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Multiplatform Game Review: Vaporum by Fatbot Games

Vaporum is a grid-based dungeon crawler RPG in an original steampunk setting, inspired by old-school classics of the genre. Stranded in the middle of an ocean, in front of a gigantic tower, the hero has to find out what the place is, what happened there, and most importantly, who he is.

 

 

Vaporum is developed by Fatbot Games and originally released on PC in 2017. Key Features of the game include: First person real-time combat, Puzzles and level-wide objectives, Gadget-based RPG system, Lots of exploration, loot, plenty of character customization, a mysterious storyline filled with secrets, fully voiced main characters, and an Immersive steampunk setting.

 

Combat in Vaporum takes place in real time. Each enemy type has a distinctive set of strengths and weaknesses, and various kinds of attacks and defense mechanisms, so you have to employ different tactics to beat each one. A Lot of time is spent fighting progressively more difficult enemies on a grid based movement system which limits you to simple left, right, forward, and backwards movement and 90 degree turns. This leads to you being able to hit an enemy, step backwards and force a melee-only enemy to step forwards so you can hit it again and move before it can hit you, effectively killing it. This is simple versus a single enemy, but much more daunting versus multiple enemies and mastery of the tile based grid movement system is a must as jarring as it is. Combat is quick and lethal with little opportunity for healing. If you get backed into a corner, it easily becomes a situation of standing there taking turns hitting each other until one of you are dead. The gadget based system is more accurately a steampunk version of spells and is very fun and satisfying to use to defeat enemies.

 

 

The movement system is jarring at times and clunky. It did give me motion sickness due to the way the character moves. The character’s head bobs down and then looks back up after each move, and turning is a sudden start then stop that can disorient you. It must be stated this is one of only two titles to ever give me motion sickness, and even with developer help I was not able to prevent it; only limit it by turning off the options for headbob, screen shake effects, and idle camera animation. The head bob while moving was still there as was the up-down motion of the character breathing, but this did help to somewhat mitigate the motion sickness.

 

 

Most mechanics in Vaporum are very simple. However, combining these mechanics creates intriguing puzzles and level-wide objectives where you have to use both your wits and reflexes. While most puzzles and riddles are contained in a single room, progression objectives can span an entire level or even multiple levels. The puzzles themselves can consist of finding the button, moving crates in set patterns and triggering pressure plates in a specific order, with later levels adding lethal traps and teleporters. While solving the puzzles feels rewarding, it is a double edged sword as completing the puzzles are required for progression, but it is very frustrating when you get stuck on one, and they quickly become monotonous and boring at that point.

 

 

The games graphics and Audio are top-notch and perfect for a steampunk title and really help to immerse you into the game world. The voice acting is pretty good for the most part with only a couple lines of dialogue that felt off. The story is good even though it is set up with the stereotypical woke up with amnesia trope. The controls on the other hand make it clear this was a title ported over from the pc, and while clumsy and clunky and frustratingly annoying at first, once you learn and memorize them they no longer present as much of an issue.

 

Check out the video version of this review here –

 

Or check out Lone’s stream of the XBox One version –

 

For more info on the game, head over to the Vaporum website.

 

I give the game a solid 5 out of 10, it stands good on its own merits, but as a port it feels lacking in the quality of life department.

~Darsch

 

[Here Darsch reviews the PlayStation 4 Port of Vaporum, released early April 2019, also on XBox One and Nintendo Switch. ~Lone]


April 25th, 2019 by Darsch
Posted in Game Review, Gaming, General, Multiplatform, Nintendo, PC, Playstation, Xbox | No Comments »

Multiplatform Game Review: Anthem

Anthem is a shared-world action RPG, where players can delve into a vast landscape teeming with amazing technology and forgotten treasures. This is a world where Freelancers are called upon to defeat savage beasts, ruthless marauders, and forces plotting to conquer humanity.

 

 

Anthem, the would be savior of bioware, the game that was going to compensate for letdown after letdown. The great equalizer, Is in reality, just another letdown from the once great Bioware.

 

Bioware is dead folks. It died when the founding doctors left it after Star Wars The Old Republic and Mass Effect 3 were released. To see proof of this look no further than the shitastic Anthem. I hate saying this because I had such high hopes for this game but it’s less of a game and more an example how not to make a looter shooter (hint, don’t use frostbite engine for one) and how to make a load screen simulator!

 

 

The very first thing that stands out about Anthem is how beautiful the game is. The second, is the insane amount of long load screens that should not exist in a game in 2019. Bioware code named Anthem: Dylan, after the singer in the hopes that Anthem would revolutionize the way we view games like Bob Dylan changed how we view music. They failed on this front like they have failed on so many aspects of Anthem. Need to change your loadout? LOAD SCREEN! Need to respawn? LOAD SCREEN! Spawn into a mission set to public? Get ready for three or four load screens back to back as the game teleports you to the rest of the group who are now half way through their mission. Oh, by the way, the missions take less time to complete than they do to load, and this is on a good pc with superfast broadband speeds and a fast storage device!

 

 

The game also suffers from invisible enemies and random frame rate drops on the best pc hardware you can get for gaming! (Did I mention I have an awesome pc?) The game is terribly optimized, using the frostbite engine which does not have the framework in place for basic looter shooter functionality, or real inventory. This is why we can not switch out equipped weapons in the field, contrary to that drivel Bioware fed us about it breaking game flow. They already broke that with abilities that have drastically different cool downs, which prevent you from doing combos more often, thus making the combo system feel clunky and broken, but man is it so nice to watch a swarm die to a combo!

 

 

On top of all of this the game’s main focus of loot is a broken mess with inscriptions (affixes to those familiar with Diablo) not working or not being relevant to the weapon or gear you have equipped. The loot grind is poorly executed at best with nothing really unique and only four different gun models in the game. Bioware has fortunately recognized this and are working towards fixes to make the loot system work better and are even removing common and uncommon items from the lvl 30 loot tables after listening to feedback given by diablo 3 veteran and main man behind itemization; Travis Day.

 

Remember that awesome E3 footage that showed the strider walking and then getting attacked and the freelancer receiving a legendary item? That was an entirely scripted and acted scenario that never once appears in the game. Walking striders and competing factions just sadly do not exist. It would have been a nice touch if such things could happen as showcased in that E3 video, but that’s how things work though in building hype for a game, we usually are never shown actual live gameplay but a scripted video instead.

 

 

The missions are a terrible repetition of two different types with little diversity. You have the defend the point against waves of enemies and collect items while killing enemies. That’s it, and while the actual gameplay can be fun it is confined to this weak and broken system that get rather boring quickly. Added to this list of terrible choices and things is the fact Anthem was meant to be a story driven experience but the great storytelling Bioware is known for just is not present! The story is generic at best with some cool events here and there, but with dialogue choices that ultimately lead nowhere and do not matter, and no memorable characters except for Owen. I will fight you on this, Owen is the best thing about Anthem!

 

 

That all being said, Anthem does have promise and potential if EA lets bioware have the chance to fix it. Pass this one up for now and check back in 4 to 6 months when they release new endgame content (or in a sale ~Lone) and have had a chance to update and fix what is broken, if they even can. Currently, endgame is just repeating the final story mission of the game over and over.

 

Right now, a dissapointing 1 out of 10 though.

~Darsch


March 9th, 2019 by Darsch
Posted in Gaming, General, Massive Multiplayer Online, Multiplatform, PC, Playstation, Xbox | No Comments »

#TBT PC Game Review :- Subnautica from Unknown Worlds Entertainment

Descend into the depths of an alien underwater world filled with wonder and peril. Craft equipment, pilot submarines and out-smart wildlife to explore lush coral reefs, volcanoes, cave systems, and more – all while trying to survive.

 

 

Recently I picked up the first person survival game; Subnautica (released Jan 2018 on STEAM, Dec 2018 on consoles), it looked like a fun game from the drunk play-through I watched and as I hadn’t played a solo game in a while, thought I would give it a try.  I should say that I have only just recently become a PC gamer and I have so much catching up to do that my computer is going to hurt by the end of the year with everything I have to cram in. Now I am a firm believer that a reviewer shouldn’t sway your opinion, because in the end we all have differences of opinion and that is good; or the world would be boring. So please, if you get a chance and you are into survival games, give it a go and make your own mind up, in my opinion this was a brilliant start to my PC gaming life!

 

The story, like any survival game, is pretty standard in that you are stranded alone to deal with the world around you. In this case you are on an ocean planet, light years from home with not one coffee place to help you deal with this. You were part of a team sent to setup a “phasegate” and to search for a missing ship that crashed on the planet. Because humans have to repeat courses of action before we figure out what is bad and what is good, your ship crash lands as well.

 

 

While scanning the planet, your ship “The Aurora” is hit by an unknown energy force from the surface and you escape in the only life pod that seems to have passed it’s maintenance checks as the others you find that haven’t done so well! I swear they could have spent less on interior decoration, (potted plants and posters advertising the ship to the crew of said ship,) and spent it on shields, better life pods or a less sarcastic AI. The wreckage of your once “advanced” ship lays on the horizon of this new world and you must save yourself through modern sci-fi technology, scavenging planetary resources, and retrieving tech that has spread far and wide across the ocean seabed. Can you do it?

 

In my case, yes I could and had a jolly good time too!

 

 

The gameplay style, apart from the first person free roaming aspect, is best described as a tech-tree you must grow and nourish with SO MUCH titanium and copper you wouldn’t believe; and who would have ever thought I would get fed up of finding gold and diamonds!? You also need blueprints found by scanning broken parts of equipment from the wreckage of the two crashed ships.

 

You start with basic tools for survival in the form of a Replica…I mean Fabricator which runs on the principle of “FEED ME SEYMOUR!” You cram large quantities of fish into it and get bottle water and food in return. Alloys and Scrapings of coral gives you a fire extinguisher, (for the moment when the ocean planet suddenly becomes a fire planet) and other bits and bobs to make your lonely stay a bit more bearable. As you progress through the tech tree you gain access to deeper regions of the planet and in turn, more resources to cram into the fabricator, which gives even better tools, to help you access even deeper regions.

 

 

There is also the crashed ships to explore, the lost habitats of the first ship to crash here and the presence of an intelligence that is not our own. I use the term ‘intelligence’ loosely because who parks up that close to an unknown planet where one ship has already vanished?! You can build submarines to explore deeper and further, discover habitats to survive in, and manufacture tools to do all kinds of funky stuff, as you explore the story as much or as little you want.

 

The story is read through data you find on PDA devices. These explain bit by bit what happened to the previous explorers to add to your immersion of the game if you so choose. In my case, I ignored the PDA and tried to figure out what happened through exploring the visual world and making my own mind up about stupid humans parking so close to planets with a history of vanished ships. Seriously with all that tech you couldn’t just send a probe? It didn’t ruin the game for me in any way and actually added to the experience. The story is light but being the only human alive, that is acceptable.

 

 

The game plays so well to the lone survival feel. There is no real tutorial and as you gain new equipment and vehicles you are never really shown how to pilot them. The immersion became so real for me that I imagined Ryley Robinson, (the protagonist you play) was part of the Domestic Crew (he mopped the corridors), as he seems to know little about anything he is building. As it turns out he is a Non-Essential Systems Maintenance Chief… so in actual fact the guy who gets to scrub out the engine while the real engineers are doing the real work!

 

I shouldn’t be too hard on him though, together we conquered Iantopia! From Giant Leviathan attacks to nearly drowning him when I found shiny stuff WAY to deep down for my air tanks, we spent hours of gameplay exploring and literally getting lost in such a huge world. It is a beautiful game that was well designed and blends a great mixture of breathtaking underwater beauty, scary oversized monsters nipping at your tiny self, and even comical little fish that smear across your submersible vehicles as you speed away from things trying to eat you.

 

 

I really felt for this planet and when I saw the damage the crashing ship had done to the area, I really believed I deserved all the giant predator fish chasing after me! Throw in the strange alien technology that looms out of the darkness as you float towards it, and you just can’t get enough of the visual. This becomes important when playing a solo game, as you take time to stop and look at these details.

 

The dark overtones are broken up by the various different AI personalities that live inside your own PDA unit and the machines you build. I got an overwhelming sense of pride when I got aboard my first Submarine and heard “Welcome aboard captain!” I had been promoted from Engine scrubber to captain and it only took me being marooned on a planet to get the position I always wanted! The main AI on your PDA reminds me much of Portal’s sense of humour. Whenever you discover a new place, device or vehicle, her voice chimes up to tell you something interesting about it, and the occasional witty banter added to my immersion.The unsettlingly human computer and the lack of other people made me wonder if Ryley was starting to lose it a bit and the computer was just him talking to himself in a robot voice.

 

 

Now no game is without its flaws and though I didn’t see many glitches, some of the ones I did see were game breaking. I left the first mini-sub I had ever made and cherished, to explore a deeper cavern system it couldn’t reach. When I got back it was inside a nearby wall. This meant I would have to start the game all over again because I couldn’t make it to the surface without dying. Console commands saved my play through but also gave me access to tempting cheats, and I lost some of that immersive feeling. I later found out one of the creatures had tried to teleport me out of my PRAWN suit and into its clutches, but instead teleported me outside the environment.

 

Most glitches are simple and often don’t ruin the game and sometimes played into my idea that Ryley was going mad. On another occasion I was walking down the access tunnel from a nuclear power plants to a fish display cabinet and though I didn’t think their proximity would be an issue, I witnessed a very odd fish, a giant eyeball with fins, swimming towards me! It was at this time I decided to go back to Earth and seek some professional help.

 

 

Those glitches came few and far between and once I got passed my frustration of the incident of HMS Nippy Shrimp and the wall, I got back into the game and was once again captivated by the beauty of it all.

 

It is possible to become lost and confused, where nothing makes sense and you are sure you missed a small detail somewhere. If this happens, I recommend checking the wiki out because it was very helpful and didn’t spoil anything waiting ahead for me. I had to use the wiki several times, but I feel that that was more a reflection of my ability as a player.

 

 

The game is left so open that you can play it anyway you like; valiant hero desperately trying to get home, scared engineer doing what he can to survive on little training or my Ryley, who was an engine room janitor who got super lucky. Once the game was complete, and I had put the finishing touches to my underwater resort (yes, I built an underwater resort!), I decided to craft my rocket and get back to Earth. I planned to start advertising and make a killing on the adventurous holiday maker who would love the dangerous Iantopia! But what then?

 

The game offers different modes and I originally played it on “easy”. If you just fancy a nice ride a sort of ultra-easy mode exists which helps you to learn how everything works in a safe environment. With endless resources at your disposal, all the blueprints unlocked and being immortal you don’t need to worry about anything other than learning to play the game! On Easy mode you are trying to survive but all you need to worry about is your health and your air, plus you now have to find everything to get you up and back into space. Hard mode introduces the need to eat and drink and though you can die you still re-spawn somewhere safe, minus the materials you just collected. If you want to feel like every moment could be your last then hardcore mode is for you! You get one life and no warnings about your air supply and I am leaving that for when I feel like giving myself a heart attack! This gives every level of player a nice entry point into the game though.

 

 

In addition, though there doesn’t seem to be a date of arrival, Subnautica, Below Zero adds another chapter to the game, which will bring a whole new element of tracking your heat, along with the original gameplay mechanics that made this game so much fun! Set in the polar icecap on the same planet, you now have frozen land masses to contend with, not to mention creepy penguins!

 

Subnautica deserves a go if you like Survival games, as it did feel like me against the world because it was! If you like building mechanics that allow you to construct your own living areas then at some point you can forget the story and escaping, and build yourself your own underwater resort with aquarium, two nuclear reactors and a medical bay set up for injuries sustained from handling dangerous fish and radiation burns. If you just like open world exploring then it is really easy to get lost in all the different areas of Subnautica as each place has its own particular wonder from the various planet life and it’s glowing auras to the beasties that lurk among them.

 

 

Now excuse me, I have to finish setting up the VIP apartments at my resort as they keep getting eaten by leviathans.

 

 

Subnautica is available now on STEAM, XBox One and Playstation 4!

 

A solid and fun 6 out of 10!
~ IanABlakeman

 

[Edited by Scarlet_Dragon]


January 31st, 2019 by IanABlakeman
Posted in Game Review, Gaming, General, Multiplatform, PC, Playstation, Real Time Strategy, Xbox | No Comments »

PC Game Review :- Sunless Skies from Failbetter Games

SAIL THE STARS. BETRAY YOUR QUEEN. MURDER A SUN. Sunless Skies is a Gothic Horror roleplay game with a focus on exploration and exquisite storytelling for PC, Mac and Linux.

 

 

Sunless Skies has released, and it has had some major updates since the early access preview here.

 

 

One of the very first things noticeably different is the new tutorial and story added at the very start of the game, which also highlights the new story UI.

 

 

Speaking of the UI, the whole thing in general has had an overhaul. It is now easier to read and lends itself better to the dark aesthetic of Sunless Skies.

 

 

New weapon types have been added, with two versions of each to choose from. First off there are the Portsmouth House ‘Albertine Candle’ and the Portsmouth House ‘Her Renewed Majesty’s Jubilee’ rockets, and then the Wit & Vinegar ‘Sneeze-Lurker’, Wit & Vinegar ‘Zounderkite’ mines respectively. Added to this is the powerful new exotic weapons added throughout the game just waiting to be discovered by the player.

 

 

New content has been added to the Blue Kingdom and High Wilderness, including some new officers the Clay Conductor and two Blue Kingdom officers; the Forged Companion and the Felined Eccentric.

The wealth ambition received some adjustments and your captain can now retire in Eleutheria, while Narrative Director Chris Gardiner worked on the final ambition The Stars are Dying for launch.

 

 

Part of the new content added was smuggling! It was one of the stretch goals on the Sunless Skies kickstarter and offers more opportunities for nefarious deeds in the high wilderness. Smuggling will unlock midgame for those captains looking to make some extra cash and don’t mind a dangerous pirate lifestyle. Just look for the Gloomy Middleman in London to start the storylet quest to unlock smuggling. Alternatively If your captain has Villainy 3+ or Veils 40+, the Gloomy Middleman will approach you directly. Once unlocked, Contraband items will appear in one shop per region across the Reach, Albion and Eleutheria. You will need to pay attention to Prospects to make a profit. Smuggling also adds hidden compartments for your locomotives equipment to hide contraband from customs.

 

 

Sunless Skies is available now on STEAM and GOG.

 

 

 

All and all these are welcome changes and additions to an already stellar game.

Sunless Skies is a must have title worthy of the coveted 10/10.

~Darsch


January 31st, 2019 by Darsch
Posted in Gaming, General, Multiplatform, PC, Real Time Strategy | No Comments »

Game of the Year awards 2018!

Game of the Year 2018 – Awarded to the best of our Game of the Month winners of 2018.

Legrand Legacy – SemiSoft Studios

 

Our first Game of the Month title in the new scene and a worthy community choice for our first proper Game of the Year award aswell, massive congrats to Uwil and the team at SemiSoft Studios! 

 

For a reminder of our Game of the Month choices in 2018, here you go –

 

01-2018 Legrand Legacy – Semisoft Studios

02-2018 Fe – Zoink Games

03-2018 Surviving Mars – Haemimont Games

04-2018 Battletech – Harebrained Schemes

05-2018 State of Decay 2 – UndeadLabs

06-2018 Jurassic World Evolution – Frontier Developments

08-2018 World of Warcraft Battle For Azeroth – Blizzard Entertainment

09-2018 Shadow of the Tomb Raider – Square Enix

10-2018 Red Dead Redemption 2 – Rockstar

11-2018 Fallout 76 – Bethesda Studios

12-2018 Just Cause 4 – Square Enix

 

 


 

Team Choice 2018 – Awarded by the station team.

Marvel’s Spider-Man – Insomniac Games

 

The station team thought long and hard over the new year break what they loved the most in 2018 and Marvel’s Spider-Man was the stand out winner from the team.  Insomniac Gaes bought us a blinder of an open world adventure for the web slinger that all the other great games this year just couldn’t quite top!

 

And for those interested, here’s the full list of the teams choices –

 

Lonesamurai –       Surviving Mars – Haemimont Games

Scarlet_Dragon –  Graveyard Keeper – Lazy Bear Games/TinyBuild

Crimsonshade –    Super Smash Bros. Ultimate – BANDAI NAMCO Studios Inc.

Ca1t –                    Marvel’s Spider-Man – Insomniac Games

Isnotavampire –     Marvel’s Spider-Man – Insomniac Games

Phasechan –          Spyro Reignited Trilogy – Toys for Bob

TGB-Sirhc&Ar0n – Marvel’s Spider-Man – Insomniac Games

Darsch –                 Monster Hunter World – Capcom

Katoe –                   Marvel’s Spider-Man – Insomniac Games

 

 


 

Best Sony Playstation 4 Exclusive Game – Our choice for the best PS4 title in 2018

Marvel’s Spider-Man – Insomniac Games

 

As mentioned in the Team Choice section, Insomniac played a blinder with the new iteration of Marvel’s Spider-Man, bringing qualities we loves from way back in Spider-Man 2 to make a perfect free roaming open world.

 

 


 

Best Nintendo Switch Exclusive Game – Our choice for the best Switch title in 2018

Super Smash Bros. Ultimate – BANDAI NAMCO Studios Inc.

 

The latest Smash Bros. dominated the Switch owning members of the community and team in 2018, with challenges flying over in discord (we should have done a tournament), with a fantastic roster of fighters and clean, precise controls, it was one of the best fighting games of not only 2018, but also all time!

 

 


 

Best Microsoft XBox One Exclusive Game – Our choice for the best XB1 title in 2018

Forza Horizon 4 – Playground Games

 

Bringing us a good chunk of the north of England and the Scottish border, Forza Horizon 4 turned into the best racing game of 2018, but more on that later.  It was also the first in the Forza series also on XBox Play Anywhere that ran brilliantly on mediocre PC specs aswell, after the horrible showing by Forza 7 in 2017!

 

 


 

Best Action Game – For the best game in the action genre focused on combat.

Monster Hunter World – Capcom

 

The first Monster Hunter to make it to PC, albeit a few months after the console versions, didn’t arrive with fanfare’s, but it should have.  A great action game, even if a little shallow compared to other RPG’s, but still amazingly fun if you like chopping up huge monsters and using the parts to make new armour and weapons!

 

 


 

Best Independent Game – For outstanding creative and technical achievement in a game made outside the traditional publisher system.

Celeste – Matt Makes Games

 

An indie title we shockingly missed when it came out in January of 2018 on STEAM and other platforms, and then a free title on XBox Live (you can grab it now if you haven’t already) Matt Makes Games made a classic platformer that left us in awe of what Indies can do.

 

 


 

Best Multiplayer Game – For outstanding online multiplayer gameplay and design, including co-op and massively multiplayer experiences, irrespective of game genre.

World of Warcraft: Battle for Azeroth – Blizzard Entertainment

 

Blizzard may have had some issues at the end of 2018 and into the new year, but WoW had a great launch to it’s 6th expansion, Battle for Azeroth. Learning from Legions up’s and down’s, it was a solid expansion, but felt a little lacking in places until patch 8.1 dropped.

 

 


 

Best Ongoing Game – Awarded to a game for outstanding development of ongoing content that evolves the player experience over time.

World of Warcraft Battle for Azeroth – Blizzard Entertainment

 

As mentioned above, WoW’s 6th expansion dropped continuing WoW’s dominance at the top of the MMO tree for another year!

 

 


 

Best Racing Game – For the best racing experience in 2018.

Forza Horizon 4 – Playground Games

 

As mentioned above, Forza Horizon 4 was a massive step up for the series, especially being cross platform, but as a really good racing game.

 

 


 

Best Role Playing Game – For the best game designed with rich player character customization and progression, including massively multiplayer experiences.

Monster Hunter: World – Capcom

 

Again, as mentioned above, Monster Hunter has been successful for years on Nintendo systems, but finally branching out to the other consoles and even PC made it one of the best RPG’s of 2018!

 

 


 

Best Strategy Game – Best game focused on real time or turn-based strategy gameplay, irrespective of platform.

Battletech – Harebrained Schemes

 

One of our Game of the Month winners in 2018, Harebrained Schemes bought us a turn based Mechwarrior title that not only reminded us of the good old days of XCom, but has us excited for Mechwarrior 5 in 2019.  The Flashpoint DLC near the end of the year added a well needed Iron Man mode for those that wanted more of a challenge too!

 

 


 

Stinker of the Year! – The most disappointing game of 2018, not the worst, just disappointing

Fallout 76 – Bethesda Studios

 

We were unsure when Bethesda first announced Fallout 76 last year, but we wanted to give it benefit of the doubt.  Unfortunately, although not bad, it wasn’t great either.  With a bad, buggy start for most people and issues like duping and cheating carrying on into the new year and beyond, although it was good and even fun to play sometimes, it left a sour note on the franchise.

 


January 20th, 2019 by Lonesamurai
Posted in Game Review, Gaming, General, Multiplatform, Nintendo, PC, Playstation, Technology, Xbox | No Comments »

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