments »

New #Minecraft World Record Attempt This Weekend

Cheltenham, in the leafy Cotswolds of England, has a long history of Music, Art and Gaming. It was the home of developers Acclaim, way back in the day and artists like Jimmy Hendrix, The Beatles and more, over the years have regularly played at the various venues and events held at the yearly festivals the beautiful spa town holds.

 

Joe Kelly Minecraft

 

It’s also the home, of course, to Sanitarium.FM and lots of great business’, and has been the venue for Guinness World Record attempts over the years too. This weekend will add to that list as Joe Kelly, of Flaming Paper, a local video production company, is attempting to beat the CURRENT WORLD RECORD for playing Minecraft. The current record for this stands at 24 hours and 10 minutes. Joe hopes to beat this, and will be streaming his attempt live online from the Holiday Inn Express in Cheltenham. It all starts this Saturday at 8:30am and I will be standing as an expert witness to the record attempt aswell, which I am immensely proud to do.

 

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Joe is attempting this record in order to raise money for Cancer Research UK. You can visit his Just Giving page for more information, plus Sanitarium.FM will be donating any of the station’s monthly donations (for October)  to this cause aswell as it’s a great cause.

 

Joe will be livestreaming the record attempt to his Youtube channel over the weekend while he plays, but he has also made a series of films on his Youtube channel about the difficulty of record attempts and how to not only prepare for them, but survive the attempts

 

 

Once again, myself and the Sanitarium.FM are very proud to be supporting this attempt and we wish Joe every luck possible with it!

 

~Lone


October 9th, 2015 by Lonesamurai
Posted in Gaming, General, PC | No Comments »

#EGX2015 Developer Session: Hitman and IO Interactive

IO Interactive show us the latest installment of their hit assassination’em up, Hitman!

 

Hitman 2015 pack-large

 

The developer session kicked off showing us some pretty standard gameplay for a Hitman game, however there are options, lots and lots of options. It seems that as per the words of Travis and Sven, the two employees of IO Interactive who took us all through the Showstopper Level of Hitman,

 

“You will experience a rich and detailed sandbox, every person has a name”

 

It certainly looks like they’re correct at least on the rich sandbox part of that statement, the level is very densely populated, the crowds move, mill and mingle around as one would expect a large crowd of posh twats to and the level itself is pretty bloody expansive, including a large manor house with two floors, large garden grounds, numerous balconies (with vantage points of course) and plenty of staff members and civilians with nicely tailored clothes to steal.

 

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Keeping with the whole options angle I mentioned earlier it doesn’t stop there. We’ve been given numerous types of poison, the ability to have weapons and equipment dropped into the level before the player begins and even ways to smuggle weapons and equipment past security checkpoints. Which is something I look forward to utilising, even Metal Gear Solid doesn’t have a feature like that and that’s pretty much the franchise that wrote the book on stealth. We’ll undoubtedly have the usual staples of the series however, I’d hate to see 47 without his Silverballers and Garrotte wire.

 

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But there is a ton to see and do in this level, it isn’t just kill one target, in this Showstopper level we have two. One is the man behind the fashion show and the other is his accomplice who is holding a secret auction to sell off “deadly secrets” to some very unscrupulous people and of course all these options can come into play. Maybe you’ll drop one of your Silverballers that’ll get picked up by a security guard, taken past a checkpoint which you will then bypass and retrieve your gun afterwards which you will then utilise in a trigger pulling fashion to silently kill someone…maybe. There’s even more than one escape option, a chopper or a speedboat though you will have to find the keys. You may decide to get a Sniper Rifle smuggled in, camp out on a vantage point and shoot your way out afterwards or my personal favourite, attempt to bypass everything in a disguise and get discovered almost instantly. Almost mind you.

 

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So allow me to summarise. Options. You need to take out the target, pick a path and get to it.

 

You can watch the full developer session below, Enjoy!

 

 

 


September 28th, 2015 by
Posted in Gaming, General, Multiplatform, PC, Playstation, Xbox | No Comments »

#EGX2015 Developer Session: Hellblade from Ninja Theory

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This year’s EGX featured games of all genres and titles, and I was lucky enough to be assigned Hellblade. Presented by Ninja Theory’s Dominic Mathews, this developer session was as much about the process of creating a game as it was about the game itself. For their latest game release, Ninja Theory are taking the novel approach of allowing the audience to follow the production of Hellblade from concept to animation and story-building to completion. Whilst they realise this can leave the small team of 15 staff open to a lot of criticism, it also provides people outside of the games production industry a unique insight to how our beloved games come to be realised.

 

hellblade 5

 

Another unique aim of the team who created ‘Devil May Cry’, is the type of title they want to release. Dominic detailed the main draw-backs of triple A titles being a set budget, spiralling costs and a loss of creative ownership in order to deliver a product expected from customers of triple A titles. Instead, the team are aiming for a title hallway between triple A and Indie, lovingly named “independent Triple A”. This will allow the developers to take creative risks and ensure an immersive storyline and gamer experience, without limited their production values.

 

The game Hellblade, follows the fantasy adventures of Celtic warrior “Senua”; a female protagonist plagued by psychosis and visual and auditory hallucinations. The thing that impressed me most about tackling such a controversial subject is the amount of research the team conducted to portraying the reality of mental illness in everyday life. Not only did the team interview people who deal with psychosis on a daily basis, but they worked with prominent psychiatrist Professor Paul Fletcher to create a truthful representation of psychosis. In this author’s opinion, mental illness is a subject that is only just receiving the attention it requires in wider media. The developers of Hellblade are striving to disband the usual stereotypes and to really help those with no experience, understand what sufferers all over the world have to cope with.

 

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Continuing with the open development style, we were shown a ‘vertical slice’ of the game. This is a small cut scene created to demonstrate the sound, graphics and storyline standards the game will eventually be made to. To stay true to the Independent Triple A title, the team have created an in-house performance capture studio using materials obtained from Amazon and Ikea to keep costs down. Using Vicon 30 technology, not only have the actors portraying in-game characters been captured, but also rocks and trees in the real world have been scanned. The single environment artist on the team will be using these objects to create the background to Senua’s adventures, allowing a realistic environment for the player to experience.

 

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The journey of Hellblade has already begun, and you can follow them at www.hellblade.com. Here you can catch up on developer’s diary videos, weekly blogging and Q and A sessions. All in all, Hellblade promises to be an immersive, creative experience, which I can’t wait to play.

 

To watch the entire developer session for yourself, click below:

 


September 28th, 2015 by Scarlet_Dragon
Posted in General, PC, Playstation, Xbox | No Comments »

#EGX2015 Developer Session:  Homefront: The Revolution

Today’s Homefront: The Revolution developer session was a bit of a surprise today here at geek towers. We all expected Homefront 2, as the Devs from Dambuster Studios also joked about at the start of the session.

 

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What we got, was a more than pleasant surprise. We started seeing what we first thought was another open world dirge fest. What we saw, was a structured area game (including green, yellow and red zones where gameplay takes place as separate maps), that including stunning graphics and effects including weather effects, such as fog and rain that creates puddles that then dry out naturally as the tarmac warms up again and a real day/night cycle (an overly inflated one by the devs to show it off to better effect). To the near end of the presentation showing off the dynamic enemy spawn areas, meaning that no two people doing the same mission will see the same troubles.

 

Homefront The revolution ingame Red Zone

 

It’s this dynamic enemy placement that Digmbot and I most found interesting. The idea that a snipe could be around any corner, or as you walk through a building, a full enemy patrol with an APC may be there to surprise you (or for you to surprise)

They ended the session with a bit of info about the map they were using at EGX this week, which also happened to be the Gamescom map aswell this year, and that they had been pulling player activity info the whole time. Including where people died in the map, how they died and which enemy killed them, including one sniper who accounted for the most players deaths (apart from self inflicted ones). The funniest statistic was how many players had set themselves on fire. Not been set on fire from an enemy as none in that zone had flamethrowers or similar, but had walked through flame (your clothes are flammable) and even those that had misused Molotov cocktails (including one guy who must have dropped one at his own feet at the very start of the zone, which they took great delight in laughing about, I hope that guy wasn’t watching)

 

Homefront The revolution ingame 1

 

This all culminated in a beautiful looking game that I went from not caring about to being determined to play it tomorrow when I’m back at EGX and may even get early next year when it’s out!

 

 

Great Job Dambuster Studios!

 

Homefront: The Revolution is slated for a Spring 2016 release on PlayStation 4, Xbox One and STEAM


September 25th, 2015 by Lonesamurai
Posted in Gaming, General, Multiplatform, PC, Playstation, Xbox | No Comments »

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