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#BlizzCon2015: World of Warcraft Itemization and Transmog 2.0 info!

Matt Doss, Lead Game Designer, took us into all the crazy things we have to look forward to with Items and Transmog including a complete revamp of how Transmog works and your past work on characters will be rewarded even if you didn’t still have the items when Transmog became a thing.

 

LEGION world drop info

 

LEGION Legendary info

 

Legendary World drops
– From anywhere
– – Power remains relevant throughout the expansion
– – Unique effects
– – Will be a lot of them for all various kinds of classes/specs
– – Not fully random drops
– Every item can be scaled up to the level of the best items in the game
– Duplicate personal loot will be trade-able

 

LEGION Transmog info

 

Transmog
– Help clean up bank and inventory
– Expand customization
– Collection!
– – As soon as an item is bound the appearance is unlocked in your wardrobe
– – Don’t have to keep the item
– Account Wide
– Can see what skins you don’t have yet
– Added outfits
– Can link outfits to other players
– When you log in every bound item in bank, bags, void storage will be added
– Will unlock every item from quests even items not chosen
– Can save different outfits per spec
– Can hide slots per outfit, including hiding shoulders
– Can hide shoulders
– Can transmog weapon enchants, tabards, and shirts

 

LEGION Transmog UI

 

LEGION Transmog tabards

 

LEGION Transmog shirts

 

LEGION Transmog Weapons Enchant

 

Let us know what you think about the changes in the comments below!


November 8th, 2015 by Lonesamurai
Posted in Gaming, General, Massive Multiplayer Online, PC, Technology | No Comments »

#BlizzCon2015: World of Warcraft Q&A round up

Every year Blizzard fields questions from BlizzCon attendees and the results are all over the place. Here is this year’s liveblog of the Q&A.

 

WoW Legion

 

The Q&A kicked off with our favourite red shirt this year, cos the team love his lore questions so much, they let him go first…

 

My question is about Alleria. Her group never got to see that the Orcs weren’t as evil as everyone thought, does that mean they will be part of the factions conflict?
No. But when we finally discover them in Legion, the way you view WoW will change. Nothing to do with that, but amazing stuff is in store.

 

Is there any hope of sub races, such as Taunka or Dark Iron Dwarves being playable in the future?
There were tens of thousands of votes for this one, I’ll take it. So our mission is to sell the class and the race–the fantasy. So the easy answer is yes, we’d love to do it. But the more difficult answer is how will we do it? We’ll be working on it.

 

Warcraft has always been about community. Can we have affiliated guilds with a cross guild chat?
Something along those lines we’d like to do, Warlords and group finder shaped the social situation. It’s not something for Legion at launch, but it’s something to work from.

 

Flight in Legion?
It will be unlocked in later patches.

 

What will you be doing with Bolvar?
Absolutely beyond this expansion, he’s going to be there. For now, there will be a cameo.

 

Will there be more cosmetic class quests, such as green fire?
Yes, no, maybe. So we definitely have a wider array of class quests because of artifacts–there are different quests for each artifact. We’re definitely interested in class content, it’s the focus point of this expansion, but it may not be stuff specifically like the green fire.

 

About the shared tap system. Will it be implemented for old world rares and bosses?
We’re looking to take it a step forward beyond that. In Legion, we want to change how tapping works period. Rather than when one person is hit, what if it allows four to five people to have it tapped at the same time. So that way when you see someone, you don’t grumble and avoid them but you also don’t feel obliged to group with them to make the quest faster. You just organically cooperate.

 

Will you try to release one expansion a year…or one every two years?
Faster launch is still the goal, we don’t know if we’ll get to one a year. Our overriding commitment is to quality. That being said, we’ve expanded the team and we’re trying to get more done to entertain more effectively than before.

 

Is Sargeras’ tomb where gods remain or just a monument?
Great question, at the moment it’s just a monument.

 

Guild housing or guild quests?
We call raid bosses guild quests (laughter). Obviously guilds are near and dear to our hearts, they’re important to the social structure; ultimately they’re a social structure more than anything else. We’d like to give people the ability to be in multiple guilds at some point.

 

Will there be a new battleground in Legion?
No, we’re focusing on revamping the honor system and improving PvP.

 

Will you update Exodar or other areas for Legion?
No, probably not.

 

What protects Dalaran from being invaded or destroyed?
The Dalaran we see will be upgraded intensely. You’ll find the secrets of Dalaran and learn exactly what protects it. Hint: it’s big.

 

Do you have any plan to address stories that are about Cataclysm? We’ve had five years…
Yeah, yeah. I’ll say sure, but we want to. We’ll get around to it.

 

Won’t people running challenge modes only take players with optimal keystones?
No, all keystones will bring people to a random dungeon and keep the same effects. It’s like Hearthstone Tavern Brawls.

 

Will you improve the bank and storage?
We’re adding new systems like transmog to make the bank less messy.

 

Is Titan’s Grip for fury warriors dead?
No. The artifact is just too small, we’re planning on making it bigger. It’s alive and well. Holding two two handers is a distinctive thing for warriors.

 

Can we get a clear lore answer: was the patch 6.2 Archimonde the same Archimonde in WarCraft 3?
I’ll tell you what… we got an expansion called Legion that will answer the questions. The Archimonde thing: yes, maybe. But the expansion will absolutely get into the multi-legion vs single legion thing. And it probably has something to do with Alleria. No it doesn’t. (laughs)

 

Can we have more character slots per server?
We’re giving you one more in Legion. No more than that.

 

Will Legion have new scenarios?
Scenarios as they existed in MoP will not exist, but we’ve taken what we learned from scenarios and made them into the game. For example, the Broken Shore 40 person experience is a seamless scenario.

 

What if you order a physical CE, how will you get early access?
You can call customer support, they’ll swap out keys.

 

What about multiple specs and artifacts?
We don’t want the stumbling block to playing multiple specs to make you feel like you have to grind multiple weapons and spend more time. In fact, it should be a reward–we’ll have a lot of catch up mechanisms to let your second and third weapon catch up to your main quickly. The one area there will be a differentiation will be in relics.

 

Can we please have three specs?
Um, sure. We’ll do it. If you’re a druid, we’ll let you have four.

 

Why are you removing multistrike but not versatility?
Multistrike is just another form of crit, it just didn’t work well for class fantasies. We kept having to adjust specs and classes to make it work. But with versatility, it doesn’t have that problem; it also has a defensive component. We like that PvPers and tanks like it.

 

Will there be more catch-ups for alts, like speeding up rep grinds?
Sure. We look at alts a lot, but in Warlords we had catch up mechanics which helped out. It makes sense of things to be a bit faster the second time you do it and we realize more people like to have alts. It’s just a balance we have to strike, we have to make it interesting and engaging the first time around without being daunting the second and third.

 

Will we ever see an event like the AQ gates in Legion?
No, there’s stuff kind of like it, like invasions happening and a server level participation against them. Moving forward we talk about it all the time–we think fondly of it, we just have to find the right time and place then execute it. 800,000 linen required to open the gate–yeah, no.

 

Will Karazhan be relevant in the Burning Legion?
Yes. We’d like to see it as a 5-man player dungeon… (joking, but not)

 

Will we find out what’s beneath Tirisfal Glades?
Yes, one of the artifact quests will show that.

 

Where is Wrathion in Legion?
He’s definitely there… he may have some interest in Highmountain. If he were to be lurking, it would be Highmountain.

 

Will there be any interesting raid mechanisms like Karazhan chess?
In the spirit of dumbing things down, we’ll make it a checker’s event.

 

Is there any interest in making old world materials relevant for professions?
Kind of–in Legion we have so many cool things, we didn’t want to go back. We can make them relevant but we don’t think players would enjoy it.

 

Will we get more lore on Foresaken, Worgen, Gnomes, and more?
Yes, always. There will be a lot of Tauren lore in Highmountain, there will be some Foresaken lore as well. Gnomes… I love Gnomes… and so we probably won’t do anything for Gnomes. Kidding. We’ll totally do something for them.

 

Will old gods be featured in Legion?
Yes.

 

Will there be more than one raid per tier?
Yes, clearly we have two planned at launch. But looking forward to the future, we like the idea of breaking down raids to be smaller–with varied environments, different instances.

 

Do you plan to make smaller raid dungeons for players who are limited in time?
It’s not really about size, a lot of it is about the layout. Look at Highmaul, look at the shortcuts and how quick they are to navigate. You won’t always have to clear the old bosses to work onto that. We’re mindful of time limits.

 

Will you be bringing back reforging?
No. We think we have a lot of customization and reforging isn’t necessary.

 

Do you ever think you’ll put some bad luck mechanic, if items don’t drop for three years of trying for example?
We have some bad luck protection, I mean, we take a look at it but part of the coolness of things is their rarity. There’s a difference between a power item or a cosmetic item, though. The ones that are about luck are important.

 

Where is the dance studio?
Still a feature we’d love to do, but not in Legion.

 

Do you plan to introduce classic realms?
No we do not plan to. It is too hard to maintain that many versions of the game.

 

Will artifacts lock you into using that weapon type?
Yes. Sort of. We wanted to define unique fleshed out weapons and in many cases, that means committing to that type of weapon–like two swords vs one sword. We know some people won’t like their artifact, but we focused on making them as cool and defined. You can transmog your artifact though.

 

Are we ever getting alliance character development without death or the character getting lost?
No.

 

Can you talk in class halls with other factions?
No, language barriers still exist. The one exception is demon hunters, whom can speak demonic to each other.

 

In Legion, will we see any alternate universe heroes?
TBD.

 

Will we see anymore Gilneas?
Yes, Greymane plays a big part in this expansion. We’ll also see Gilneans who weren’t afflicted by the curse and hear their story.

 

A new PvP system without PvP gear?
You’ll get strongboxes based on your arena rating or RBG rating, whichever is higher. You’ll get that gear from those strongboxes.

 

Will we be seeing the final expansion boss while we level up or in early raids?
Absolutely, yeah. It’s how you build up a thirst to kill them. We are doing that–yes.

 

Do you plan to make Mythic or raid finder flex size?
Definitely having issues getting 20 players for Mythic. Flex would be problematic for Mythic, that is to say while they’ve gotten better at tuning, there are still inconsistencies. Flex raiding is hard for mythic because mythic players are min-maxers. Is 20 the right number? The answer continues to be yes, because there’s 12 classes. We’d like to do more to help you find people to raid with, but we don’t want to reduce it down to 15 or anything.

 

Any chance we’ll see more classes getting new roles, like a Warlock tank?
No, we’re focused on Legion and what’s great for Legion. We want to make class fantasies reality, we don’t want to divert a class off to something that’s not what the class should be.

 

How will we find groups for challenge dungeons?
Group finder and your guilds/social circles will be the ideal spot for this. Because the keystones are hard to come by, having one that yields loot will be a commodity. Unlike world bosses, where you try to rush to do it on a Sunday and it’s hard to get a group, the keystone should probably be more desirable since most will be used up and you should be able to find a group.

 

Can you address split raiding in Legion?
Yes. I (Ian) really hate split raiding. No one likes having to gear, run, and play five different characters to funnel to players. They don’t know if there’s a great way to stop it though, other than personal loot which solves the problem but brings up other issues.

 

Will the old Nefarian encounter in Black Wing Lair gain a new Demon Hunter class call?
Yes! We added Monk after all. Demon Hunter may have one, like double jump related possibly.

 

In Legion, what is the one thing you really like that you think people won’t notice?
– Hunting down all the new legendary items from the world will be fun. I think the ability for these to have transformational effects will intrigue players.
– Something small: we have a lot of awesome UI improvements, selection circles and nameplates. A lot of things that make the game out of the box much more useable.
– We made a lot of melee changes, lots of adjusted weapon trails.
– Scaling levels should feel natural and they will be awesome, if we pull it off. We’ll see more people grouping and the alt experience will be different.
– Class accessories–artifacts are a lot like class accessories, so you’ll see things like librams and other cool objects that will come with artifacts. So class accessories will exist in Legion and help fulfill the fantasy.
– Legion is the expansion that has the most VO of any expansion they’ve done. What it actually means is practically every group out there has aggro lines, death lines. In general you get more immersion.
– Challenge modes.

 

If you could mention it, your favorite class spec and artifact weapon?
– In terms of pure aesthetic, axes for the Blood Death Knight are the coolest looking to Chilton. Ashbringer was one of the first fleshed out artifacts, best functionality.
– The Fire Mage runeblade for Ian. It’s hard to make a caster sword that delivers and it does–plus its quest is awesome!
– Holy Priest.
– Ashbringer.
– Blades of the Fallen Prince–the Frost Death Knight sword.
– Blades of the Fallen Prince–artifact made out of the remnants of Frostmourne.
– You guys are all wrong: Eagle spear! Melee hunter is amazing.

 

Is Jaina a Dreadlord?
Yeah, sure she is. (No. She’s not obviously.)

 

What did you think of the answers?   Let us know in the comments below


November 7th, 2015 by Lonesamurai
Posted in Gaming, General, Massive Multiplayer Online, PC | No Comments »

Warcraft Movie Trailer Revealed at Blizzcon

Warcraft Movie poster 2

 

Everyone has already seen it of course, but here’s the full HD version of the trailer in case your stream was as crappy at the start of blizzcon as mine was

 

 

The plot will feature the orcs trying to make a new home, and the conflict between the orcs and humans. Durotan and Anduin Lothar try to forge an uneasy peace as both sides prepare for war. Many plot details are still up in the air, but there are plenty of familiar touches in the trailer, so fans of any of the games in the series shouldn’t be disappointed with this one.

The Warcraft movie hits theaters June 10, 2016.

 

 

So what do you think?


November 7th, 2015 by Lonesamurai
Posted in Gaming, General, Movie Review | No Comments »

#Blizzcon2015: LEGION release date leaks early on Battle.net!

The release date for Blizzard’s upcoming World of Warcraft expansion, Legion, has been leaked online just a day before BlizzCon kicks off. The date was spotted online in an image hosted on the Battle.net website which reads, “Expected game release on or before September 21st, 2016.”

 

2961389-wowlegionbackground

 

The image also details some pre-purchase bonuses, including a Level 100 character boost and early access to the new Demon Hunter hero class. A standard edition of the game will be priced at $49.99 (£33.17).

On top of that, the digital deluxe edition will include an in-game mount, pet, and digital content for Diablo 3 and StarCraft 2 for $69.99 (£46.44).

 

World of Warcraft: Legion was first announced at Gamescom in August this year.

The expansion will raise the level cap to 110 and introduce a new class called the Demon Hunter. Legion will add a host of new content including a new continent titled The Broken Isles, new customisable artifact weapons, and new dungeons and raids.

The expansion will also revamp the player-versus-player progression system.

 

The beta for World of Warcraft: Legion starts this year. Players can sign up to participate on the Battle.net website.


November 6th, 2015 by Lonesamurai
Posted in Gaming, General, Massive Multiplayer Online, PC | No Comments »

Game Review: Mushroom 11

This past weekend, I was privileged to play an interesting new indie title named Mushroom 11.

 

Mushroom 11 header

 

When I watched the trailer of the game, I was instantly interested in the unique mechanic in controlling your ‘character.’ Of course the design of the character you control is absolutely worth mentioning. You play as an amorphic green blob, with no name that I was able to discern. I had no issue with the lack of description or simplicity of the character model, in fact, I applaud it. Mushroom 11’s tutorial instantly begins to show you how to control your blob, and the game becomes completely about the game’s mechanics.

 

Mushroom 11 gameplay 1

 

The mechanics of the game appear shockingly simple, you essentially use the 2 mouse buttons to delete parts of your blob to move it. Except when you delete blocks, the blob replaces these blocks randomly out of different sides of itself where the level allows. The mouse gives you 2 types of control: a large sweeping deletion type, and a fine tuned deletion tool. The large sweeping tool, bound to the left mouse button, allows for rapid movement and easy size reduction. The fine tune deletion tool makes it much easier to delete smaller portions of your blob which becomes essential for some of the tougher puzzles as the levels progress.

 

Mushroom 11 gameplay 2

 

During the hour I spent playing this game, I easily encompassed the tutorial and enough levels to start to need several tries to clear an area. I was even able to conquer 2 boss fights. It is definitely fair to say the game has a steep learning curve. Rather than being frustrated while playing, and failing several times, I started to see the brilliance in the game. It is the first game where I found myself not having direct control on my character and it’s movement through the game. We are allowed only indirect control, and it’s an absolutely fresh and fantastic idea for a game mechanic. I find myself more and more interested to see how the game will show me to stretch, bend, curve, and express the flexibility of my little blob through the future levels. With the modest price tag, this game is an absolute steal for hours of mind-bending gameplay.

 

 

A Solid 9/10

 

The only reason it’s not a 10 is because I really like a story and it has none. But Otherwise, this is an amazing game!


October 26th, 2015 by Autobot
Posted in Gaming, General, PC, Real Time Strategy, Technology | No Comments »

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