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Battlefield 4 suffers major launch issues: connection errors, glitches, dodgy netcode

Where to start? That must be the big question facing DICE right now as they try and wrangle Battlefield 4 into a stable state. Players have been reporting disconnection errors, freezes, crashes and a smattering of bugs. DICE have tabled a list of fixes they’re working on on the Battlefield 4 forums, which includes a bug that stops server queues from working and various client instability problems.

 

 

Players have also been finding some odd errors, YouTubers TeamTooHeavy have posted a video that apparently shows the silencer on the QBU88 muting sound on a server. More worryingly, many players have been reporting netcode issues, which cause a discrepancy between the game logic that denotes where shots are going and when they hit, and what you’re actually seeing on-screen. If netcode’s laggy the game might tell you that you’ve just git a soldier seven times in the chest and been suddenly killed, while from your killer’s perspective he’s rounded the corner and shot you fair and square. Redditor Hickery123 has rounded up some pretty blatant video examples of this happening here.

 

DICE are patching speedily, thankfully, which marks a change from Battlefield 3 when every patch had to go through Microsoft and Sony bureaucracy. A lot of Battlefield 4’s multiplayer component operates server-side, so they no longer have to deploy updates and downloads to every player’s PC to deal with issues. Battlefield 3 also had some major problems on release, and ended up okay, but it’s a particularly frustrating situation when a big open beta event happened just weeks ago.

 

The connection issues seem to be affecting 64 player servers more frequently, so you might want to steer clear of those for a while. If the server runs into an error, all of the levelling progress you made during the match will be lost, but reportedly this will suck up XP boost time regardless, so it’s best to save those until the server issues are fixed.


November 4th, 2013 by Lonesamurai
Posted in Gaming, General, Multiplatform, PC, Playstation, Technology, Xbox | No Comments »

Path of Exile: An MMORPG I Actually Like

So Path of Exile. A free-to-play MMORPG made by Grinding Gear Games and set in a land of exiles, criminals and morally ambiguous types of all sorts. It’s been out for a little while in Beta and became available on Steam a little while ago and so I thought I’d give it a try.

 

 

Before I start, I’ll say that I’m not greatly experienced in this genre of game. MMORPGs to me were always about being really damn good in parties of players and I just never had the time or attention span to grind high enough. However PoE, with its dark world and touches of lore scattered about the world, has me hooked.

 

 

The character creation screen is the first bit of the game a new player will see, and immediately it sets up the scene with a voice-over announcement reminding all passengers that they’re on a one-way trip to the exile’s land of Wraeclast to reflect on their crimes against whatever rulers or gods are worshipped back home. There are six different class choices to choose from originally, aligned around three attributes: Strength, Dexterity and Intelligence. The classes to be chosen from are Ranger (Dex), Marauder (Str), Witch (Int), Duellist (Str/Dex), Shadow (Dex/Int) and Templar (Str/Int) with there being a quest-unlockable seventh class called the Scion that has equal ability in all three attributes. However, besides being able to change the League you play your character in (which has an effect on mob levels and who you play with) there isn’t a lot more customisation you can do at this point; although this can be excused as the game is still in Beta at time of writing.

 

 

However there is customisation available to you by way of items, skill gems you can fit into the sockets on items and through choosing to spend the skill points you acquire through leveling-up on one of the largest skill trees I’ve seen. As you level up, you can choose to unlock bonuses such as more life or dex which will in turn unlock better, stronger skills higher up the tree. I’ve only played to a few levels with my Ranger character, but I’ve seen other more experienced players talking about the best ‘builds’ of classes. Whether to go for speed or for health, or maybe both equally. Forward planning to build a character skill-wise is certainly something I could get interested in.

 

 

Items as well will be different from character to character because mobs don’t always drop something and when they do, it’s random what they drop. If you pick up armour too and don’t already have an item of that sort equipped already it will auto-equip your character too, which is useful in the midst of battle with seven cannibals at once. However you won’t have better stuff equipped if you’ve already got something in that slot so it does pay to check your stuff against your Inventory every now and then. The other thing about items in this game is that given the environment of Wraeclast, gold and silver coins are not available. You can instead trade things with other players and certain NPCs for other items that can do everything from revealing unknown properties of some items to refining them to transforming them into something else random (not that I was ever brave enough to try that last one). You can also ‘Stash’ items in a special chest that you want to keep but don’t want taking up room in your limited inventory space. Extra stash space is one of the few micro-transactions I’m aware of in this game, and from what I can tell, probably the most popular of them.

 

 

Like most MMORPGs you can choose to form parties and guilds in-game, with guilds coming with their own Stash chests for items to be shared about. I joined Lone in game for about an hour or so and while I do wish we’d had voice options in-game (there might be some, I just didn’t find them) it was quite fun to team up and have a health bar so I could see how my team-mate was doing. Especially as we were on equal footing, with Lone being melee and myself being range we had a good monster fighting balance.

 

Overall then, PoE is quite a good game, especially as being a free-to-play means it’s good value. If nothing else, it’s made me who usually avoids this game genre want to keep on playing. And that’s got to mean something.


November 2nd, 2013 by
Posted in Gaming, General, Massive Multiplayer Online, PC | 1 Comment »

Mojang and Twitch working on livestream support for Minecraft PC and Mac

Along with many other popular and easily accessible multiplayer games, Minecraft is a commonly chosen medium in which many smaller video makers and players in general will make videos with. This can take the more traditional form of screen captured footage being edited into videos which are then uploaded the the video sharing website of choice or live events can be held in which the footage is broadcast to an audience ‘live’ with a few seconds delay. Both generally require the ‘camera person’ to own and be able to use additional programs that run alongside the game, and this can eat up a computer’s memory. However there might be a solution, for the livestreamers among us as well as the video makers in an indirect fashion.

 

Today Mojang announced that they are working with popular gaming livestream site, Twitch, to get “native livestreaming support” for both the Mac and PC versions of the game. Twitch has said that it will be a standard implementation with chat and both companies say that the relevant updates should be available to users sometime ‘soon’.

 

More details should hopefully be emerging soon, but as a video maker I think this could turn out to be a very useful tool. Provided any bugs can be sorted out quickly.

 


November 2nd, 2013 by
Posted in Gaming, General, PC | No Comments »

SimCity Cities of Tomorrow expansion trailer released

Do I want it?   Not really

Will I buy it?   Of course I bloody will, I’ve bought all the bloody DLC so far aswell…

 

 

I’m such an idiot, but hell, I want a Supreme Commander Mech in my city…

 

Available from Nov 12th, but available to preorder now


October 29th, 2013 by Lonesamurai
Posted in Gaming, General, PC, Real Time Strategy, Technology | No Comments »

Call of Duty: Ghosts ‘Extinction’ trailer officially released

Activision has officially confirmed ‘Extinction’ mode for Call of Duty: Ghosts following leaks which revealed the mode over the weekend.

 

The publisher has released an official trailer showing the new four-player co-op mode in action

 

 

According to the brief official blurb, Extinction is “an all-new 1-4 player cooperative game mode featuring a unique blend of fast-paced survival action, FPS base defence, scavenging and class levelling”.

 

The game’s official Facebook page calls it “co-op survival madness, with aliens”.

 

 

The video appears to show players using drill-like devices to destroy alien hives. Players work together to protect the drilling devices from incoming hordes of four-legged aliens.

 

Extinction mode was first outed when screenshots and teaser footage was leaked over the weekend.

 

The Call of Duty: Ghosts release date is set for November 5 on Xbox 360, PS3, Wii U and PC. It will also arrive alongside the PS4 and Xbox One on their respective launches in November.


October 29th, 2013 by Lonesamurai
Posted in Gaming, General, Multiplatform, Nintendo, PC, Playstation, Technology, Xbox | No Comments »

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