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CCP, the developers of long-running MMO EVE Online have announced the existence of a new game they are developing that will be based in the same lore as the space-faring mega game as well as include some integration with it. The game which is being called Project Legion is being described as being a combination between an FPS game and an MMO. This might sound familiar to long-time fans of CCP, as they have released a game that was previously supposed to be this: DUST 514.
CCP have said that they are planning to use lessons they learned from DUST to make Project Legion more successful. One big change straight away is moving Legion onto the PC with its parent game as opposed to DUST which was a PS3 game, which instantly makes it easier for players to connect their EVE accounts to the ones in Legion. Another is that while DUST was more of a typical lobby-based FPS game in which players entered battles and then exited when they were over, Legion will include other elements such as travelling across the landscape of a planet, scavenging, resource collection and the potential to come across other players which could result in a small scuffle. Integration with EVE is going to be more detailed and prominent too, moving away from just being able to call down strikes from space during battle to actually being able to trade resources between the games.
The studio is planning to continue supporting DUST for a few more years but are turning their efforts more towards the development of this new game in hopes that they can make this game everything they hoped the older game could have been. Some early versions of the game have been shown off to journalists right now and so far it has been said to look like DUST does but graphically better.
If CCP live up to their expectations, Project Legion should appeal greatly to that community that they’ve built up around EVE. Whether it has appeal outside that market remains to be seen.
Nintendo are always a wild card when it comes to making appearances at E3. Most years, the company does not make a physical presence, instead releasing a special “Nintendo Direct” video detailing their plans for the year, which is broadcast during their segment of the show. This, they say, is a cost-cutting measure; as why come to the show to show off anything if you have nothing physical to talk about and a pre-recorded segment can do the exact same job? Therefore, usually when the company makes a physical appearance, chances are they have something big coming out for which only a physical demonstration can do proper justice.
A rumour earlier this month suggested that once again, Nintendo would forego a physical presence this year and rely on a Nintendo Direct instead. But earlier this week, a new rumour called that into question, when various sources each made similar claims that Nintendo was working on a new Hardware project and was considering a physical E3 appearance to show it off.
Though the company revealed in its most recent financial briefing that they were currently working on new Hardware, Chief excutive Satoru Iwata clarified this would be for a new ‘Quality of Life’ platform, seemingly implying they were not working on a new console or handheld successor to the existing Wii U or 3DS. He additionally stated Nintendo would reveal the system before the end of the current financial year – which opens a window between now and March 2015. However, little of this device is known.
While many gaming journalists originally ignored the new E3 Hardware Reveal rumour, some flipped on this position when the widely respected media outlet VideoGamer claimed it had heard from a third-party source that the speculation was true. VideoGamer linked the rumour to previous speculation about Nintendo planning a new hardware line, “Nintendo Fusion” – which we ourselves reported on several months ago – stating that similar technical specifications were once again quoted.
However, it now appears the original rumour was correct; as despite the above evidence suggesting Nintendo COULD have hardware to show off this year and the repeated rumours of E3 reveal plans, representatives from Nintendo contacted various members of the gaming press to state that there were no plans to make any such reveal in E3 – stating that they neither planned to reveal any new Hardware, nor any re-iteration of any existing platform. Nintendo have confirmed there is to be no physical presence at E3 at all, with the platform holder again hold a special Nintendo Direct on Tuesday, June 10 to share “further detail on the gaming experiences on the way for Nintendo platforms in 2014 and beyond”.
While we may now know Nintendo is not planning to be at E3 and will do a Nintendo Direct for it once again, the rumours remain interesting. Is Nintendo’s own admission of a planned hardware reveal next year actually a gaming device, or something health-related but nothing to do with gaming? Do the leaked Tech Specs mean anything at all, or are they a figment of someone’s imagination? Stay tuned to Sanitarium.FM and hear the latest as it’s discovered!
…And with that, HELLO WORLD! covered the screen in an endless loop. It’s easy to overlook the simplicity of BASIC – an acronym of Beginners All-purpose Symbolic Instruction Code, as well as an apt description of what the language aimed to be – but that’s what made it a revolution in computing.
On May 1, 1964 at 4am, the first ever BASIC program was tested and a revolution in computing breathed to life for the first time. Designed at Dartmouth College in New Hampshire, BASIC was a completely new programming language designed to allow people who did not understand, or had no desire to learn the extremely scientific and mathematically-based programming languages that powered computers of the era, a simpler way to do things with their computer. Originally designed to be used for the Dartmouth Time-Sharing System to perform math-based tasks more easily (it’s said the first program was simply PRINT 2 + 2, asking the computer to work out what 2 + 2 was, although this is disputed), the language grew over the next year and became a simple solution to do all kinds of tasks.
While based on languages such as FORTRAN II and ALGOL 60, BASIC’s new approach made it much more straightforward for anyone to make a computer do things. You just wrote a number and an instruction for each thing you wanted the computer to do; and the computer would run down the list in numerical order. The instructions were based on simple English terms – PRINT for example put text on the screen; GOTO 10 would skip or go back to whatever instruction started with the number 10 – and it was possible to ask users questions, set variables and use IF…THEN to perform different things based on different criteria. Dartmouth released its version of BASIC for free for people to modify or build their own systems to use it with; and soon enough a version of BASIC was running on any computer device released even up to several decades following it; and with it a whole new generation of programmers sprung up, some of which even built their own versions of BASIC to add abilities beyond what became known as Dartmouth BASIC had planned.
The legacy of BASIC is simply hard to ignore. Its influence still remains today in programming languages such as Microsoft’s Visual Basic and in software like OpenOffice; while so many more modern languages owe many of their own foibles to standards from way back then – for example, if BASIC didn’t define variables simply by putting $ before a word, would PHP use variables in a similar way many decades later? So now, at the 50th Anniversary of its humble beginnings, lets all raise a glass for BASIC – the programming language that made computers simpler.
People seem divided on the new Wolfenstein game. Some fans are looking forward to the return to the return to the roots of the franchise in a story-driven game, while others are left unimpressed by the way the game looks and has played in demos so far. One thing about the game that is sure to not divide opinion though is the amount of memory needed to install the game on a computer though: 50GB.
The specs that Wolfenstein: The New Order will need from each platform it’s being released for have been made public but while most of the specs seem pretty normal for such a game the huge amount of memory has caught the most attention for good reason. Large installs are becoming more common, with games like Titanfall also taking up many gigs simply through having uncompressed audio files. 50GB does seem like an awful lot though, which leads you to wonder what it could possibly need all that space for…
Call of Duty being the unstoppable juggernaut of a franchise it is, it was only a matter of time before its first new-gen iteration was revealed. Using the tagline “A New Era”, Call of Duty’s official Facebook page has for several weeks been touting a worldwide announcement for the next Call of Duty title, which we now know to be called Advanced Warfare, for modern generation consoles such as XBox One and PS4.
That Global Reveal was scheduled yesterday for the 4th of May; and the intention was for the company to reveal the game’s title and trailers for each region on the day. Unfortunately, one of those trailers got leaked on Facebook a little too early – the UK Trailer was discovered earlier today and was confirmed by Call of Duty as legitimate, with this message posted on their Facebook page:
This was scheduled for Sunday but it just leaked, so why wait? Here’s the first look at Call of Duty: Advanced Warfare. #ANewEra begins now!
The Trailer consists of what is claimed to be footage of XBox One gameplay, and shows off the new gen graphics; details some possible actions; and offers an insight into the game’s story via select FMV sequences. I’m sure you’re waiting to see it yourself – so check the Trailer below, courtesy their official YouTube channel: