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Today at Microsoft’s Gamescom showcase, the company confirmed that the Xbox One iteration of Tom Clancy’s The Division will be getting exclusive content. Unfortunately, Microsoft didn’t elaborate on what that exclusive content will be, apart from The Division’s already-known Smartglass functionality.
As was the case with The Division at E3, there was a focus on Smartglass, Microsoft’s tablet companion primarily geared towards Xbox. As we already knew, players on Smartglass can join games and assist a squad, helping to change the outcome of a match. With a top-down, RTS-like view on Smartglass, players can receive buffs, highlight opponents on the map, send in air strikes, and more.
Tom Clancy’s The Division is slated to come out in late 2014 on both Xbox One and PlayStation 4.
August 20th, 2013 by Lonesamurai |
| Posted in Gaming, General, Multiplatform, PC, Playstation, Xbox | No Comments » |
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Microsoft has unveiled its indie developer self-publishing program for the Xbox One.
Applications to the ID@Xbox Program will be accepted from 20th August at www.xbox.com/id and if a developer is accepted, it will become a registered Xbox One developer.
ID@Xbox will give two development kits at no cost and developers will have access to the full power of the console, cloud services, Kinect and the Xbox Live toolset including Xbox SmartGlass, Multiplayer, Achievements and Gamerscore.
Developers will also benefit from a global support team, headed up by ID@Xbox director Chris Charla, while all games will be located together on the Xbox One Store, making things a whole lot easier to find.
“We know Xbox fans will fall in love with the quality and diversity of games on our platform,” Marc Whitten, Xbox Chief Product Officer, said. “We are committed to ID@Xbox and are fully invested in helping independent developers succeed on Xbox One.”
Microsoft EMEA boss Phil Harrison added: “I am really looking forward to the diversity and creativity of games that will come to Xbox One through the ID@Xbox program. We’ve worked with the community of developers to craft a platform that helps creators self-publish on Xbox One – irrespective of their size or location.”
Thanks to shopto.net for this story as I missed it! Check them out here http://www.shopto.net/
August 20th, 2013 by Lonesamurai |
| Posted in Gaming, Multiplatform, PC, Xbox | No Comments » |
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Game jams are fantastic for short, focused games.
Couple that with Notch’s ability to make polished gems for jams, and what you get is Shambles—an FPS zombie game developed for the 7DFPS challenge.
Yeah, another zombie game. Fortunately, this one is pretty good!
You can play it in your browser here, or download it here.
Some tips: civilians drop health, soldiers don’t shoot you but they do drop ammo if you kill them.
Now go see how high a score you can get.
August 17th, 2013 by Lonesamurai |
| Posted in Gaming, General, Multiplatform, PC | No Comments » |
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There was a time when getting a license out of Games Workshop was harder then getting a Chaos Marine out of his armour. Now they’re distributing them more liberally; and plenty of chapters are being given the chance to prove their devotion to the Emperor. Space Wolf is the latest Warhammer 40K game to be announced: a PC and iOS collectible card game from mobile developer Herocraft.
“HeroCraft have presented us with a unique and exciting vision for a game based on this most evocative and barbaric chapter of Space Marines – the Space Wolves.” says Games Workshop’s head of licencing Jon Gillard. “Given that, their clear passion for the IP, and their experience in the market, we are only too happy to be working with them on this project.”
The team promise a branching campaign against Necrons and Word Bearers; and multiple strategic paths, including Grey Hunter, Wolf Scout, Blood Claw, or Wolf Guard. Rather than focus purely on duelling, the decks players construct will be used to tactically command squads through interactive 3D environments.
Space Wolf is due out in 2014.
August 16th, 2013 by Lonesamurai |
| Posted in Gaming, General, MOBA, Multiplatform, Playstation, Real Time Strategy, Technology, Xbox | No Comments » |
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As the WCS Europe Round of 16 Group C matches came to a close today, viewers and commentators alike were starting to finally feel a little more comfortable with the players they were seeing. After two days of stunning upsets, today’s competition saw Starcraft II international veterans NaNiwa and MMA moving on to the round of 8. Of course, even with familiar players, the round of 8 is already shaping up to be far different from the competition we saw last year. For one thing, MMA is the only Terran player to be moving on to the next round and is, in fact, the only non-Protoss player to move on so far. Tomorrow’s Group D matches will continue the ‘Toss heavy trend, with TitaN, MC, and MaNa all playing Protoss. Poor VortiX is Zerg’s only chance to move beyond this round. No pressure.
The preferred races of the players aren’t the only changes to be seen in this year’s competitive Starcraft scene. The series have also taken noticeably longer than games in the past. No longer are early attacks the deciding factors in games. Cheese has been nearly non-existent in this competition so far. More and more, we are seeing the deciding moments in games being large scale, battles between supply-maxed armies, rather than the more micro heavy, smaller, earlier plays of previous years. Given how many veteran players we have seen fall to newcomers in this bracket so far, it’s probably worth looking into favoring these new, long term tactics over the more aggressive play of the past.
The full replay of today’s games can be seen here
August 8th, 2013 by |
| Posted in Gaming, General, Massive Multiplayer Online, MOBA, Multiplatform, PC, Playstation, Real Time Strategy, Xbox | No Comments » |
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