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Station 7th B’day Charity Event for GamesAid (@GATrustees) round up

10 weeks ago myself and the team from the station held a 48 hour charity event on Twitch in aid of GamesAid, a fantastic charity that is close to my heart.

 

Sanitarium stream FB cover w black

 

Over the weekend we managed to raise just £236 of the £1500 we had hoped to raise via our Just Giving page and through a combined use of the station radio stream and Twitch streaming, we had some great shows and some fantastic input from our fans

 

The stand out moments we have kept on Youtube here:

 

 

During the weekend we played LOADs of great games, both PC and console based.   (and got very little sleep that weekend too)

 

Here’s PoulterGeist0 setting up the consoles:

 

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The JustGiving page is still live for those that still want to donate here:  www.justgiving.com/teams/SanitariumFM

 

But thank you to all the team and the fans for chipping in, plus to the great guys over at Subterranean Games for joining us and talking about War for the Overworld

 

~Lone


September 18th, 2014 by Lonesamurai
Posted in Gaming, General | No Comments »

Bruce Timm Is Making A New, “Darker” Justice League Animated Series

Justice League Unlimited

 

WOOHOO!

DCAU mastermind Bruce Timm will executive producer a new digital Justice League cartoon for Machinima to debut in spring of 2015. Titled Justice League: Gods and Monsters Chronicles, it will be be co-produced by his Batman: The Animated Series partner Alan Burnett.

 

Originally announced as another DC direct-to-home video animated movie, Gods and Monsters Chronicles will now be a three-part digital series; according to Comic Book Resources it’s an original story by Timm which has nothing to do with the 2001 Justice League comic of the same name. Most tellingly (via Variety):

 

“Chronicles” is said to revolve around a newly conceived reality in the DC universe where Justice League members Superman, Batman and Wonder Woman are much darker versions of the superheroes that people know.

 

I can’t be upset at the idea of any Bruce Timm-led DC animation, but does it really need to be darker? I swear, if DC continues this trend, eventually we’re going to get a Justice League that spends all its time murdering hoboes.


September 18th, 2014 by Lonesamurai
Posted in General, Movie Review | No Comments »

EGX 2014 Developer Session Line-Up

Thursday, 25th September 2014

12pm – Dead Island 2 (18+)

YAGER’s Senior Gameplay Programmer Isaac Durham Ashdown talks about zombies in the Hollywood Hills with Dead Island 2.

 

1pm – Dragon Age: Inquisition (18+)

Neil Thompson, Director of Art & Animation at BioWare, invites visitors to discover the vast open world of Dragon Age: Inquisition through a gameplay demo and more.

 

2pm – Death, Stealth, Money & Power in Elite: Dangerous

Combat, Piracy, Bounty Hunting, Trading & exploring – David Braben explains how you can do it all in Elite: Dangerous.

 

3pm – Roll7 Exclusive Announcement

The team behind OlliOlli and Not a Hero take to the stage to announce something brand new.

 

4pm – The Next Total War

Creative Assembly reveals the next title in the award-winning Total War strategy series.

 

5pm – Alien: Isolation (18+)

Al Hope, Alien: Isolation Creative Lead introduces a behind the scenes look into how the team at Creative Assembly created the incredible new ALIEN world. Jon McKellan, UI Design Lead & Byron Bullock, Audio Designer reveal how they created the immersive world of Alien: Isolation including bringing back the original ALIEN cast for the first time.

 

6pm – Never Alone

Gloria O’Neill of the Cook Inlet Tribal Council and Alan Gershenfeld of E-Line Media share their approach to inclusive development for Never Alone (Kisima Ingitchuna) as a model for sharing, celebrating and extending World Cultures through compelling, commercial video games.

 

Friday, 26th September 2014

 

12pm – Eurogamer Let’s Play LIVE

Gamer Network video heroes Gav Murphy and Ian Higton present a live Let’s Play of something incredible!

 

1pm – The Division

Brand Art Director Cortes Rodrigo Javier presents the realisation of the world of Tom Clancy’s The Division, and how the team at Massive developed some of the key pillars of the ambitious brand new IP from Ubisoft.

 

2pm – Heat Signature

Tom Francis will be flying through an infinite galaxy and hijacking randomly generated spaceships in a live, unscripted playthrough of Heat Signature, explaining the game as he goes.

 

3pm – Until Dawn

Supermassive Games present a live playthrough, with commentary, of Until Dawn. The session will be followed by an audience Q&A.

 

4pm – Company of Heroes 2: Ardennes Assault

Company of Heroes 2 Director, Quinn Duffy will be joined by Producer Greg Wilson to give CoH2 fans an in-depth look at the all-new standalone content, Company of Heroes 2: Ardennes Assault.

 

5pm – Nuclear Throne

Nuclear Throne is a game about action and randomness. Vlambeers’ Rami Ismail talks about randomness in games, how Nuclear Throne handles its level generation and how all of that leads to the challenging game that so many people have been playing over the past few months.

 

6pm – Battlefield Hardline

Steve Papoutsis, General Manager of Visceral Games, details the inspiration behind Battlefield Hardline and how his team at Visceral are putting their own, new stamp on the Battlefield franchise.

 

Saturday, 27th September 2014

 

12pm – Call of Duty: Advanced Warfare – The Art of Inspiration

Glen Schofield of Sledgehammer Games talks Call of Duty: Advanced Warfare’s Creative Development.

 

1pm – McNeil & Pamphilon Go 8-Bit with The Comedian’s Comedian Podcast

A very special edition of The Comedian’s Comedian Podcast with Stuart Goldsmith, interviewing McNeil and Pamphilon about their career, with a focus on their live videogaming/comedy show “Go 8-Bit!”.

 

2pm – Middle-earth: Shadow of Mordor (18+)

Bob Roberts, Lead Designer at Monolith Productions, brings the latest news on this open world RPG.

 

3pm – The Magic Circle

Jordan Thomas demonstrates the core gameplay and themes of The Magic Circle – a darkly comic story about the hero of a legendarily unfinished game who attempts to complete it from the inside.

 

4pm – Volume

Mike Bithell will be showing a few unseen mechanics from Volume, his upcoming PS4 and desktop stealth game, and doing a live Q&A.

 

5pm – Evolve (18+)

The Turtle Rock team present a unique multiplayer run through of Evolve followed by a Q&A session.

 

6pm – The Witcher 3: Wild Hunt (18+)

Using the latest video and gameplay stills, CD Projekt will present the various mechanics which combine to create the living and breathing world of The Witcher 3: Wild Hunt.

 

Sunday, 28th September 2014

 

12pm – Dying Light (18+)

Maciej Binkowski, Dying Light’s Lead Game Designer, will unveil some exciting news regarding Techland’s new game.

 

1pm – Hellblade

Dominic Matthews will discuss Ninja Theory’s new title Hellblade, the studio’s bold independent approach and an update on the game’s development.o far.

 

2pm – LEGO Batman 3: Beyond Gotham

Arthur Parsons, Game Director at Traveller’s Tales, will present the latest on LEGO Batman 3.

 

3pm – Lords of the Fallen

CI Games’ Executive Producer Tomasz Gop presents an exclusive look at the upcoming action RPG Lords of the Fallen, providing an in-depth discussion of the design process behind the game’s challenging yet rewarding combat. Showcased via all-new gameplay, attendees will also get the opportunity to put their questions to the developer.

 

4pm – Tearaway Unfolded

Rex Crowle and Michelle Ducker present a playthrough of Tearaway Unfolded for PS4, highlighting the exciting new gameplay mechanics in this expanded retelling of the BAFTA award-winning Tearaway.

 

5pm – Online Worlds with Dean Hall

DayZ creator Dean Hall argues that multiplayer sandbox gaming is the future.


September 18th, 2014 by Lonesamurai
Posted in Staff | No Comments »

Alien: Isolation pre-order bonus – three new TF2 hats

The new Aliens game is coming with some special unlockable items for another game if you order it on Steam before October 7th? The other game in question? Team Fortress 2. That’s right, there’s going to be Alien-themed hats.

 

The picture provided seems to show a xenomorph themed head and tail hat, and the iconic environmental suit helmet so it’s a fair bet that they’ll be included. There’s also a third item that will come as a pre-order bonus that we don’t know much about so it’ll be interesting to see what they are.

 

<a href=”https://www.sanitarium.fm/wp-content/uploads/2014/09/alienfortress2.jpg”><img class=”alignnone size-full wp-image-5595″ src=”https://www.sanitarium.fm/wp-content/uploads/2014/09/alienfortress2.jpg” alt=”alienfortress2″ width=”594″ height=”334″ /></a>

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Pre-order Alien: Isolation here: <a href=”http://store.steampowered.com/app/214490/”>[x]</a>


September 18th, 2014 by
Posted in Gaming, General, PC | No Comments »

Draenor is bringing engine upgrades as well as new content

The new World of Warcraft expansion, Warlords of Draenor is fast approaching and many players are gearing up to play the new region and all it has to offer. Blizzard have been busy though with a little more than just the addition of the Draenor region though; they’re actually working with the coding underneath the entire game to make sure it stays up-to-date.

 

A new blog series, Engineer’s Workshop, aims to help players understand what changes Blizzard are making to the engine of the game. First is anti-aliasing; Blizzard’s replaced multisample anti-aliasing in favour of the newer CMAA, Conservative Morphological Anti-Aliasing. The aim of the upgrades is to bring WoW firmly into the modern-day era of technological advancements in gaming say Blizzard, “We’re thinking long-term with this change.”

 

engineerswork

 

The reason they are dropping MSAA is due to World of Warcraft’s changes meant that it had moved away from being CPU-bound, freeing up the GPU, allowing it to handle MSAA. But an increased demand on the GPU means that Blizzard have had to change strategies.

 

“We explored a number of options to reconcile this increased GPU demand with the game’s anti-aliasing needs, and ultimately decided to embrace CMAA as our anti-aliasing technology for Warlords of Draenor… It also integrates well with technologies we have planned for the future, and helps us bring those to the game sooner.”

 

CMAA means that performance cost has also been reduced which means that they’ve been able to add new graphical things such as a new shadowing technique and soft particles. It’s also just the start as Blizzard explore more ways to make the best of higher-end graphics cards.

 

 

Engineer’s Workshop “Engine Evolution in Warlords of Draenor”: [x]


September 18th, 2014 by
Posted in Gaming, General, Massive Multiplayer Online, PC | No Comments »

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