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Planetary Annihilation, the successor of Supreme Commander and Total Annihilation, was a massive draw on Kickstarter, as you can see above…
But THEN, they released it on STEAM, for… wait for it… £40 ($60) on Early Access, After making $2,229,344 on Kickstarter. Hell, it was £20 for Kickstarter backers, so they actually paid for the game TWICE!
All this and two years down the line, PA is STILL not complete, its only just gotten its offline mode and the game is atrocious
“Today, we busted out a new Kickstarter for a new strategy game called Human Resources. Built on the same engine that you helped us create for Planetary Annihilation, Human Resources expands on the scale and destruction you’ve come to love in exciting and different ways. We realize that some of you might take this news as concerning, so we wanted to come out and say this: work on Planetary Annihilation will not stop if Human Resources funds; both games will have a team dedicated to these separate projects”
So, Human Resources was a second team?
Ok, lets quickly look at the now cancelled Kickstarter for it
Now, I admit, the game looks cool (actually, its looks like the Planetary Annihilation we wanted and mainly thats because it uses the game engine made for it)
But there are two reasons Human Resources failed. GREED and GREED
The loyal fans that would have backed this in a heartbeat didn’t, because of the unfinished game Planetary Annihilation.
The fans with more money than sense though, even most of them saw through the kickstarter rewards this time:
They start off fairly reasonably (ok, I backed it too)
Then it ramps up
Then it starts to get a little crazy…
$125 pledge to get a tshirt and soundtrack? Oh and team colours…
The mini figures and USB stick look fun, but that’s a LOT of money
Ok, this is getting silly now…
Umm… No!
Ok, this is getting stupid
I’ve heard a lot of Indie devs talking about the demise of Kickstarter, even on our own Indie Game Show on a Sunday. And Uber Entertainment prove why this is happening. They aren’t being realistic!
They made $2.2mil just from the KICKSTARTER for Planetary Annihilation. Thats MORE than enough to release a game of the quality PA should have been. But this is hurting the smaller developers more than anything, as backers are starting to lose faith in Kickstarter and what its actually for. Helping small companies bring us good new games and getting going. Its not just Uber Entertainment, 22Cans did the same with Godus last year and there are many others.
So while I am a little disappointed that another potentially good RTS has died, I am laying the blame squarely on the developers this time.
343 Industries boss Frank O’Connor has apologised for a 20GB day-one download for Halo: The Master Chief Collection, but said it was the only way.
Speaking via Neogaf to those critical of the day one patch, O’Conner said, “The game is designed to run as a single, unified product, digital is seamless obviously, but we also wanted disc users to have the same experience, without swapping discs.
“Since the bulk of it is MP or MP related, the logic is sound. There will ALSO be a TU in there, but that in itself is a tiny fraction of the content.”
The 20GB is mainly related to multiplayer portion which is obviously important to most, so the developer hopes people will understand.
“For some folks it will be straight up annoying and I both apologize unreservedly for the irritance, and hope that the package and the way it works more than makes up for it
Do I understand the inconvenience and annoyance for some users? Of course. I’m not going to blow smoke or ignore it.
I’ve been playing the whole enchilada for a week now and the ability to sample, jump from aspect to aspect, customize with skulls and playlists has been absolutely addictive and mesmerizing.
I think I would have enjoyed a box set with the same fidelity, but the way it all connects has for me at least, made it more than the sum of its parts.”
Are you looking forward to the Halo: Master Chief Collection?
Coming up in October, Xbox Live Gold members can look forward to three new free games on Xbox One and Xbox 360. Chariot, the newest ID@Xbox game from Canadian developers Frima, will debut on Xbox One as a free download, replacing September Xbox One Games with Gold title Super Time Force (if you haven’t already downloaded it, now would be a good time).
On Xbox 360, starting Wednesday, October 1st, Battlefield: Bad Company 2 (normally US $19.99) will be free for Xbox Live Gold members through October 15th.
Then on October 16th, Xbox Live Gold Members can download Darksiders II (normally US $49.99) for free through October 31st.
*Titles are available as free downloads for qualifying Xbox Live Gold members in all markets where Xbox Live is available. Some regions may offer different titles depending on market availability.