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Many hardcore players of Nintendo’s long-running, franchise-merging beat-em-up, Super Smash Bros, will attest that the only way to properly play the games is with a proper, chunky controller with plenty of buttons to enable the widest range of moves and tactics. It’s no surprise really: having started on the N64 and then moved on to the GameCube for the subsequent sequel, Melee – both consoles whose controllers could be described as chunky and button filled – Smash Bros. was a game that took advantage of every single button to provide plenty of attacks, taunt options, grabs and – for the wusses – defensive moves. That Nintendo had to simply every character’s movesets for the Wii follow-up, Brawl, due to the Wii Remote having just four buttons and a D-Pad was seen as sacrilege to many fans of the previous two titles, who felt reducing the immediately available attacks and using two-button combinations for most moves just didn’t offer the level of control they were used to.
Luckily, the Wii offered something that catered to those fans: Gamecube backwards-compatibility. Realising that there would be those craving the greater control of the previous games, Nintendo allowed people who had plugged Gamecube controllers into the Wii to use them as controllers for Super Smash Bros. Brawl, letting them play the new game with their old, familiar controllers even though they’d still be subject to the simplified move sets. That players familiar with the previous generation could fight again using the ergonomic, full-featured controllers they’d gotten accustomed to was a godsend; and so, when the Wii U removed Gamecube compatibility and the Gamecube ports, many weeped that they’d not get the same option in the next Super Smash Bros. title.
That’s right! Nintendo UK and Nintendo of Europe took to Twitter today to announce that Gamecube Controller support will be hitting the Wii U; and will feature in the next Smash Bros. title! From the picture posted, it appears the support will be added via a new accessory which will plug in to the Wii U via USB and offer the standard four Gamecube controller ports like on the original ‘Cube and the Wii. Given the nature of the accessory, it seems unlikely this will be used ONLY for Smash Bros. – many Wii games and WiiWare / Wii Virtual Console titles supported the Gamecube and the Wii U is backwards-compatible with those, so we may see Gamecube controls returned to those games; but what’s stopping Nintendo also baking Gamecube controller support back into the Wii U Virtual Console or even into future Wii U titles? The prospect is tantalising.
Interestingly, the picture appears to show the Wii U with both front USB ports in use, though the connectors are different colours. This begs the question as to whether the Gamecube add-on will require one or two USB ports to use. What’s more, the plugged-in Gamecube controller in the picture features a Smash Ball decal – just a decorative touch, or will whole new, special-edition Gamecube controllers hit the stores once again? There’s a lot of questions still to be answered; but one thing’s for sure. Those of you who’ve kept hold of your Gamecube controllers for the last couple of years or more, now have even more reason to feel smug.
Gg Nintendo. Now people can’t tell me I’m crazy for keeping four new gcn controllers all these years!
A multi-layered series that looks back to the formative years of Ryu and Ken as they live a traditional warrior’s life in secluded Japan. The boys are, unknowingly, the last practitioners of the ancient fighting style known as “Ansatsuken” (Assassin’s Fist). The series follows them as they learn about the mysterious past of their master, Goken, and the tragic, dark legacy of the Ansatsuken style. Can their destiny be changed, or will history repeat itself?
Well, time for our first on demand/youtube review and what a doozey of a review aswell…
Season 1 of Street Fighter: Assassin’s Fist, the follow on to the Youtube short from 2010, Streetfighter: Legacy, which showed a night time fight between Ryu and Ken and got the whole of Street Fighter fandom around the world salivating for a real live action Street Fighter spectacle (especially after the travesty that was Street Fighter: The Legend of Chun-Li)
This is very much a prequel to the First Street Fighter: World Warriors game/story and the years of Ryu (Mike Moh) and Ken Master (Christian Howard) training, aswell as the young life and training of their Sensei Goken (Akira Koieyama) and his brother Goki (Gaku Space), and his betrayal of Gotetsu (Togo Igawa) to become Akuma (Joey Ansah), the Demon of the No Hado!
The first thing that strikes straight away is the choreography of the training and fight scenes. The training is utterly wonderful to watch and the fight scenes, especially the CGI added for the ingame moves, like the Hadouken and ShoRyuKen look cool.
Filmed in Sofia, Bulgaria, the locations are stunning too, the perfect backdrop for the training of two young world warriors into the video game characters we’ve been knocking heads with for nearly 30 years now
What I WASN’T expecting, yet supremely surprised about was the introduction of Ken’s father (Mark Killeen) in Episode 4: A Rough Night, a boxer, who spends a day training with Ryu and Ken and showing them a few of his moves. What really stood out most in this episode was the bond and training these actors and fighters have, the moves and dialect is fluid and warm and the fighting/training is quick and beautiful to watch aswell.
But they also get a taste of street fighting at a local bar against some American GI’s (and leave them in a mess of course) in this episode, of course we see Ken in full flow offering large bets, while Ryu looks out of his depth and uncomfortable being thrown into the ring. Everything we know about these characters is there and real.
The real stand out throughout the series though is Goken, more than just their teacher, he’s a father figure and one that is respected and loved by both teenagers, and the flashbacks to his own training and trials with his brother Goki under the training of Gotetsu is part of the Street Fighter legacy that hasn’t been deeply looked into before now and it was good to get to know.
Goki’s transformation into Akuma is good to watch aswell, almost a rocky level montage of his body falling apart under the power of the No Hado and his transformation into the demon Akuma is great to watch.
The one thing that I don’t get with this series is why its even a series. All 12 episodes were released right away and at 9/10 minutes an episode, I have to ask why… If this was released on DVD/BluRay as a feature length episode, like , Then I would buy it in a heartbeat.
Here’s hoping Machinima see sense to release it as a movie.
Now, to get back into the dojo myself, this gave me a definite recharge to my No Hado!
We’ve known about it since February, but finally, D-day (Deactivation Day) has arrived for online services on Wii and DS games. At some point in the next 24 hours, Nintendo is turning off the Nintendo Wi-Fi Connection Service as used for Wii and DS games. This means you’ll no longer be able to use the WiFi on Wii and DS to play those games online, download new content, or access leaderboards.
That means no more Mario Kart DS races; no more Professor Layton downloadable puzzles; no more online Multiplayer in Super Smash Bros. Brawl or the original Monster Hunter 3. And while it was originally suggested that DSi-enhanced games would not be affected, this seems to have been wishful thinking, as even Pokémon Black and Pokémon White and their sequels (along with the other DS-era Pokémon Titles) are being disconnected (Nintendo UK’s page about it only lists games with Downloadable Content as being discontinued; the American site is a little more comprehensive, although some titles have different names between regions).
While the games will no longer be playable online or be able to receive downloadable content, local Wireless is unaffected – so you can still wirelessly race, battle, puzzle against or otherwise play with your mates within a ten-metre range; and use Download Play if your game offers it. The games will also continue to have all their offline play features. Meanwhile, Pokémon fans worried their Pokémon collections from Generations 4 or 5 are permanently locked to stay in that generation need not worry – using a 3DS, it’s still Possible to move Pokémon from some DS Pokémon Titles to the Pokémon Bank and then to Pokémon X and Y, thanks to the Poké Transfer app for 3DS which remains functional.
Online services that do not use Nintendo WFC, such as Netflix and Youtube apps, also remain functional on their respective devices (for as long as the companies behind those apps continue to support the Wii or DS, anyway); and Internet Browsing is still also possible. Meanwhile the Wii Shop Channel is also remaining up and running for the moment, so WiiWare and Virtual Console games can still be downloaded, gifted and so on. Even so, it’s clear where the real focus of online for Nintendo is now – Wii U, 3DS, and the Nintendo Network, all of which will continue their normal lives long after their predecessors are cut off later today.
In 2004, we had Pokémon FireRed and LeafGreen, remakes of the original Pokémon titles Red and Green. Then in 2010 (2009 for Japan) followed Pokémon HeartGold and SoulSilver, remakes of the original Gold and Silver. While both had their own reasons for existing – FireRed and LeafGreen were to introduce Kanto Pokémon into Gen III games after all the previous games were rendered incompatible with the GBA due to hardware changes; while HeartGold and SoulSilver did the same for Gen IV due to the removal of the GBA slot for the DSi and 3DS, though fan demand was also obviously a factor – to many people’s eyes, a trend was emerging; and barely a few months into the release of HeartGold and SoulSilver, many people were speculating whether Nintendo would reboot the next games in the timeline – Ruby and Sapphire – with a DS or 3DS remake.
The logic was sound – with both Johto and Kanto getting their appearance updated to modern standards, Hoenn was now the only region NOT to have its own redesign. Many speculated we’d hear news of such a remake some time after Black and White – following the “two generations later” trend of the previous games – but instead, after two Black and White sequels, Generation V ended with not a whisper. Then came X and Y and the start of Generation VI; and suddenly people noticed teasers in the game that reignited the belief. 14 berries only obtainable from other regions? A backpacker who talked about a region that isn’t any of the known ones (even though this included Hoenn)?
It all added up to something; and now finally, Nintendo has delivered. Strangely timed to coincide with their annual earnings call and pre-dating E3 (itself subject to many speculations of its own) by many weeks, Nintendo this week revealed it is to launch two new Pokémon Titles, Pokémon Omega Ruby and Alpha Sapphire, worldwide this year.
At first, all we had to go on was the names of the games and some tentative box art, revealed in a short trailer; nothing of the game itself was shown. However, as of today, that’s changed. The first trailer showing actual footage from the game was posted on Pokémon’s official Youtube channel this morning. Strangely silent apart from dubbed-over sound effects which the trailer makes clear aren’t from the game, the Trailer appears to show Groudon and Kyogre activating their respective abilities – though whether these are cutscenes, or actual in-battle animations is unclear.
The trailer’s subtext also confirms that these titles will be 2D with “some areas in 3D”; this combined with the visual style of Groudon and Kyogre shown seems to suggest these games are built upon the same visual engine as X & Y.
While the new Trailer answers a few questions about the game so far, much else remains to be seen. First of all, is it ACTUALLY Hoenn? Many assume so, but the first Trailer talked about “a whole new World”; and what about that Backpacker saying he didn’t come from Hoenn? Plus, we still haven’t seen any game play. E3, anyone? Let’s just say, the next few months just got very interesting…
Nintendo are always a wild card when it comes to making appearances at E3. Most years, the company does not make a physical presence, instead releasing a special “Nintendo Direct” video detailing their plans for the year, which is broadcast during their segment of the show. This, they say, is a cost-cutting measure; as why come to the show to show off anything if you have nothing physical to talk about and a pre-recorded segment can do the exact same job? Therefore, usually when the company makes a physical appearance, chances are they have something big coming out for which only a physical demonstration can do proper justice.
A rumour earlier this month suggested that once again, Nintendo would forego a physical presence this year and rely on a Nintendo Direct instead. But earlier this week, a new rumour called that into question, when various sources each made similar claims that Nintendo was working on a new Hardware project and was considering a physical E3 appearance to show it off.
Though the company revealed in its most recent financial briefing that they were currently working on new Hardware, Chief excutive Satoru Iwata clarified this would be for a new ‘Quality of Life’ platform, seemingly implying they were not working on a new console or handheld successor to the existing Wii U or 3DS. He additionally stated Nintendo would reveal the system before the end of the current financial year – which opens a window between now and March 2015. However, little of this device is known.
While many gaming journalists originally ignored the new E3 Hardware Reveal rumour, some flipped on this position when the widely respected media outlet VideoGamer claimed it had heard from a third-party source that the speculation was true. VideoGamer linked the rumour to previous speculation about Nintendo planning a new hardware line, “Nintendo Fusion” – which we ourselves reported on several months ago – stating that similar technical specifications were once again quoted.
However, it now appears the original rumour was correct; as despite the above evidence suggesting Nintendo COULD have hardware to show off this year and the repeated rumours of E3 reveal plans, representatives from Nintendo contacted various members of the gaming press to state that there were no plans to make any such reveal in E3 – stating that they neither planned to reveal any new Hardware, nor any re-iteration of any existing platform. Nintendo have confirmed there is to be no physical presence at E3 at all, with the platform holder again hold a special Nintendo Direct on Tuesday, June 10 to share “further detail on the gaming experiences on the way for Nintendo platforms in 2014 and beyond”.
While we may now know Nintendo is not planning to be at E3 and will do a Nintendo Direct for it once again, the rumours remain interesting. Is Nintendo’s own admission of a planned hardware reveal next year actually a gaming device, or something health-related but nothing to do with gaming? Do the leaked Tech Specs mean anything at all, or are they a figment of someone’s imagination? Stay tuned to Sanitarium.FM and hear the latest as it’s discovered!