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The Indie Game Show with DJs Digmbot and PredictedCyborg Sunday night, 6pm til 9pm GMT, 1pm til 4pm EST.
On the Indie Game Show this Sunday…
XMPT Games!
This team are participants of the EGX Rezzed Indie Game Jam, which they won with their game Personal Space Invaders inspired by the Game Jam’s theme of ‘touch’. The game is now available on their website for people to play.
We are being joined by Ed and Luke to talk about Personal Space Invaders, other projects they are working on, indie gaming in general and of course we will be taking your questions from the IRC for the guys to answer!
Hints about a major new addition to the game of Minecraft have been floating about recently, and yesterday Mojang have finally revealed the nature of the addition in a video demonstrating its use. Simply, you’ll be able to generate your own custom worlds with much greater control than ever before.
Coming in update 1.8, the new function allows a player to alter the settings of a newly generated world via 16 sliders, as well as controlling the spawning of villages, dungeons etc. by strictly defining how many spawn or even if they will spawn at all. You can also set a new sea level for the world. Included with this update are a set of premades that Mojang have made to allow players to get certain types of world without having to experiment with the sliders first (this includes a world made of mountains as well as another made mainly of islands and ocean).
All of this means that as soon as the game updates to include this new feature, players will have an even greater control over the worlds they spawn, being somewhere in between the usual world-spawn Minecraft uses and the use of a tool like Voxel Sniper or MCEdit to make a custom world that fits with whatever the player has in mind for that world. And as someone who often wants a certain thing from her Minecraft worlds, yet also enjoys seeing the random way the game creates its landscape, I see this as being a very exciting thing indeed.
Bungie and Activision earlier today released a series of 35-second trailers that offer brief glimpses into the character classes in their upcoming first-person futuristic action game, Destiny. The videos – posted on the Destiny official website – actually reveal very little: It was pretty much a given already that Titans are going to be the tank-like fighters, Hunters the quick, stealthy rogues and Warlocks are going to have some sort of special powers to screw around with enemies or the environment; and there’s little else to go on from what we see here. But they’re still pretty cool videos nonetheless.
While we’d love to show you the videos right here like we always do, unfortunately YouTube is currently suffering technical issues that are stopping the videos from embedding properly, so they aren’t currently showing up. Meanwhile, the official website age-restricts the videos. So until we find a solution, if you’d like to see the trailers, head on over to Destiny’s website and to the page, Guardian Classes – but stay tuned to Sanitarium.FM for more news while it’s hot!
Puzzles! Platforming! Death? This week I tried out a new comically-morbid platformer on Steam called Life Goes On. In this game you guide an endless supply of heroic knights to their deaths in order to solve puzzles. The end goal: The Cup of Life!
If you are someone who dies a lot in games, this is the game for you! For in this game death is not setback. It is the only means to success. For you need to sacrifice your loyal knights to get by the obstacles put in your way. These puzzles require you to jump onto spikes to make a path for your fellow knight, get launched out of a canon to set things in motion, jump into a spinning blade in order to have your body land on a button, jump into a stream of electricity to stop the flow of energy, as well as many more death causing ways.
All in all, the final goal in each level is to get to the golden Cup of Life. While you can just kill your knights over again to try to figure out how to solve the puzzles; it is better to think it through a bit. For each level has the challenge of trying to get through it with the least deaths possible. There is also the challenge of trying to solve the puzzle under their target time. Then there is my personal
favorite challenge. Try to get eaten by Jeff, a fuzz ball of a creature that is found on each level.
The atmosphere of the game, in my opinion, seems very Monty Pythony. There are even a few references to it on the screens at the end of the levels. I particularly like the humor in some of the names they have for each of the knights. For each knight has a unique name. Everything from Sir Bob and The Underhanded Baron Joseph Mutton to The Needless Mother Superior Natasha and The Crown Princess Julia Bowie. I’ve even come across one called Sir *$&N%@! the Profane.
All in all this game has unique and challenging puzzles which make you think about death in video games in a different way. And its visual look and awesome music just add to the atmosphere of the game. So if you want to play a puzzle platformer with an interesting mechanic, I would definitely suggest trying Life Goes On.
Forged by creators of the Tekken and SoulCalibur franchises, Rise of Incarnates unleashes unfettered 3D combat upon the PC.
In this shattered landscape, Incarnates team up for 2v2 battles within famous cities that have been realistically recreated as they vie to determine the fate of the world. Run and fly through true 3D environments as Incarnates awaken untold powers – Ares, Lilith, Mephistopheles, Grim Reaper, and more await your command.