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Recent patches to Overwatch have seen balancing changes to Roadhog’s hook among other things, making the hook a bit easier to escape and a bit harder to aim. Yet it seems that even with all the balancing, the hook still manages to cause players problems.
Right now as of patch 1.7, Roadhog needs to have players in his line of sight to hook them, and once said player breaks line of sight the hook should come detached. At least that’s the idea and for the most part it works out well. Yet it’s been discovered (and documented in gfycats by Reddit user tehGraboiDs) that if a hero with a dash or command jump move is hooked and then uses afore-mentioned move to move out of line of sight the hook stays connected and the captured hero is still pulled up in front of Roadhog.
Research into this by players seems to suggest that it only occurs if the captured hero dashes or jumps across open space though, as the hook will still break off if the hero gets behind an obstacle. This suggests that it’s a glitch where the hook’s code is still reading the captured hero as being ‘in line of sight’ as they’re in open space and thus it’s keeping the hook active. At least, this is what seems to be happening right now and is a pretty good guess.
Expect the next patch to bring more alterations to Roadhog’s hook then. At least for once this is a glitch that you probably won’t get banned for, but still – don’t be silly and abuse it okay? Don’t want to see anyone getting in trouble.
Gears of War 4 already had some cross-playing capabilities between Xbox One and PC players, allowing them to team up for the co-operative modes in game. However, you know gamers and especially gamers who consider themselves good friends relish the opportunity to completely ‘own’ their friends in competitive multiplayer. Well, if you love doing that and you and your friends own Gears of War 4, I have good news for you.
Social Quickplay is now going to see cross-playing extended towards competitive gameplay. So finally you can shoot your friend’s head from your camping spot and watch them expire in a pool of blood, before they respawn and repay the favour of course. Microsoft recently held a beta for the feature, with over 115,000 participants taking part in over 750,000 matches to test matchmaking and other capabilities of this gamemode. Both platforms apparently had similar K/D ratio results, score and kills. Match quality was also perfect for most players, so the feature is being rolled out soon.
I’d say that if you’re going to give it a go though, don’t expect perfect results first time. 115,000 people is a lot, but more might possibly stress something to breaking point before Microsoft get everything running shipshape. Not saying it’s going to happen, just be ready for minor issues.
Core multiplayer will be separate from Competitive, so if you’d rather limit your pool of random players to people on the same platform as you, you’re still able to do that as well.
Welcome to your weekly update on things happening within the Kickstarter Gaming campaigns currently running.
As always, we start with a recap on previously covered campaigns. It’s a short recap this week, as last week we basically refreshed our list. Elite: Dangerous Role Playing Game has made its target with plenty more time to go in its campaign, and Pixel Princess Blitz has a lot of funding with plenty of time to finish up and reach its own goal. Best of luck to the campaign runners for that one.
First up we have a 2D sandbox game that tries to take the best and make it better.
Built with concepts and ideas borrowed from other games of this genre, Project Life is an attempt to combine the best elements of the survival sandbox game and make it amazing. There will be some degree of ‘realism’ in that creatures in the world will have some sort of AI to dictate actions, relationships with other creatures in the world as well as time passing to allow them to age. The graphics maybe aren’t the best, but such things can be updated if the game gets funded if the developer plans to.
Project Life has 28 days to go to make its full £2,000 target, of which it still has to make any.
Next up we have a game that’s already in pre-Alpha.
Legrand Legacy is set in a world that is in the grip of a war between two kingdoms that makes life chaotic. You play as a young slave named Finn who wakes up without any memory of how he got to where he is, yet quickly discovers that he is in possession of strange and mysterious powers. You must now fight to prevent the ‘Second Coming’ and try to restore balance to a war-torn world, as something much darker waits in the wings for the stage to be set…
Legrand Legacy has a £40,000 goal and has 24 days to go. It has made £27,609 so far.
The Pedestrian takes you into the world of ‘signs’, as you try to connect road signs, restroom signs and more to make your way across the world as well as solving puzzles contained within them too to continue to advance. It’s a creative idea, and we’re seeing a lot of indies take us into worlds inside ‘mundane’ objects more and more now a days. The Pedestrian already has a playable demo available too, so you can try before you pledge!
The Pedestrian has made $10,083 of its $21,000 goal, and has 23 more days to go.
Finally, we round off with a game about pitching bad ideas.
Pitch Deck is a card game that combines weird ideas with real companies, and challenges people to make up pitches for ideas. It basically takes the mick out of terrible startup ideas, and that was what the makers themed it around, working for a year to get it ‘perfect’. There’s even a $5,000 tier for companies to get their own company included in the game.
Pitch Deck has a $20,000 target and 23 days to go. It has made that goal already – so this is not a failed startup at all!