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We’re always being told that piracy is killing the media we view, from television to films to video games. Now it seems that one piracy group has decided to call the video game industry’s bluff on that.
Chinese group 3DM were in the news last month talking about how it’s getting harder to crack video game anti-piracy software and have pledged that for a year they will not crack any single-player game starting February 8th, just to see what sort of an effect it has on legitimate sales of the game. Instead they will focus their efforts on localising games for their local market.
“We just had an internal meeting. Starting at the Chinese New Year, 3DM will not crack any single-player games. We’ll take a look at the situation in a year’s time to see if genuine sales have grown.” a representative of the group said on the group’s blog on TorrentFreak.
Piracy debates have raged for years, and just gotten worse since the advent of the Internet and its growth. There’s certainly been arguments on both sides of the debate so it will be interesting to see if this does have any effect on sales.
Mark February 8th 2017 down in your calendars, that’s about when you can expect to see 3DM’s results made public.
The Legend of Zelda: Twilight Princess HD Launches with a Wolf Link amiibo
REDMOND, Wash., Jan. 21, 2016 – The Nintendo games launching in the first part of the year are going to include some fun amiibo functionality. Games like The Legend of Zelda: Twilight Princess HD for the Wii U console and Mario & Sonic at the Rio 2016 Olympic Games™ for the Nintendo 3DS family of systems, both launching in March, use a wide variety of different compatible amiibo figures. Some new amiibo figures will also launch in March, including the legendary Wolf Link amiibo that is included in every physical version of The Legend of Zelda: Twilight Princess HD, as well as three new figures in the Animal Crossing amiibo series, featuring fan-favorite characters like Timmy & Tommy, Kapp’n and Rover. The previously announced Ryu, Roy and R.O.B. (Famicom Colors) amiibo figures will also launch in March.
“New amiibo figures and functionality will keep surprising fans in 2016,” said Scott Moffitt, Nintendo of America’s Executive Vice President of Sales & Marketing. “All the upcoming amiibo prove that the must-have figures are continuing to evolve in unexpected and fun ways.”
When the physical version of The Legend of Zelda: Twilight Princess HD launches on March 4 at a suggested retail price of $59.99, it will include a beautiful Wolf Link amiibo figure based on the same character from the classic game. Purchasing The Legend of Zelda: Twilight Princess HD and Wolf Link amiibo bundle will currently be the only way to get this amiibo figure. When tapped to the Wii U GamePad controller, this legendary lupine opens the Cave of Shadows, a challenging new bonus dungeon in the game. After completing the Cave of Shadows, players can save their remaining hearts to the Wolf Link amiibo, and then use those hearts inside the Cave of Shadows to replenish life energy. After conquering the cave, players can save a record of their remaining hearts to the Wolf Link amiibo and attempt to beat their score at any time. Some of the data stored on the Wolf Link amiibo figure can also be used with The Legend of Zelda game for Wii U, which launches this year. More details about this functionality will be revealed in the future.
In addition to the Wolf Link amiibo, other amiibo figures in the Super Smash Bros. series like Link, Toon Link, Zelda, Sheik and Ganondorf will work with The Legend of Zelda: Twilight Princess HD. By tapping the Link or Toon Link amiibo, players can replenish their arrows. Tapping Zelda or Sheik will refill the player’s hearts, while, in a devious twist, tapping the Ganondorf figure will actually make Link take double the damage!
On March 18, new amiibo figures in the Animal Crossing series will launch in stores, including characters like Timmy & Tommy, Kapp’n and Rover. Digby will also be made available as a stand-alone amiibo. The next series of Animal Crossing amiibo cards also launches in March, bringing the grand total of available amiibo cards to be used in games like Animal Crossing: amiibo Festival for Wii U and Animal Crossing: Happy Home Designer for Nintendo 3DS to a whopping 300. Let the collecting begin!
Fans who are ready to compete in Rio de Janeiro with Mario, Sonic and the gang in Mario & Sonic at the Rio 2016 Olympic Games will also have to warm up their amiibo-tapping fingers. When the action-filled game launches for Nintendo 3DS on March 18 at a suggested retail price of $39.99, both Mario and Sonic amiibo figures will be compatible*. By tapping the Mario or Sonic amiibo figures to the New Nintendo 3DS system (or on a Nintendo 3DS, Nintendo 3DS XL or Nintendo 2DS system using the NFC Reader/Writer accessory), players can boost Mario and Sonic’s outfits with that character’s power for the day.
To celebrate the 20th anniversary of Pokémon, some of the Pokémon amiibo will be made available again at select retailers. Fans should be on the lookout for Charizard, Jigglypuff, Greninja and Lucario to once again return to shelves right next to Pikachu.
Finally, Star Fox Zero delivers a new beginning for the classic shooter series. With a unique control scheme that uses both the TV screen and the screen on the GamePad, players pilot multiple vehicles through intergalactic levels with Fox and his classic crew. The game launches exclusively for Wii U on April 22 and will feature amiibo compatibility. More details will be revealed at a later time.
Every Pokémon Trainer worth their salt knows that with every new generation of Pokémon that launches, the officially announced Pokédex is never all the Pokémon out there to be discovered. Certain legendary Pokémon are always hidden from public eyes, waiting to be revealed by Nintendo later in the Generation’s lifetime to tease us and get us hyped for a potential exclusive giveaway in the future – and the current Generation VI is no exception. We’ve had Diancie and Hoopa; but today, The Pokémon company has revealed the latest “new” Pokémon for Gen VI; and there’s a very good reason to be interested.
Officially revealed in the January 2016 issue of CoroCoro magazine; and today announced worldwide by Nintendo in the form of a Youtube video on The Pokémon Company’s official channel, the third – and final – hidden Pokémon for Generation VI has been named as Volcanion (in Japanese: ボルケニオン Borukenion or Volcanion). Known as the “Steam Pokémon”, Volcanion is the series’ first dual-type Fire and Water Pokémon, with power to “blow away mountains” according to fan analysis of in-game Pokédex data.
Little else is known about this new Pokémon, but Nintendo have hyped that more information will be revealed “soon”. For now, just take a look at the official Youtube reveal:
One would be forgiven for assuming that Image & Form would capitalize on the success of Steamworld Dig by pushing out a by the numbers sequel. And in fairness to Dig, that wouldn’t have been a bad thing. It’s a great game. However, the canny geniuses over at Image & Form have decided to keep their universe in place and scrap pretty much everything else from the first game. Where as Dig was a sidescrolling exploration and mining game that took place on a 2d plane, Heist is a 2d, sidescrolling turnbased tactical RPG. Taking inspiration from XCOM, Fire Emblem and then throwing a wicked twist into it with slick controls, simplified but by no means simple mechanics, customizable difficulty and Image & Forms by now trademark top notch visual design and humor, this is a game you should grab as soon as possible.
You take control of Piper, captain of a smuggling ship. Shes joined by her pilot Wonky and Seabrass, her shotgun toting sidekick. Other party members can, of course be recruited but I’ll touch on that in a moment. At the beginning of the game, a charming, genuinely funny and well voice acted movie plays out in 1930’s British Public Service Announcement style. Think Fallout here, complete with cheesy voiceover, period perfect music and grainy almost sepia toned imagery. It describes the Scrappers who are moving into moving in on the territory where Piper operates, as well as the Royals army and even hints at some fiendish alien threats. You are then dumped straight into a rescue mission and it’s away you go into the games roughly 12 hour campaign. Oh, by the way, everyone is a robot. And speaks in gibberish. It’s stylish and adorable.
Gameplay is simple, intuitive and fun, but hides plenty of depth. Gone are fiddly AP points. Instead, Steamworld heist has a simple color-coding. You know how far you can move when you stop being able to move your cursor. Run to far, and you can only regain your breath after the sprint. Juggle your movement right and you can move to cover and fire. or fire and move to cover. Or throw a grenade, punch someone with a spiked set of brass knuckles, use a repair kit….theres a lot of diveristy here. Thankfully, Image & Form have made some very smart design decisions. Your menu of combat choices never feels overwhelming. Instead, it feels precisely metered and finely tuned, gradually ramping up the options available to you to keep combat fresh without drowning the player in buttons and icons. As characters level up, they gain access to new abilities that further tweak combat. Seabrass for example gains the ability to deal massive damage to an enemy after he’s already been damaged. Sally on the otherhand gains an ability that allows her to fire an extra shot after she kills an enemy. This allows you to effectively use Seabrass and Sally as a one two sucker punch to devastate enemies.
The environment also plays a big part in Heist’s gameplay. Certain floors can be shot through, most cover is destructible, explosive barrels litter the decks and you have to keep an eye out for turrets and reinforcements that can be deployed after a certain number of turns. This gives the game a way to ramp up the difficulty throughout a level without feeling cheap. And then there are the ricochets. Most weapons can be angled to bounce around a simply ludicrous number of times. This can allow you to pull of insane trick shots to nail that enemy crouching behind a barrel. Some scoped weapons include a laser sight to aid in this process, and thats when you notice that you also have to allow for the breathing of your robotic party members. The enemies themselves take great advantage of this mechanic as well, especially one particularly epic boss.
One of the only nitpicks I have with the otherwise excellent combat has to do with screenspace. Sometimes it can be hard to see enemies, forcing you to use the 3DS’s analog stick to move the camera over, potentially taking your character and their weapon out of the frame. This is a complaint I imagine will be largely addressed on larger screens, but is something to bear in mind on the handheld. I rarely found it to be to much of a problem though.
I’ve mentioned smart design a few times, and it doesn’t end at combat. Image & Form have wisely allowed players to customize the difficulty of the game before each mission. Since the higher difficulty levels can punish failure by relieving you of a portion of your total supply of water, the game’s currency, while lower ones do not, this becomes a great way to get past a tough spot and make some progress. Inventory systems are streamlined and easy to manage and even shopping is a pleasure thanks to the cast of characters that pack the bars dotted around the game’s map. These bars also contain recruitable party members. New members can be recruited once you have enough reputation, represented by stars. There are three stars available in each mission, awarded for clearing the objectives, not having party members die and picking up the Epic Swag in each level. Epic Swag is usually a cool new gun or piece of equipment and is worth grabbing on it’s own, even without the incentive of that extra star. Reputation also grants access to new areas of the map as well as a few difficult missions. Its a nice way to gate progress without being to unfair and the flow it establishes soon becomes familiar.
I haven’t touched much on sound and graphics and both are fantastic. Colors pop, character and ship designs are charming reflecting the combined Steampunk and Wild West sensibilities of the Steamworld universe. The music is good in levels, but the bar music really stands out and I found myself listening to it while writing this review. Your party members and enemies speak in an amusing gibberish, clanks and ricocheting shots are all great. The 3d effect on the 3ds is also rather striking, adding a bit of pop and clarity to the game without being distracting. In short, the presentation of the game is everything I’ve come to expect from Image & Form.
Finally, a few little notes on the game. There is a New Game+ mode which doesn’t do anything overly dramatic, but is a nice edition. And then there are the hats. Many enemies wear hats that you can shoot of of their heads with well placed shots. They don’t actually do anything aside from giving you an extra customization option for your party members. And there are 100 of them. In addition, there were a a few times where I didn’t feel totally connected to the story or world. its not that they aren’t good, its just that the larger galaxy narrative didn’t pull me in like the smaller drama of Steamworld Dig did.
All that being said, Steamworld Heist is a fantastic game. Polished, funny and combining the systems and ideas of great tactics RPGs like XCOM and Fire Emblem (and others) into a package that has it’s own twists and amazing editions, I can safely recommend picking this one up on your console of choice.
Score: 9/10
Available On: 3DS, *PC/Max/Linux, *PS4, *Wii U, *Xbox One, *Vita
Due to Image & Form’s small size, Steamworld Heist’s launch will be staggered to ensure they can maintain consistent quality. As of time of writing, not all dates are finalized. Updates to follow.
Whatever happened to the damn good guy? I liked the damn good guy, the damn good guy was a…Damn. Good. Guy.
You’re probably wondering what I mean by “the damn good guy”. What I mean is pieces of entertainment that aren’t huge, massive, world changing, innovative behemoths that somehow seem to fail living up to the expectations of the creator. The damn good guy refers to pieces of media that are just enjoyable because they’re well put together, well written and don’t try to cast a net so wide and cast that they can’t possibly hope to be considered a success.
Example, Tomb Raider 2013. That was a good game, really good in fact. Solid gameplay/mechanics, great voice acting, very good atmosphere and was a nice long length. Square Enix however deemed the game a failure despite it selling a whopping 3.4 million units worldwide. Seriously Square? How big were your expectations of the game that you needed to re-release it for Playstation 4 and Xbox One just to beef up the sales? How much was the budget for this endeavour?
According to an article from Eurogamer.net the budget for Tomb Raider was $60 Million…HO-LY FUCK!!
I think we can all agree that’s pretty tall order to fill, a really tall order to fill. And there’s my point, set the bar too high and the chances of you hauling your arse over it decreases, don’t get me wrong I really enjoyed Tom Raider, but to have it deemed a failure due to unreasonable expectations just seems rude (for the lack of a better word), I’m no game designer but even I can see effort when it’s right in front of me.
Square sadly seemed to act like EA is constantly acting with their Battlefield franchise which ends up with a game that makes a huge amount of money and sells an insane amount of copies but is deems a failure anyway. Instead EA just end up aping Call of Duty in order to try and win over their audience, which they seem to keep failing at. These developers can clearly dominate in their fields of work but they’re tunnel-visioning so hard that they forget that they’ve still made a metric fuckton anyway. There’s nothing wrong with 2nd place is what I’m saying and there’s also nothing wrong with not releasing a game every fucking year, yeah I’m looking at you Assassin’s Creed, I love you but slow the hell down, you make tons of money with what you have maybe you should take the time to enjoy it? You know make some use of that company yacht you undoubtedly have, maybe take it for a sail and unwind?
See, this is why I love the damn good guy. The damn good guy gets their budget and knows exactly what to do with it, the damn good guy thought process I imagine would be something akin to this:
“Ok, I’ve been given $25,000,000 to make a piece of entertainment”
“My piece of entertainment will be about this”
“I will spend the money accordingly in all the necessary areas in order to make this piece of entertainment as appealing to its target audience as possible”
“The product has been released, sales figures are strong and we’ve made the budget back plus a little extra, even the reviews are positive I’m going to spend some time with my kids as I’ve been coming home late recently”
The damn good guy thought process probably does not resemble,
“OHDEARGOD, WE’VE BEEN GIVEN $70,000,000 TO MAKE A PIECE OF ENTERTAINMENT, WE MUST BE BETTER THEN EVERYONE ELSE IN ORDER TO BECOME ANY KIND OF SUCCESS”
“But sir we’re making a ton of money anyway…”
“DAMMIT HENDERSON NOBODY WANTS TO HEAR YOUR INSANE RAMBLINGS ABOUT THIS MYTHICAL MONEY NONSENSE, WE MUST BEAT THE COMPETITION OR BE BRANDED AS FAILURES AND BE CAST OUT FOR ALL ETERNITY BY THE HUMAN RACE”
“Sir we’ve been getting ratings up in the 90% range…”
“WE NEED TO TRY AGAIN AT BEATING THEM, WE’VE ONLY GOT A FEW MINUTES”
At this point Henderson has defected to a Studio that isn’t staffed by impatient tunnel-visioning weirdos who scream a lot.
This is why we need to support the damn good guy, the damn good guy takes their time, evaluates their options and sets themselves a reasonable goal and when all is said and done, the result is damn good. The result is
Batman: Mask of the Phantasm
Solomon Kane
Dishonoured
Darkman
Hellboy
Dredd
The A-Team (2010)
The Grey,
Do you see what I’m driving at? Not to say that giant bits of game changing innovation are a bad thing, they can just get out of hand fast and end up bloated, fat and always hungry for more.
Bottom line, support the Damn Good Guy. Because he’s a damn good guy.