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Epic Games new UK-based studio for Unreal Engine 4 support

Built on the foundation of Pitbull Studio, whom Epic Games have worked with for the last 3 years, Epic Games are building up a UK-based studio mainly dedicated to providing support and development for the Unreal Engine 4.

 

unreal engine 4 demo screen

 

Epic CEO Tim Sweeney said of Pitbull who is now being fully integrated into Epic’s network of international studios. “They’ve been invested in UE4’s evolution since its early beginnings, and their dedication is unflinching.” The studio have devoted time and energy already to the Unreal Engine’s development, contributing UI, audio, physics and more and it seems like they are set to continue down that line now inside of Epic’s framework of studios.

 

The hope it that setting up an Epic presence in the UK will enable better connections with studios across Europe as well as allowing Epic to make better use of more localised talent.


August 5th, 2014 by
Posted in Gaming, General, Nintendo | No Comments »

Evolve gets delayed into 2015, will release in February

The release of 2K’s new game Evolve has been highly anticipated. The game is from the makers of Left 4 Dead and features a ‘boss-fight’ mechanic where 4 players go up against a single player, 4 hunters against a massive ‘boss’ monster to see which side emerges on top.

 

So disappointment is bound to be on the minds of many when they hear that 2K have pushed back the date from this Autumn to early next year. No reason for the delay was provided but the game has just ended its first public alpha on PC, so it’s possible some heavy bug fixes are required that will take some time. Which is confusing because I tried the game with four others at Insomnia 51 in April and the game played very well, but that was on high-end PCs so possibly the issue could lie in optimisation of the game.

 

Evolve-Goliath-Title

 

Whatever the reason, Evolve should be a game worth waiting for; more so now that 2K have a little more time to be sure the game works perfectly so we can launch onto alien planets and hunt down our friend in alien-guise for fun.


August 5th, 2014 by
Posted in Gaming, General, PC | No Comments »

Wasteland 2 Slightly Delayed

 

 

Backers of Wasteland 2 were recently informed that the final version of the game is slightly delayed. The team reached out on Kickstarter to inform their fans and explain that instead of launching in August 2014 it would likely release in September. Chris Keenan then went on to explain about the early access that was available on Steam for backers and to explain what the game’s development has done for him personally. Quite simply he had this to say on Kickstarter:

“We are still improving the game on the way to our release date. So with the update after this one, you’ll get all of the fixes and polish that is ongoing, which will have a day 1 update for physical disc backers. If you’re receiving your copy in a digital format, the first download will be for the day 1 update and final game. “

The developers also detailed a few of the changes that would be implemented in the patch for physical backers and that the digital backers would experience when the game drops;

When we pulled the changelist from our source control (since the last update), it was 551 uncurated PAGES of bug fixes, polish and iterated features. This list has been reduced down and can be read in its entirety (but why would you want to do that?!?) here. Some of the main things you’ll notice in this build:

  • Huge balance pass across all elements of the game
  • Enemy AI/Enemy Stats/Damage/Weapons/Dropsets/Skill Use
  • Added a mini-map
  • Lots of new optimizations to memory and load times
  • Tons of new UI improvements (visual and functional)
  • New audio added across the board (weapons/enemies/ambient/player events)
  • Large visual effects pass in all levels
  • Oh-so-much general clean-up/polish and iteration

 

So look to the second week (or there about) of September to be  receiving digital and physical copies of the final game.


August 5th, 2014 by
Posted in Gaming, General, PC | No Comments »

Destiny’s Soft Level Cap (And How To Break It)

destiny-beta-version

 

 

Destiny is Bungie’s upcoming First Person Shooter,  and in many ways it also draws on the role playing game genre with gear, a level cap and, it would seem, a lot of revisiting the same stages.

 

Recently it was revealed that you can go beyond Destiny’s level cap of 20. When you hit level 20 you will stop collecting xp points, instead the xp you would of collected is turned into “motes of light” which you can use to craft special equipment which boost your characters stats to push your abilities beyond that of a level 20. Designer Sage Merril has said that once you reach level 20 the game is yours, you can pretty much do anything and everything in the game but some raids will take several attempts and a great deal of skill unless you use the motes of light to build bigger and better gear to push yourself beyond the level cap, so far the highest level gear that has been seen was by IGN at level 29.


August 5th, 2014 by
Posted in Gaming, General, Multiplatform, PC, Playstation, Xbox | No Comments »

Tango Fiesta gets massive update

Spilt Milk Studios are responsible for the 80s action-move inspired shooter game Tango Fiesta, a four-player indie love letter to the movies where an action hero might spray bullets everywhere to hit a single enemy just because it looked cool. And now it’s new update is going to bring along six new enemy types, five new bosses, four new weapons and a whole new game world.

 

With wonderful names such as Lockjaw, Dr Fahrenheit and Snowflake the bosses all have weird and wonderful back stories to justify their rise of villainy, and the four new weapons are just as likely to cause your teammates pain as your enemies.

 

The full list of changes is linked below. Are you persuaded to pick up this game with the new content coming soon?

 

tango fiesta ;laksnd

 

Update list is here: [x]


August 4th, 2014 by
Posted in Gaming, General, PC | No Comments »

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