Tune In: 

Back on air soon!


Our live radio broadcasts are currently on hiatus while we work on improvements to Sanitarium.FM's core services. For further information, visit our Discord.

 Your Sanitarium.FM Account 


Tomorrow
  • 12am - Auto DJ
  • 3am - Auto DJ
  • 6am - Auto DJ
  • 9am - Auto DJ
  • 12pm - Auto DJ



 Support The Sanitarium.FM! 

Become a Patron!
Or donate to us via PayPal:





Sanitarium.FM, the station the voices in your head want to listen to!
Sanitarium.FM Site Search:  
Official Strider Gameplay Trailer

Ok, I knew a new game was in the works, but I musta missed the trailer recently, so here it is in case you missed it aswell

 

 

Thoughts?

Looks cool to me.  The original is in my list of games too hard to ever complete, but I still loved it (along with the Ghosts and Ghouls series)


July 26th, 2013 by Lonesamurai
Posted in Gaming, General, Multiplatform, PC, Playstation, Xbox | No Comments »

Microsoft: Everyone can make XBox One Games – via XBox One

The next generation of console gaming may have finally found its niche – as the generation that blurs the line between video game players and video game creators. That’s according to a new announcement by Microsoft, which confirms – like Sony with the PS4 – that XBox One owners can use the next-gen console as their very own development kit.

 

Xbox’s corporate vice president Marc Whitten said that all Xbox Ones will function as development kits, which are usually only available to licensed developers. This will give everyone who owns an XBox One the tools to build their own XB1 games as part of the very system they’re playing them on – a trend Ouya started with its independently-focused Android-based console; and subsequently adopted by Sony for the Playstation 4. To add to the appeal, reports spreading on the internet claim Microsoft will allow indie developers to self-publish on the Xbox One, though Microsoft are yet to comment on this part of the equation.

 

UPDATE: However,  the functionality WON’T be available immediately at the console’s launch; it will be installed on all consoles at a later date.

 

Here’s Microsoft’s official comment:

Our vision is that every person can be a creator. That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE. This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox LIVE. We’ll have more details on the program and the timeline at gamescom in August.

 

Let me be the first to claim this day, Global Gamedev Independence Day 🙂

 

UPDATED TO ADD:

 

Mark Whitten added in late-breaking news today that independently-published games will have just as much potential for exposure as professionally-published games, with Microsoft having no intention to separate the two from the future XBox Live Marketplace:

 

“My goal is for it to just show up in the marketplace. Of course there will be different pivots inside of that. There will be everything from what are we curating, kind of like spotlight content, to the normal discoverability stuff like recommendations, what’s trending, what’s got a lot of engagement on the platform. And you’d be able to find that content in any of those. There wouldn’t be any difference based on what type of game it was. Then of course there will be other type of pivots where you can go and look at whether its a genre of game or any other. But you shouldn’t think of it as there’s an indie area and a non-indie area.

Just as today, where we will highlight things that are coming in on the service, we want to make that more discoverable. We’ll make it things that we curate as well as the other ways that you find content whether that’s what your friends are doing or what we recommend based on your play behaviour. Or top listings. We want to make sure we have all of those types of discoverability mechanisms.”

 

Microsoft are yet to comment on whether indie developers will experience any cost to their own pockets to acquire devkits or publish their games. But you WILL have full rights to charge for the games if you prefer; and pricing is aimed to be similar to today’s Xbox 360 Marketplace. With little else revealed, Whitten says we’ll have to wait to Gamescon to know the rest of the details. Stay tuned!


July 24th, 2013 by CrimsonShade
Posted in Gaming, General, Technology, Xbox | No Comments »

Xbox One Game Prices Announced For UK

Set to retail with an RRP of £49.99, compared to $59.99 in the States.

 

Microsoft has announced Xbox One games in the UK will come with a Recommended Retail Price (RRP) of £49.99.

 

OXM spotted the prices on the company’s online store, which currently lists Dead Rising 3, Ryse: Son of Rome, Forza Motorsport 5 and Kinect Sports Rivals for that price.

 

Last month, Microsoft announced that first-party Xbox One games would be sold in North America for $59.99, which is the same price games are currently sold for there. In terms of the UK, it’s worth remembering that retailers are likely to undercut Microsoft – in fact, Amazon is already listing Need for Speed Rivals at £43.99.

 

Sony has yet to announce any UK pricing for its games, though the company has similarly confirmed an American price point of $59.99.


July 24th, 2013 by Lonesamurai
Posted in Gaming, General, Technology, Xbox | No Comments »

New Ultra Street Fighter 4 trailer goes live!

Capcom has released a new trailer for Ultra Street Fighter IV showing off gameplay for four of the five new characters

 

Capcom announced Ultra Street Fighter 4 during Evo 2013. The update will introduce five new characters, six additional stages, new modes and features.

 

Four of the five characters have been confirmed as: Rolento, Poison, Hugo and Elena (pictured below). The fifth character, who has “never been in a Street Fighter game before”, remains unannounced. The six new stages include Pitstop 109, Mad Gear Hideout, Cosmic Elevator, Blast Furnace, Half Pipe, and Jurassic Era Research Facility.

 

Ono also recently said he’s not currently working on a new Street Fighter game for Xbox One and PS4 as he doesn’t currently have the research and development budget or the staff.


July 22nd, 2013 by Lonesamurai
Posted in Gaming, General, Multiplatform, Playstation, Xbox | No Comments »

Microsoft U-Turn on XBox One Plans

When the XBox One was revealed at E3 earlier this month, many details were revealed about the console that caused widespread criticism of the console by both players, press and gaming journalists alike. I’m sure by now you’ve read the myriads of articles about it; but if not, here’s a quick recap: The console would require an internet connection every 24 hours to check validity of licences to play any games stored on the console (possibly being unusable for gaming if a connection could not be established); used games could only be transferred to a new owner once; reactivating a third-hand game would cost a fee and games could not be resold for less than 90% of their original value (meaning buying used games could end up MORE expensive than buying them new); and so on.

 

After soon being followed by Sony’s announcement of the PS4 allowing full sharing of disk-based games just by giving the game away like you would do today, lack of online requirement and £100 lower price tag, Microsoft were looking like real losers in this year’s “console wars” (an endearing term given by the media to explain the concept of gaming consoles battling for control of the market by selling the most consoles). Even Nintendo got a pot shot in, with Satoru Iwata revealing in an interview his view on controlling the trade of used games:

 

The best possible countermeasure against people buying used product is making the kind of product that people never want to sell. Taking as an example Mario Kart or Smash Bros., even though you might think, ‘I’ve done enough with this,’ you’ll still have second thoughts. ‘Wait a minute. If one of my friends comes over, I might need this again.’ You’re never going to want to sell these games. That’s something that always occupies our minds. We need to make software that players don’t want to sell.

 

It seems Microsoft have finally thrown in the towel and admitted their plans to control usage of their console AND trade of used games just isn’t going to work. On Wednesday, in an official posting on XBox Wire, Microsoft announced a complete reversal of their strategy, ditching the online requirement and removing control over used games.

Read the rest of this entry »


June 21st, 2013 by CrimsonShade
Posted in Gaming, General, Technology, Xbox | No Comments »

« Previous Entries Next Entries »