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EverQuest Next Cancelled By Daybreak Studios

Almost three years after its announcement, development has stopped on the next iteration of the long-lived MMO franchise.

 

EQ Next small logo

 

Daybreak Studios’ president Russ Shanks announced the news on the game’s official site:

 

I’m writing today to let you know that, after much review and consideration, Daybreak is discontinuing development of EverQuest Next.

 

For the past 20 years EverQuest has been a labor of love. What started as a deep passion of ours, as game creators, grew into a much larger passion shared by you, millions of players and Daybreakers alike. Watching EverQuest’s ability to entertain and bring people together has inspired and humbled us. It’s shaped our culture and has emboldened us to take aggressive risks with our game ideas and products. When we decided to create the next chapter in the EverQuest journey, we didn’t aim low. We set out to make something revolutionary.

 

For those familiar with the internals of game development, you know that cancellations are a reality we must face from time to time. Inherent to the creative process are dreaming big, pushing hard and being brutally honest with where you land. In the case of EverQuest Next, we accomplished incredible feats that astonished industry insiders. Unfortunately, as we put together the pieces, we found that it wasn’t fun. We know you have high standards when it comes to Norrath and we do too. In final review, we had to face the fact that EverQuest Nextwould not meet the expectations we – and all of you – have for the worlds of Norrath.

 

The future of the EverQuest franchise as a whole is important to us here at Daybreak.  EverQuest in all its forms is near and dear to our hearts.  EverQuest and EverQuest II are going strong.  Rest assured that our passion to grow the world of EverQuest remains undiminished.

 

EQ Next 1

 

EverQuest Next was an ambitious attempt to evolve the franchise. The first phase of that evolution was EverQuest Next Landmark, which was released as a beta in 2013. Landmark was focused on player creation, letting users craft huge structures and then sell the blueprints to each other.

 

EverQuest Next began development at Sony Online Entertainment, a corporate cousin to the PlayStation brand that was sold off last year to investment firm Columbus Nova and rebranded as Daybreak Studios.

 

EQ Next logo

 

In an interview with MMORPG, Shanks says that EverQuest and EverQuest II are still in active development. He also says that Daybreak will continue to explore ways to modernize EverQuest and notes the company’s current priorities:

 

The future of the EverQuest franchise is important to our company and you have not seen the last of Norrath by any means. It’s just as engrained in our hearts as it is for our players. We helped usher in the era of MMOs because we loved the idea of bringing gamers together within the game worlds in massive numbers, and we’ve continued to build on that over our 20-year history. The adventures within the worlds of EQ and EQII continue unabated today, and there is plenty of room for more.

 

Right now, we are focused on launching Landmark, advancing H1Z1: Just Survive, bringing DC Universe Online to Xbox One players, and launching H1Z1: King of the Kill on PC, PlayStation 4, and Xbox One.

 

EQ Next 2


March 11th, 2016 by Lonesamurai
Posted in Gaming, General, Massive Multiplayer Online, Multiplatform, PC, Playstation, Xbox | No Comments »

Microsoft Slammed in Guardian Op-Ed By Epic Games Founder

This week, Microsoft has touted a new initiative that they’ve said will unify platforms, making it easier to for developers to release games on both PC and Xbox One. But at least one major developer isn’t thrilled with Microsoft’s plans.

 

Epic_logoV2

 

In an opinion piece published in The Guardian this morning, Epic Games co-founder Tim Sweeney absolutely railed against Microsoft, calling upon other developers to fight against the corporation for “moving against the entire PC industry.” Specifically, Sweeney criticized Microsoft’s new Universal Windows Platform, which allows developers to build games and apps that can run across all of Microsoft’s hardware including Windows 10, Xbox One, and any Windows-branded tablets and phones.

 

gears-of-war-ultimate-edition-for-xbox-one-gc-sale-01

 

The problem, Sweeney wrote, is that with UWP, Microsoft has created a closed ecosystem where developers must use the Windows Store and go through Microsoft’s certification processes to release games on that platform. Sweeney said he sees this as contrary to the spirit of PC development—a huge blow for Microsoft, as Epic is one of the biggest companies in the space. Epic is best known not just for their developer toolset, the Unreal Engine, but for creating the popular Xbox franchise Gears of War, which Microsoft purchased in 2014.

 

“They’re curtailing users’ freedom to install full-featured PC software, and subverting the rights of developers and publishers to maintain a direct relationship with their customers,” Sweeney wrote.

 

Microsoft disagrees with this assessment. Windows vice president Kevin Gallo told The Guardian in a response to Sweeney’s op-ed that Microsoft is not, in fact, building a closed platform. “The Universal Windows Platform is a fully open ecosystem, available to every developer, that can be supported by any store,” he said. “We continue to make improvements for developers; for example, in the Windows 10 November Update, we enabled people to easily side-load apps by default, with no UX required.”

 

Sweeney had criticized Microsoft for making it difficult and confusing to install UWP-developed apps outside of the Windows Store, pointing out that any user who wants to do so would have to dig through a series of convoluted menus and options. “It’s true that if you dig far enough into Microsoft’s settings-burying UI, you can find a way to install these apps by enabling ‘side-loading,’” Sweeney wrote. “But in turning this off by default, Microsoft is unfairly disadvantaging the competition. Bigger-picture, this is a feature Microsoft can revoke at any time using Windows 10’s forced-update process.”

 

The whole op-ed is brutal and worth reading, encouraging developers and customers to fight against Microsoft’s new initiative.

 

“As the founder of a major Windows game developer and technology supplier, this is an op-ed I hoped I would never feel compelled to write,” Sweeney wrote. “But Epic has prided itself on providing software directly to customers ever since I started mailing floppy disks in 1991. We wouldn’t let Microsoft close down the PC platform overnight without a fight, and therefore we won’t sit silently by while Microsoft embarks on a series of sneaky manoeuvre aimed at achieving this over a period of several years.”

 

Of course, all of Epic Games otehr games, the new Unreal Tournament, Paragon, etc are ONLY available through Epic’s own launcher, which also make you wonder if this is a case of pot and kettle…

 

What do you think?


March 4th, 2016 by Lonesamurai
Posted in Gaming, General, Multiplatform, PC, Technology, Xbox | No Comments »

Console Fallout 4 Mods are Coming!

Reported today is news on the availability of Fallout 4 mods coming to game consoles. Fallout 4 is a post-apocalyptic role playing game, set across a sprawling world and influenced by the post-war 1950s. The game gives players a huge amount of content to explore and many hours to invest. However, the PC community has been taking things a step further since its availability on that platform.

 

Please Stand By Fallout 4

 

The PC gaming community is known for making mods to games. Mods are basically community developed game add-ins that can enhance gameplay or add in additional content for almost any purpose. For console gamers, the ability to use Mods has never been available for any game. Things may be looking up for those wishing to have this feature on their Xbox One, however.

 

In a recent tweet, the official Fallout Twitter account, responded to a fan’s inquiry about Mods on consoles, with:

 

 

While not official confirmation about this feature coming to consoles or when a date has been set, we can have at least a tiny bit of hope that it’ll be sooner, rather than later. With the Xbox One now running Windows 10, we do know that the Xbox One would receive this feature due to running the same OS as its PC counterpart. The goal for Bethesda would be to add these Mods seamlessly into the gameplay with upcoming DLC packs.

 

With this new information, what mods from the PC version of Fallout 4 would you like to see on the Xbox One or Playstation 4? Let us know in the comments.


January 29th, 2016 by Lonesamurai
Posted in Gaming, General, Multiplatform, PC, Playstation, Technology, Xbox | No Comments »

Whatever Happened To The Damned Good Guy?

Whatever happened to the damn good guy? I liked the damn good guy, the damn good guy was a…Damn. Good. Guy.

 

You’re probably wondering what I mean by “the damn good guy”. What I mean is pieces of entertainment that aren’t huge, massive, world changing, innovative behemoths that somehow seem to fail living up to the expectations of the creator. The damn good guy refers to pieces of media that are just enjoyable because they’re well put together, well written and don’t try to cast a net so wide and cast that they can’t possibly hope to be considered a success.

 

Example, Tomb Raider 2013. That was a good game, really good in fact. Solid gameplay/mechanics, great voice acting, very good atmosphere and was a nice long length. Square Enix however deemed the game a failure despite it selling a whopping 3.4 million units worldwide. Seriously Square? How big were your expectations of the game that you needed to re-release it for Playstation 4 and Xbox One just to beef up the sales? How much was the budget for this endeavour?

 

Tomb Raider 2013

 

According to an article from Eurogamer.net the budget for Tomb Raider was $60 Million…HO-LY FUCK!!

 

I think we can all agree that’s pretty tall order to fill, a really tall order to fill. And there’s my point, set the bar too high and the chances of you hauling your arse over it decreases, don’t get me wrong I really enjoyed Tom Raider, but to have it deemed a failure due to unreasonable expectations just seems rude (for the lack of a better word), I’m no game designer but even I can see effort when it’s right in front of me.

 

Square sadly seemed to act like EA is constantly acting with their Battlefield franchise which ends up with a game that makes a huge amount of money and sells an insane amount of copies but is deems a failure anyway. Instead EA just end up aping Call of Duty in order to try and win over their audience, which they seem to keep failing at. These developers can clearly dominate in their fields of work but they’re tunnel-visioning so hard that they forget that they’ve still made a metric fuckton anyway. There’s nothing wrong with 2nd place is what I’m saying and there’s also nothing wrong with not releasing a game every fucking year, yeah I’m looking at you Assassin’s Creed, I love you but slow the hell down, you make tons of money with what you have maybe you should take the time to enjoy it? You know make some use of that company yacht you undoubtedly have, maybe take it for a sail and unwind?

See, this is why I love the damn good guy. The damn good guy gets their budget and knows exactly what to do with it, the damn good guy thought process I imagine would be something akin to this:

 

“Ok, I’ve been given $25,000,000 to make a piece of entertainment”

“My piece of entertainment will be about this”

“I will spend the money accordingly in all the necessary areas in order to make this piece of entertainment as appealing to its target audience as possible”

“The product has been released, sales figures are strong and we’ve made the budget back plus a little extra, even the reviews are positive I’m going to spend some time with my kids as I’ve been coming home late recently” 

The damn good guy thought process probably does not resemble,

“OHDEARGOD, WE’VE BEEN GIVEN $70,000,000 TO MAKE A PIECE OF ENTERTAINMENT, WE MUST BE BETTER THEN EVERYONE ELSE IN ORDER TO BECOME ANY KIND OF SUCCESS”

“But sir we’re making a ton of money anyway…”


“DAMMIT HENDERSON NOBODY WANTS TO HEAR YOUR INSANE RAMBLINGS ABOUT THIS MYTHICAL MONEY NONSENSE, WE MUST BEAT THE COMPETITION OR BE BRANDED AS FAILURES AND BE CAST OUT
FOR ALL ETERNITY BY THE HUMAN RACE”

“Sir we’ve been getting ratings up in the 90% range…”

“WE NEED TO TRY AGAIN AT BEATING THEM, WE’VE ONLY GOT A FEW MINUTES”


At this point Henderson has defected to a Studio that isn’t staffed by impatient tunnel-visioning weirdos who scream a lot.

This is why we need to support the damn good guy, the damn good guy takes their time, evaluates their options and sets themselves a reasonable goal and when all is said and done, the result is damn good. The result is

  • Batman: Mask of the Phantasm
  • Solomon Kane
  • Dishonoured
  • Darkman
  • Hellboy
  • Dredd
  • The A-Team (2010)
  • The Grey,

 

Do you see what I’m driving at? Not to say that giant bits of game changing innovation are a bad thing, they can just get out of hand fast and end up bloated, fat and always hungry for more.

Bottom line, support the Damn Good Guy. Because he’s a damn good guy.

 


October 22nd, 2015 by
Posted in Gaming, General, Multiplatform, Nintendo, PC, Playstation, Xbox | No Comments »

#EGX2015 Developer Session: Hitman and IO Interactive

IO Interactive show us the latest installment of their hit assassination’em up, Hitman!

 

Hitman 2015 pack-large

 

The developer session kicked off showing us some pretty standard gameplay for a Hitman game, however there are options, lots and lots of options. It seems that as per the words of Travis and Sven, the two employees of IO Interactive who took us all through the Showstopper Level of Hitman,

 

“You will experience a rich and detailed sandbox, every person has a name”

 

It certainly looks like they’re correct at least on the rich sandbox part of that statement, the level is very densely populated, the crowds move, mill and mingle around as one would expect a large crowd of posh twats to and the level itself is pretty bloody expansive, including a large manor house with two floors, large garden grounds, numerous balconies (with vantage points of course) and plenty of staff members and civilians with nicely tailored clothes to steal.

 

hitman-2015_002

 

Keeping with the whole options angle I mentioned earlier it doesn’t stop there. We’ve been given numerous types of poison, the ability to have weapons and equipment dropped into the level before the player begins and even ways to smuggle weapons and equipment past security checkpoints. Which is something I look forward to utilising, even Metal Gear Solid doesn’t have a feature like that and that’s pretty much the franchise that wrote the book on stealth. We’ll undoubtedly have the usual staples of the series however, I’d hate to see 47 without his Silverballers and Garrotte wire.

 

Hitman_06-17-15

 

But there is a ton to see and do in this level, it isn’t just kill one target, in this Showstopper level we have two. One is the man behind the fashion show and the other is his accomplice who is holding a secret auction to sell off “deadly secrets” to some very unscrupulous people and of course all these options can come into play. Maybe you’ll drop one of your Silverballers that’ll get picked up by a security guard, taken past a checkpoint which you will then bypass and retrieve your gun afterwards which you will then utilise in a trigger pulling fashion to silently kill someone…maybe. There’s even more than one escape option, a chopper or a speedboat though you will have to find the keys. You may decide to get a Sniper Rifle smuggled in, camp out on a vantage point and shoot your way out afterwards or my personal favourite, attempt to bypass everything in a disguise and get discovered almost instantly. Almost mind you.

 

square-eidos-2015-hitman-stare

 

So allow me to summarise. Options. You need to take out the target, pick a path and get to it.

 

You can watch the full developer session below, Enjoy!

 

 

 


September 28th, 2015 by
Posted in Gaming, General, Multiplatform, PC, Playstation, Xbox | No Comments »

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