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Valve ban 19 more CS:GO players involved in betting scandal

The investigation into the fixing of matches of pro-level Counter Strike: Global Offensive tournaments has netted more players in the web, and led the suspensions for another 19 players by Valve from the events they sponsor. It has led to three teams, Epsilon eSports, the former ESC Gaming, and WinneR, no longer being allowed to compete in the offline qualifiers for the upcoming ESL One Katowice 2015.

 

To solve this, ESL One have scheduled a “last-chance tournament” for today (Feb 8th) to determined which teams will be replacing Epsilon eSports and ESC Gaming in the tournament, while the two teams who had been scheduled to play a third-place match in the second of the European qualifiers, LGB eSports and 3DMAX, have automatically been allowed to advance to take WinneR’s position in the offline qualifiers.

 

CSGO time bomb

 

Of the 19 players, 14 have been given indefiniate suspensions from events that won’t be reviewed prior to 2016:

 

  • Kevin “Uzzziii” Vernel
  • Joey “fxy0” Schlosser
  • Robin “GMX” Stahmer
  • Morgan “B1GGY” Madour
  • Damian “DiAMon” Zarski
  • Michal “bCK” Lis
  • Jakub “kub” Pamula
  • Mateusz “matty” Kolodziejczyk
  • Michal “michi” Majkowski
  • Karol “rallen” Rodowicz
  • Mikolaj “mouz” Karolewski
  • Grzegorz “SZPERO” Dziamalek
  • Pawel “innocent” Mocek
  • Jacek “minise” Jeziak

 

The other five have just been suspended from taking part in Katowice 2015 while Valve continue their investigation:

 

  • Robin “r0bs3n” Stephan
  • Tahsin “tahsiN” Sarikaya
  • Koray “xall” Yaman
  • Ammar “am0” Cakmak
  • Antonin “TONI” Bernhardt

 

Valve have revised their rules now to make it so professional players, team managers and other people involved in teams found to be involved in match fixing or giving away informationf for the purposes of influencing betting will now be suspended from Valve sponsored and organised events.


February 8th, 2015 by
Posted in Gaming, General, PC | No Comments »

Valve tighten rules for CS:GO betting among pro teams

After a betting scandal in the Counter Strike Global Offensive eSports scene exposed a web that touched a number of pro teams in the community, Valve have reinforced their policy regarding betting for professional players, team managers and event production staff.

 

Teams and all involved are not to be seen betting, associating with people involved with the betting or in any way aiding the use of “inside information” to bet against teams, and if you’re proven to have done so you face being banned for events Valve are involved with in some way, whether they’ve organised it or merely sponsored it. Valve have seen the CS:GO scene grow rapidly in recent times and with it the growth of betting for tournaments, including the third-party tournaments – some of which Valve sponsor.

 

cs-go-toss_0

 

On the Valve blog the new rules were spoken about, saying that fixed betting carried the risk of damaging the personal brands and identity of teams, and even reflected bad on the community as a whole.

 

“We frequently sponsor third-party events to add to their entertainment value for viewers and broaden the audience for competitive CS:GO. To be eligible to participate in a Valve-sponsored event, players are required to follow the rules provided by that event’s organizers. Professional players, teams, and anyone involved in the production of CS:GO events, should under no circumstances gamble on CS:GO matches, associate with high volume CS:GO gamblers, or deliver information to others that might influence their CS:GO bets.”

 

The failure to follow these rules will lead to a likely exclusion from future Valve events and ones they are involved with through sponsorship. “Performing before an audience of millions of fans, you are ambassadors for your game.”


February 8th, 2015 by
Posted in Gaming, General, PC | No Comments »

Techland to offer modding tools for Dying Light

After an earlier patch broke mod-making for its players, Techland is now planning on the development of “free and extensive” modding tools for their game Dying Light. And what’s more, the developers are asking the players to tell them what they’d like to see made, mod-wise. No matter how weird or wonderful it is.

 

“Modders were a massive part of our gaming community since Call of Juarez 2 and Dead Island — and we wish to continue that with Dying Light. This invitation is only the first stage of our cooperation with the gaming community. After the modding tools are released, we plan to actively support the coolest mods created by players. We want to give creative freedom to the players to help keep Dying Light fresh and interesting even many years after their release. We want to thank players for the support they have shown us and are looking forward to their ideas where Dying Light can go from here.”

 

For this, Techland have made a new forum especially for the use of mod-making and discussions on what mods players would like to see, as well as their implementation and sharing I’d assume.

 

Any ideas for mods you’d love to see in this game?

 

dyinglight-640x360


February 7th, 2015 by
Posted in Gaming, General, Multiplatform | No Comments »

Turkey vs. Minecraft: Article Dissection

Now dear readers, for something a little bit different.

 

I’ve been writing gaming articles and news for almost 18 months now, and I value truth in journalism. I try to be sure that my own articles are as accurate as I can make them, and I try not to let my own bias have an effect on my writing or to make it clear if it might. Today I came across a piece of news from a site covering Turkish news about Minecraft and a probe that the Turkish Family Ministry are doing into it as a game… because it encourages violence towards women.

 

… Yes, you did read that correctly.

 

What’s more, the article itself presents that as the truth so I asked for permission to do a little dissection of it to point out the falsehoods and state the truth. So, here it is, a dissection of an article that tries to present Minecraft as a game it really is not.

 

minecraftvsturkey

 

 

Turkey’s Family and Social Policies Ministry has launched an investigation into video game “Minecraft” on grounds that it encourages violence, especially against woman.
First paragraph and it’s looking okay. States the story briefly and to be fair, yes Minecraft could be said to be ‘encouraging violence’. However, given how its set up graphically and the lack of gore/blood/etc. I’d say it was cartoon violence at worst, and most of the time not even to that standard of violence.
And “especially against women”? Unless you play as Alex, the second default character, in a single-player game you’re the only ‘woman’ in-game and there are no other human beings around even if you’re playing as Steve! Cows, pigs, Testificates – they’re all specifically set up to be genderless! Even in a multi-player setting, the concept of ‘gender’ for a character is merely implied through whatever skin the owner of the account chooses to apply and once again, any violence is less than cartoony. Heck, you can even apply mods that stop players killing each other.

 

The investigation aims at inspecting whether or not the game contains motives to trigger violence in its players.
What possible motives could Minecraft be applying to trigger violence in players? Zombies, skeletons, creepers – they really don’t exist in real-life and I doubt most people think that crafting a weapon is as simple as accumulating sticks, stone, string and all the other things.

 

Minecraft is a video game that allows the player to make designs with cubes in 2D or 3D. The game has several modes and in some of the modes, the player needs to survive in order to proceed with the game.

“Several modes”? There’s about three gameplay modes – Creative, Survival and Hardmode. And yes, two of those do require survival to proceed with the game, although I don’t know many people who play Minecraft to finish its story with the Ender Dragon. It’s just not what most people use this sandbox game for anymore.

 

To survive through all of the various levels one may fight with monsters, create handmade weapons and use them. If the player cannot survive and dies in any of the levels, he/she has to start the game all over again.
Levels? I think you’re a bit confused as to what sort of a game Minecraft is. Minecraft does not, and has never had ‘levels’, unless you’re in a map specifically built with such things. It’s not a part of the vanilla game at all, and judging the game based on what the players do with the game is a bit unfair, especially if you’re ‘thinking of the children’ as most people who level the ‘violent video games’ argument tend to. These maps need to either be installed into a save by yourself (and it’s a bit of a pig’s ear to do so sometimes) or need to be found on multiplayer servers set up by other players – well outside of Mojang’s responsibility and parents should be watching where their children are browsing anyway.
And if you die in Survival mode, you lose your hotbar and inventory (and some of your base/farm if you were unlucky enough to get caught by a Creeper) – you don’t need to start again provided you can get back. It’s not a roguelike.

 

The range of monsters the player has to fight in order to keep playing include zombies, skeletons, spiders, witches, giants, dragons, guardians and killer bunnies.
Giants were removed from the game – did you mean the Iron Golems? They’re non-hostile unless you provoke them.

 

In the higher levels of the game the player may need to kill women, allies and even friends for survival reasons.
There are no levels! There are no other people in a single-player game, allies, friends or women! And in a multiplayer game you generally kill your friends for laughs, or because the game requires you to do so to win. Respawning takes a lot of the sting of ‘death’ out of it. The only way you’d be killing friends for survival reasons would be if you were playing a round of the Survival Games or the Wall or some other similar map.

 

The ministry has received many complaints regarding the violent elements, especially against women, in the video game and thus launched an inspection.If the ministry’s investigation decides that the game encourages violence, the ministry will proceed by opening a law suit against the game for a country-wide ban.
Who’s been complaining? Are they watching the same game that I know as Minecraft? Have they just been watching competitive PvP maps online and thought that was the entire game?
And a lawsuit? For a game that only has anything near the type of violence talked about in player-made maps that you can so easily avoid contact with? Really?

 

Minecraft, which had been sold to Microsoft for $2.5 billion, had also caused debate in the U.S. for containing elements of violence.
Oh yes, America’s got a good record of blaming video games for violence. Doesn’t mean that they’re correct about it.
To give it the benefit of the doubt I actually checked up and found more sites saying why Minecraft wasn’t violent than saying it was. There was one story I found though from 2013 where a kid was found with a hammer, a knife and a gun in his bag and his father blamed Minecraft saying:
“They use hammers to dig and knives and guns to protect themselves from zombies,”
Hammers, knives and guns do not exist in the vanilla Minecraft game. Once again, they can be added with user-made mods but such things can be avoided! And if you’re a responsible parent, you should be making sure that your child isn’t finding these things or understands that it’s all fantasy and reality would never allow them to do such things.

 

 

To me it seems that whoever was tasked with writing the article did their research by watching videos online (most of which are of Modded Minecraft, because few play Vanilla for videos anymore) or else was passed research by someone else who had watched those videos. They might have read up briefly what the game was, but they don’t know the game. This is clear.

 

We once again have someone trying to justify the ‘violent video games’ argument by present falsehoods or half-facts in just such a way that it will rile up parents. Even the most INNOCENT of games is violent! They’re hiding violence in cutesy blocks! Save your children lest they become violent monsters!

 

This is why I value honesty in journalism. So stories like this can be called out for being the rubbish they are.


February 6th, 2015 by
Posted in Gaming, General | No Comments »

The Witcher 3 will have a perma-death gamemode

Possibly to meet standards for the sort of gamer that CD Projekt RED expect to be playing The Witcher 3 when it comes out, it has been announced that it will be available with a hardmode setting: Dark Difficulty. This setting will ramp up the skill and difficulty of enemies and monsters and death is a one-time thing. Once you die, that’s it – game over.

 

An interview with VG247 CD Projekt RED dev Phillip Weber gave the reason for the difficult setting as being “Usually normal is easy, and easy is – well, you can be on your phone while playing.” Weber said. “We want it to be easy to learn but hard to master. Dark difficulty is something that many people in the company are very passionate about. Because they want a real challenge. If you die five minutes before the ending, it’s over.”

 

CD Projekt RED have decided that with The Witcher 3 they wanted something definitive for their game, and so have chosen to do it through a devillishly hard game setting with perma-death. Sounds exciting, but I can’t imagine playing through a game for hours only to lose it all at the last moment. I’d be devastated personally.

 

What about you? Does Dark Difficulty appeal to you or are you going to stick to Normal while you learn how to play the game?

 

the-witcher-3-wolf-wallpaper

 


February 6th, 2015 by
Posted in Gaming, General, Multiplatform | No Comments »

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