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Game Trailer: Trials Fusion Launch Trailer

If you like motorcycles Trials Fusion is for you. If you like tough as nails gameplay, with precision controls and amazing track design, Trials Fusion is for you.

 

If you like leisurely strolls on the beach, reading a good book and playing a nice simple race with minimal difficulty….Trials Fusion is not for you.

 

Everyone else should check out this awesome launch trailer:


April 18th, 2014 by
Posted in Gaming, General, Multiplatform, PC, Playstation, Xbox | No Comments »

Hero Generations Reaches Kickstarter Goal

Hero Generations, the game dubbed “the five minute Civilization” has reached its funding goal on Kickstarter!

 

Hero Generations

 

Dedicated listeners may remember that the creator of Hero Genreations, Scott Brodie, was a recent guest on the Indie Game Show. The game, which has you playing a hero who ages one year for every step he takes and must choose his path in life, be it fighter, builder or lover as he fosters a new generation to carry on has now reached full funding on Kickstarter. Hero Generations is now working towards meeting it’s stretch goals which include a Family Tree, Volcano Island and an advanced tier Tech Tree.

 

The Kickstarter for the game can be found here.

 

We at Sanitarium.fm wish Scott all the best, and will try to keep PredictedCyborg sedated until the game comes out, lest she damage herself or the studio bouncing off the walls in anticipation.


April 17th, 2014 by
Posted in Gaming, General, Multiplatform, PC, Real Time Strategy, Technology | No Comments »

Game Trailer: Child Of Light – Lemuria Trailer

Child Of Light is an upcoming RPG from Ubisoft Montreal, utilizing the visually stunning UbiArt Framework.

 

The game looks stunning, and Ubisoft has just released a new trailer showcasing the world you will explore when the game launches on April 30th for PS3, PS4, Xbox 360, Xbox One, Wii U and PC.

 

Check out the trailer below:


April 16th, 2014 by
Posted in Gaming, General, Multiplatform, Nintendo, PC, Playstation, Xbox | No Comments »

Why Julian Gollop is making PC games again

By now most of you will have become aware that the creator of X-Com, Julian Gollop is on Kickstarter hoping to fund his new project Chaos Reborn. This is exciting mostly because the game will be the first one he has made for the PC in about a decade, having been working with Ubisoft to develop games for handheld platforms since then. So what made him change his mind about handhelds being the last stronghold for turn-based strategy gaming?

 

 

In an interview with PCGamesN Gollop said that he felt PC had become home to complicated 4X games and war shooters, not leaving a lot of room for the sort of turn-based game that he was interested in. On the other hand the DS had Fire Emblem and others games that he was a fan of, and so found himself working as an independent developer and publisher at Ubisoft Sofia, where his last game was Ghost Recon: Shadow Wars a 3DS launch title.

 

Of course, now that the X-Com reboot has been a success with the game and its DLC gaining popularity for the turn-based strategy game again Gollop has decided to return to PC with Chaos Reborn. He was also very positive about Unity, which already supports the browser based prototype of Chaos.  “It has made this cross-platform development much, much more economical,” he says, hoping that Unity will allow for cross-platform play between PC and tablet versions of the game, commenting that the engine was becoming more of a platform in its own right in a sense.

 

 

The Kickstarter is still active and there’s still a little bit more needed to reach target so go give it a look and support it if you like turn-based games with a little luck thrown in for good measure.

 

 

Kickstarter is here.

Chaos Reborn browser version is here.


April 15th, 2014 by
Posted in Gaming, General, Multiplatform, PC | No Comments »

Free-to-play is the future says King employee

Today in an interview with IGN, King’s Tommy Palm spoke about how conventional game developers are trying out the free-to-play model of games and how he sees free-to-play and micro-transactions as being the future for gaming.

 

 

“If you talk to many hardcore gamers, they’re not happy about it right now, but if you asked them about the long term, “Do you want to continue playing your favourite game for years to come?’ And the answer will be yes.” Palm said, talking about how he sees the micro-transaction as being strong and a ‘better model’ for games in general.

 

He did acknowledge that free-to-play games needed to sensibly price their micro-transactions though, and take care to avoid the pay-to-win mechanics that sometimes result. “At King, for instance, we took the decision to make our games truly free-to-play, so you will never end up in the position where you’re forced to pay. So you can play all the way to the end without having to pay.”

 

 

He pointed towards Blizzard’s card game Hearthstone as being a good way to do a free-to-play game and avoid the pitfalls. Indeed, the game was a runaway success, partially because it was based on an already existing property (Blizzard’s long-running and popular World of Warcraft MMO) but also because unlike Blizzard’s previous games it didn’t require a constant costly subscription fee and the card packs and Arena runs you can purchase with real money can also easily be bought with the in-game gold you earn by completing the daily challenges set.

 

The problem is though, most free-to-play games are not Hearthstone or even close. Free-to-play has become associated with the sort of game that has been made not to give the audience enjoyment, but to mine their pockets as much as possible, as quickly as possible. If f2p is indeed the ‘future’ of gaming, I can only hope it’s through games like Hearthstone and not ones such as the much-maligned Dungeon Keeper mobile game.


April 14th, 2014 by
Posted in Gaming, General, Multiplatform | No Comments »

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