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Okay, he didn’t exactly say that – but close enough!
Mighty No.9, often seen as Keiji Inafune’s spiritual successor to Mega Man – a franchise he originally created, but no longer controls as a result of leaving Capcom – was a phenomenal success on Kickstarter, smashing its original $900,000 target fourfold; and funding campaigns outside Kickstarter have only put more cash into the kitty. As a result of the huge fan base, the game has quickly grown from its original concept, growing from six to eight stages in the main story mode, introducing Japanese and French voiceovers, extra subtitle languages, an extra level, boss and playable character – not to mention it’s now planned to hit almost every current and previous-gen console under the sun!
With the game growing to such a massive extent, Keiji’s team, Comcept, have now teamed up with a secondary publisher, Deep Silver — the publisher behind Saints Row, Homefront and Dead Island – to get the game released on to all the supported platforms as quickly as possible. However, in order to allow all the cool stuff to be added, Comcept have been forced to admit – via a Kickstarter update – that they will miss the original planned launch window of “Spring 2015”; and instead, will be delaying the game’s release until September.
“Before you despair, please, hear us out first!” Comcept writes. “The reason for the delay, and the reason we are so excited about this new partnership in the first place, is all the cool stuff it will allow us to add to the game.” The deal with Deep Silver will not impact any Kickstarter backer rewards, Comcept says.
We’ll leave you with the promotional imagery they published to excite you while you wait:
A public beta for an all-new player vs. player (PvP) mode will soon be available to all Guild Wars 2 players in North America and Europe.
Called Stronghold, the mode takes place in the Battle of Champion’s Dusk map and allows teams to play as pirates and knights while working to overthrow the opposing team’s lord. NCSOFT and ArenaNet hope to introduce new strategy elements to the mode by including NPCs that can be hired (sounding somewhat like Heroes from Guild Wars 1’s Nightfall campaign) to help fight enemy resistance and giving players options and new “strategic opportunities” to keep each player engaged.
This public beta will be accessible through Guild Wars 2’s Unranked Arena. The developer notes that classic PvP mode Conquest will still be available through the Ranked Arena. ArenaNet invites those interested to visit their official website to learn more. But, to get started in Stronghold, you’ll need to head to the Heart of the Mists, which can be accessed through the main portal in Lion’s Arch or through the PvP panel icon located at the top of your screen. Once you’re ready, queue for an Unranked Arena match. You’ll see Battle of Champion’s Dusk as the featured map; vote for it, hit “Accept” when your queue pops, and enjoy the battle! Conquest matches can still be played in Ranked.
Stronghold will be included in Guild Wars 2’s upcoming expansion Heart of Thorns and the beta will be available for 24 hours and will take place on Tuesday, April 14.
Those who choose to participate may use the character currently tied to their account.
To celebrate this huge moment for Guild Wars 2: Heart of Thorns, ArenaNet will also be streaming live for 23 hours nonstop, from 1 p.m. Pacific Time on Tuesday to noon Pacific Time on Wednesday. The stream will feature some of your favorite Guild Wars 2 livestreamers and shoutcasters, as well as appearances by ArenaNet developers! (Well, all except me of course)
Since Iron Man blew up cinemas back in 2008, the Marvel Cinematic Universe (and DC TV for that matter) has undergone a transformation for the better when it comes to movies and TV shows about iconic comic characters
Daredevil is a new twist on these shows, dark and gritty is somewhat of an understatement when I think about how to describe Daredevil and Netflix was the BEST way for this addition to the MCU to be adapted. This season takes place after the events of the first avengers film, as does Agents of S.H.I.E.L.D.
Unlike S.H.I.E.L.D. though, with its worldwide coverage of the aftermath of the battle of New York and the fall of S.H.I.E.L.D. in Captain America: The Winter Soldier, Daredevil centers around Hell’s Kitchen, a part of New York. Wilson Fisk (A.K.A. The Kingpin), played spectacularly by Vincent D’Onofrio, and his criminal empire want to demolish most of Hell’s Kitchen and rebuild, of course, this also comes with all the other seedy activity like racketeering and drugs.
Fighting not only as Daredevil, but also in the courts, Matt Murdock (Charlie Cox) and Foggy Nelson (Elden Henson) save Karen Page (Deborah Ann Woll) from a murder charge she was framed for, then, with her help, and Murdock beating thugs as Daredevil, uncover Fisk’s operation.
This season is all about Murdock evolving from the warrior Stick (Scott Glenn) started training him to become after Murdocks father was killed, into Daredevil that we’ll see in the upcoming The Defenders series which will involve Iron Fist, Luke Cage, etc…
So, my thoughts…
I loved this 13 part series, I binge watched it over the weekend as all 13 episodes were released together in one go, and frankly, I liked it. Although, I do like a weekly release schedule, I like a cliffhanger from time to time. But, I see a change coming with this show and other Netflix are helping put together and that is a change to how we watch TV now, with Netflix and Amazon Prime, traditional TV channels are missing out as people can do what I did with this show and binge watch shows they’ve either missed or just want to watch again.
The biggest surprise is Disney in this. Marvel have changed Disney, something I was worried about when Disney bought the Star Wars franchise aswell, but Daredevil is gritty, it’s more what I expect from DC with Arrow or Batman. The Daredevil comics have always had a dark tone, especially with assassins and the devil involved, and regular teams ups/fights with Marvel regulars like The Punisher, Elektra, Ghost Rider and Blade, but the Marvel Cinematic Universe is still grounded more in our reality than the comics more outlandish themes (although, that may be changing after Guardians of the Galaxy and the existence of the Inhumans and mutants in Agents of S.H.I.E.L.D.)
Well, I loved this show, it had me totally hooked from start to finish. I loved the writing of the characters involved, I was incredibly shocked by what happened to some characters that I’ve known in the comics for decades now and I even liked the suit in action in the last episode (it looks SO MUCH better on screen than it did in the stock photos Marvel released)
The fight scenes are gorgeous, from early ones where Murdock takes on a dozen Russian thugs and all of them are clearly tired (beautifully played by Charlie Cox), to the final showdown of the series
One caveat to all this, if you’re not a fan, you won’t like it, simple as that, but if you’ve loved the Marvel movies and Agents of S.H.I.E.L.D., then you’ll love this too
~9 out of 10 from me, but it would be difficult to have made it better than it was
Today, they’re worth quite a bit less. The tokens are in-game items which can be purchased for $20 and exchanged for gold or game time, with their value in gold determined by the market. Blizzard said last month that it would set an initial value and then let it fluctuate based on supply and demand. And fluctuate it has, with the Token shedding a full quarter of its worth in gold in a single day.
At launch, a $20 Token was initially valued at 30,000 gold, and actually pushed beyond that in the first few hours after release. But then it started to go down, down, steadily down, and now, according to wowtoken.info, your $20 Token now equates to 22,405 gold, more than a quarter less than the starting price.
The slump is not entirely surprising. As VentureBeat points out, the great likelihood is that players rushed to buy Tokens as soon as they were launched, then dumped them on the auction house to turn around some quick gold. And it’s not as though 22k is an inconsequential sum, either.
The potentially interesting part is what happens next: If the gold value continues to fall, players could be tempted to forgo their $15 monthly subscription fees in favor of Tokens, tradeable for 30 days of game time, purchased with gold. Will Blizzard take action to stabilize the market? My guess is that they’ll eventually settle into a sub-30k stability, but given how the Diablo 3 real money auction house turned out, a small part of me wonders if maybe WoW Tokens could have unforeseen effects on the way the in-game economy is balanced.
For more info on the WoW token system, follow this link!