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Indie Game Show: Pumpkin Interactive (@Pumpkin_Online)

The Indie Game Show with DJs Digmbot and PredictedCyborg
Sunday night, 6pm til 9pm GMT, 1pm til 4pm EST.



On the Indie Game Show this Sunday…

 

Pumpkin Interactive!

 

Currently Kickstarting their MMO that takes cues from Animal Crossing and Harvest Moon – Pumpkin Online. The main goal of this game is one of complete inclusivity – everyone can be represented within this game, no matter the gender, sexuality, identity and so on.

Remember to tune in so you can join in our Q and A session in the IRC!

 

 

Pumpkin Online Website: [x]

Kickstarter: [x]



Click the link for your player to tune in:

 

Join us both on the website and in IRC @ irc.sanitarium.fm 6667 for indie gaming discussion and your chance to ask our guests questions!

 


September 4th, 2014 by
Posted in Gaming, General, PC | No Comments »

Minecraft Xbox One version to release Sept 5th

The Xbox Wire blog posted up an announcement about the new Xbox One version of Minecraft, revealing that the game will be available to be downloaded from the Xbox store on Friday, September 5th.

 

For owners of the Xbox 360 version the price is just a simple $4.99/£3.99 to upgrade the game, and it will be possible to port across worlds from the 360 version to the One version, meaning that all the hard work can be implanted into a world that is now up to 36 times larger than before. And if you’ve purchased DLC for the 360 version, that’ll also transfer across for no extra charge. For players who don’t own the 360 version, the price is $19.99/£15.99.

 

So for all you console Minecrafters; enjoy your new larger world. I’ll be in the PC version enjoying 1.8 😛

 

 

Minecraft-CartoonPack-X1-Screenshot-03-png


September 3rd, 2014 by
Posted in Gaming, General, Xbox | No Comments »

Sims 4 patch stops multiplying babies and dates with Death

The forth Sims game has launched in North America at last, although in Europe we still have a little time to wait. Maybe that’s a good thing because it means that we get to find out how good or bad the game is by the results we hear back from our American cousins. Unfortunately it does mean we miss out on some of the more entertaining original bugs before they get patched.

 

death

 

A day one patch was available for the Sims 4, which tackled a number of things including making it impossible to date the Grim Reaper and stopping a number of game-freezing bugs related to babies in household inventories, including the the one that had babies multiplying while in the household inventory if the lot was being edited in Manage Worlds. The big question I have though is, why can a baby be placed into the inventory in the first place??

 

The Sims 4 has already come under criticism before launch after it was revealed that a great many features common to the previous games had been removed from the new base game. Judging by the need for a day one patch… something makes me think that the Sims 4 might be headed towards Simcity territory as far as reception goes…

 

 

Full patch notes: [x]


September 3rd, 2014 by
Posted in Gaming, General, PC | No Comments »

Minecraft 1.8 releases: Accept the Bounty!

After a long time coming and many snapshots, Minecraft 1.8: The Bountiful Update has finally released on the launcher today.

 

It’s been well over 300 days and 10 months since Mojang began working towards what is possibly the largest update to the popular sandbox game since its full release. The reason for this is that a great many of the core mechanics of the game have been reworked, replaced or just generally improved. This includes some tweaks to world generation (including a whole new way to allow players to generate a world based on what they want) and a new skin system that saw the ‘hat’ layer extended all over the surface of the player avatar and the possibility of finally being able to have limbs that weren’t mirrors of each other.

 

And while a lot of the updates were meant for the mapmakers or ‘invisible’ to the player, there were many updates to Survival mode as well. This included the addition of new blocks, such as the fall damage-dampening slime block; the three new stone types: andesite, granite and diorite, all naturally occurring and also craftable; red sandstone; prismarine; sea lanterns; wet sponge and more. There are also new mobs added in 1.8, the most prominent being the rabbits who are often tame but can rarely spawn in a ‘killer’ variety.

 

Minecraft 2014-08-22_11.11.17

 

There are also some building tweaks such as moss stone now being craftable (vine and cobblestone), all wooden fences now join together (but nether brick fences still won’t), fences crafting recipe has changed to be the opposite of crafting a gate (4 planks and 2 sticks) and the different woods now make different doors. Banners are also now available, being crafted much as you would a sign but with wool instead of planks (6 wool and a stick).

 

There’s a reason it’s called the Bountiful Update and that’s because there’s so much added that it’s impossible to fit all into one article. Check out the blog post linked below for the full list of features and download the 1.8 update from the launcher to play with it yourself.

 

 

“Minecraft 1.8 Pre-release 3 – The Bountiful Update” – [x]


September 2nd, 2014 by
Posted in Gaming, General, PC, Real Time Strategy | No Comments »

Editorial: “SWATting” How Far is to Far?

kootra-swatting

 

You may or may not have heard of the practice of “swatting”. Recently, it’s been in the news more and more. And it begs the question, how far is to far when you’re having a bad day online?

 

Let’s start with the basics. “Swatting” is the act of calling in a report to the police of a shooting or other crime in the hopes that a SWAT team will respond. It is usually carried out against streamers – broadcasters who stream live gameplay to their audience. The prankster calls in the report hoping to see the streamer arrested live on stream.  Which is exactly what happened to The Creatures founder Kootra recently. While playing a game of Counterstrike, he says “They’re clearing rooms. I think we’re being swatted.” Shortly after, several heavily armed police officers enter the room, ordering him to the ground and handcuffing him. They were responding to a call of multiple shootings. Naturally, they were in a heightened state of tension, as they believed an armed criminal was waiting for them.

 

Stop me if I’m wrong, but I don’t see anything funny about this. Recently, swatting has become more and more prevalent, and following the Kootra incident a fake news article appeared online claiming that a Louisiana teen guilty of swatting had been sentenced to 25 years in prison. The story was fake, and sadly the picture used in the story is actual that of a teen convicted of a much more heinous crime – beating his girlfriend’s infant brother to death. I considered using that exact picture in this article, but I cannot, in good taste, do so.

 

The crux of this issue is that some on the internet have taken it upon themselves to vent their petty frustration and anger (or need for attention) in such a way as to place the lives of innocents in danger. In the case of Kootra, nearby schools were placed on lockdown for several hours. Given that the police were fully armed with assault rifles, it’s fortunate that the ending to this story is a happy as it was: The lockdown was lifted and Kootra was released from custody several hours later. However, the point here is not that there WAS a happy ending. No, the point is that the practice of swatting is dangerous and reprehensible. Police officers going into what they perceive to be a high threat environment are much more likely to shoot first and ask questions later, even with high levels of training. This isn’t an indictment of what some are calling the “police state” of America. It is, instead, a simple acknowledgment of the fact that a human being placed into a life or death situation is going to react quickly, and potentially lethally in this case, to an assumed threat.

 

Which, to me, makes the appearance of this fake news article all the more egregious. Yes, swatting needs to be stamped out. Preferably before someone gets injured or even killed. All of us who are rational gamers would do well to denounce the practice as loudly as possible. Sing it from the rooftops if you like. But a blatant attention grab such as this article is even worse. In the article, it is stated that during the purported incident, the victim’s father was shot and critically injured. I understand the concept of parody. I even understand the concept of the attention grab. But there is a line of poor taste and the site in question (I have not and will not be naming them specifically, because I do not wish for them to receive any more traffic to this so called “news story”) crossed it. With abandon. Making light of a trend that I am firmly convinced won’t be stopped until blood has been spilled is beyond the pale for journalists, or anyone selling themselves as a journalist. Even more so when the story was received with praise and even joy as many saw it as a sign that a legitimate precedent had been set where swatting was concerned.

 

I’ll end with this. To those that published the piece in question, shame on you. To all the swatters out there, even more shame on you. Is having a laugh or getting revenge on someone for a perceived digital grievance worth someone’s life? Leave your gaming ego in cyberspace where it belongs.


September 2nd, 2014 by
Posted in Gaming, General | No Comments »

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