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#Destiny Beta Weekend Round Up and Thoughts

So, the BETA weekend for Destiny has come and gone and i played most for the weekend on the 360 version.

 

destiny-beta-version

 

 

Ok, I’ve played first person shooters since some of the first came along and MMO’s for as long as they’ve been around (any one that’s seen my XFire game time list will attest to that), and such, I have high impressions for both genres.

 

Games like Borderlands kicked things off for me int he right direction for Multiplayer shooters with an RPG element, and Destiny is very much in that vein, but has massive leanings to HALO, for obvious reasons.

BUT, this is a console game, which means it also suffers in every way a typical console based FPS falls flat.  The Controller!

HALO is spot on, its built around a controller, it has just the right amount of twitch and its easy to get going, even our own Digmbot can’t disagree with that.  Destiny, somehow, drops the ball on that perfect HALO balance.  The controls feel at times stiff, at others, too sprung.  The auto aim is more a hindrance than a help, then turning it off (thank the gods you can turn it off), the aiming then becomes clunky, especially for a twitch shooter

 

2601353-destiny

 

Then there’s the maps and map transitions.

Between maps, the loading screen is your ship flying down to the zone you are heading too…   This was cool once or twice…  The third time? I took the chance to go get a drink.

Then there is the maps themselves.   I played the same map four times for four different missions.   And every time, it started me at the same point in the map, even though I then had to slog across the map I had already done to get to the next point.  I honestly found it a little boring to do it over and over again.

 

Destiny Beta_20140717234815

 

 

Now one thing I did like was the Melee attack, as you can see in the screenshot below, it’s more a close range force push, but it has a few second cool down, meaning you can’t just run around force pushing all the enemies, and some of the enemies come at you thick and fast for sure…

 

destiny_magic_hand_header

 

 

So, did I like the game?

Honestly, not so much, I got bored very quickly and just wanted to go back to playing HALO.   I very much doubt I’ll get it on console, but I may change my mind next year IF and ONLY IF the rumoured PC version makes an appearance.

 

Did you play the beta weekend?   Let us know what you think in the comments below!

 

 


July 28th, 2014 by Lonesamurai
Posted in Gaming, General, Multiplatform, Playstation, Xbox | No Comments »

Sharknado: The Video Game announced for iOS devices. Yawn

It had to happen eventually. In Hollywood’s relentless pursuit for more cash, any movie that doesn’t get a videogame tie-in either before or within a month of the movie’s release is a rarity – as is, sadly, the chance of said game being any good.

 

With Sharknado 2 scheduled to premiere on July 30 in US Cinemas, production studio The Asylum and TV channel Syfy have announced Sharknado: The Video Game will be released soon for iOS devices. Just like the film, the game features protagonist Fin racing to destroy several shark-infested tornadoes in New York City. And just what medium has the game chosen to represent this in gameplay terms? An “infinite runner”, similar to Canabalt and the variety of imitators its spawned.

 

Yawn.

 

Played in a third-person perspective with the camera just behind Fin; and with objects coming towards you from up ahead rather than side-on, the game nevertheless sees you running through Manhattan – collecting coins, for no apparent reason – while heading towards one of the shark-filled tornadoes. Along the way you’ll also pick up buckets of fish, which you can feed to any sharks thrown your way to avoid certain death. If you can’t feed them, you can try to fight them off with your trusty broadsword (yup). Reach the Sharknado and you can equip a chainsaw, jump inside and try to destroy it from within – as if you can just jump into a rapid vortex of wind rather than be scooped up by it and thrown around every which way but loose.

 

The game’s release date and price has yet to be announced, but given the imminent launch of the film as mentioned earlier, it probably won’t be long until we hear both details. Meanwhile, forgive me if I decide to spend my time looking for more interesting games to play.


July 9th, 2014 by CrimsonShade
Posted in Gaming, General | No Comments »

Space Hulk: Deathwing Summer Trailer Is Revealed!

Focus Interactive dropped a new Space Hulk: Deathwing trailer!
The First-Person Shooter set in the famous universe of Warhammer 40,000 from Games Workshop, can now reveal its summer trailer!

 

Space Hulk Deathwing

 

Still not showing gameplay footage, but damn, the CGI looks cool.  Check it out below:

 


Site: http://spacehulk-deathwing.com
FaceBook: https://www.facebook.com/SpaceHulkDeathwing
twitter: https://twitter.com/SpaceHulkFPS

 

This first in-game video, created using the game engine (Unreal Engine 4), plunges you headlong into a Space Hulk, with the game’s main character – a Librarian of the Deathwing,and a squad of Deathwing Terminators, in their a head-on confrontation with the merciless Genestealers. A clash that will prove deadly for the elite warriors of the Dark Angels and the outcome of which has a HUGE surprise in store.

 

This explosive video showcases the amazing work and meticulous attention to detail by developers Streum On studio. Theelite squad of the Space Marines repels the attacks of the Genestealers with heavy fire from their Storm Bolters and Assault Cannons, destroying the most reckless creatures with crushing blows from Force Swords and Power Fists. You can see the incredible level of detail on the smallest game elements: the Tactical Dreadnought Armour of the Deathwing Terminators, their weapons, the Genestealers, and the backdrop are all rendered with a care that will astound any fan of Warhammer 40,000!

 

Looking forward to this game, lets hope we get some gameplay footage soon!


June 27th, 2014 by Lonesamurai
Posted in Gaming, General, Multiplatform, PC, Playstation, Xbox | No Comments »

Destiny Beta Set To Arrive In Late July For Xbox

destiny_beta

 

Destiny’s closed beta will land on Xbox One and Xbox 360 in “late July”, a trailer for the game has confirmed.

 

The date suggests that the beta will arrive on Xbox platforms 1-2 weeks after it hits PS3 and PS4 on July 17.  To access the beta you’ll need to pre-order the game and register the code supplied by participating retailers.

 

Destiny releases on Xbox One, Xbox 360, PS4 and PS3 on September 9 alongside a fancy new white PS4.

 

white_ps411


June 26th, 2014 by Lonesamurai
Posted in Gaming, General, Massive Multiplayer Online, Multiplatform, PC, Playstation, Xbox | No Comments »

Warhammer 40,000: Eternal Crusade Gameplay Videos and Specs…   Wait, How Much RAM?!?

Behaviour Interactive posted up a ton of marketing/gameplay videos today, plus a HUGE FAQ for the game and Founders packs…

 

warhammerchaos

 

Lets start with the videos:

 

 

 

 

 

 

Now, onto the FAQ and recommended requirements are:

 

CPU: INTEL Core i5-750 / AMD Phenom II X6 1045T
GPU: NVidia GTX 660+ or similar video card
Memory: 8 GB DDR3
Hard Drive: 50GB Free Disc Space
OS: 64-bit Operating Systems (Windows 7, Windows 8, Windows 8.1, SteamOS, MacOS X 10.9)

 

NOTE: This is just a predicted hardware setup. Details can change slightly over time as the game is still under development. More details to come.

 

Now, did everyone else notice that? 8Gb RAM?!? What game needs 8 bloody gigs of RAM?!?

 

You can see the rest of the FAQ here

 

and relax…

 

So yeah, the founders packs and initial store items…

Founder packs come in three varieties: Warrior, Sergeant or Captain. All of them come with a game key and four character slots ($40 value) as well as Founder program exclusives including Rogue Trader Points (RTP), Pre-Launch Game Access, Early Game Module Access, etc. And you can see them all here

 

Umm… Lets look at the top most Space marine pack:

 

Captain Pack

 

A Game key and 4 character slots ($40 value) with Captain Founder program exclusives including:

120,000 + 25% Bonus RTP to Spend in the Rogue Trader for a total of 150,000 points
Pre-Launch Game Access – First come, first serve!
Early Game Module Access – Initial Access – First Wave
Limited Edition Banner
Arkhona Vanguard Title
Exclusive Founder Lounge Access in Forum
Reserve Character Name
Reserve Guild Name

 

NOTE: For now, Founder packs will only be for PC versions of the game.

 

 

Now this is £70.80 or $120.00

 

Yes Captain pack owners start in the first of the three phases of Early Access roll out, but what else?
Well honestly, not much that I (or Digmbot) can see looking at the webpage

 

Now I admit, we’re AT LEAST a year away from release, but am I tempted to buy a founders pack?

Yes, but not the main factions, instead, I’ll be buying the £5.00 Ork founders pack instead

 

You can see all the founders pack options here

 

So, I’m still really interested in the game, I’ve been following Warhammer 40,000: Eternal Crusade for ages now and what Behaviour Interactive has shown so far is looking promising, but the pricing is a worry


June 25th, 2014 by Lonesamurai
Posted in Gaming, General, Massive Multiplayer Online, MOBA, Multiplatform, PC, Playstation, Xbox | No Comments »

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