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Among the things that have already been shwon off at Quakecon this year, was a demo for Dishonored 2 – a Corvo High Chaos one.
For those not in the know, a High Chaos run in the previous entry meant that you solved problems as quickly and directly – which often meant a lot of killing of those in your way. Needless to say the demo for the new game showed that the same thing goes here.
In it, the powers that Corvo boasted in the last game were on show, but to a much enhanced and extended level. Combat in a high-chaos run can be brutal with them. Shown on screen was the signature ‘Blink’ move in which Corvo teleports himself quickly around, now able to be used to move in closely to a foe and take them from behind or slam into enemies to shove them back. The move also has the “stop time and redirect” improvement taken from the DLC for the last game, The Knife of Dunwall. Bend Time is also still in use, allowing time to be slowed for the set up of devastating combinations of attacks; as well as upgrades allowing Corvo to slowly advance time to better set up those combinations of moves. Possession was also shown off, with upgrades allowing Corvo to transfer from one host to another without needing to unpossess the first.
Of course, the combat moves and his sword and pistol are also useful for dispatching opponents bloodily and spectacularly. Some new non-lethal moves have also been added, such as a combat choke, nonlethal drop and more, for those who prefer to sometimes not go charging in all guns blazing. It’s a good wa to get yourself noticed and killed, you know.
The missions too are slightly different. While they do offer the same choice of approach for taking out targets, just as Dishonored did; there’s now choices of targets where you can do either or. The locations too are striking, with one such location infested with nests of Bloodflies. In that case, you can choose to destroy the nests or simply Blink past them. It’s up to you. Tall buildings surround you and the feel of them is slightly warmer, reflecting that some years have passed since the first game.
So now we’ve seen some of the gameplay for the game, it seems like Arkane are aiming to make the game much more extensive; building upon the foundations put in place by the first Dishonored game. Are you excited to play as both Corvo and Emily? Let us know below!
Bethesda Blog “Dishonored 2 at QuakeCon – Corvo High Chaos Demo”:[x]
Its been a strong year for Warhammer games (mostly), and another interesting entry in the universe is set to drop in November. Warhammer 40,000: Sanctus Reach puts you in the shoes the Space Wolves as you seek to defend the last bastion of humanity in the Sanctus Reach system against the ork Grukk Face-Rippa and his Red Waaagh! (That may be in contention for one of the strangest sentences I’ve ever written.)
The game from Straylight Entertainment and published by Slitherine Ltd is billed as a 3d turnbased strategy game. The developer promises that it will have two “uncompromising and long story-driven campaigns: Stormclaw and Hour of the Wolf with several dozen differnt units to command. It will include unit level ups, terrain that affects tactics and different abilities for units.
The game strongly resembles hand painted models of the real board game, and as I write this Lonesamurai is frothing at the mouth trying to get a code for the game.
Pokemon does have a slight history of having other devices be a part of their games, with things like the Pokewalker and the not-yet-released writst accessory for Pokemon Go that was included in trailers of the game when it was first announced. And it seems that Sun and Moon are not going to be any different.
Japanese toy-maker Takara Tomy will be making and releasing a kid-friendly peripheral based on the new Z-Moves that are being introduced in the game, a powerful type-specific move that can only be used once a battle. The ‘Z Ring’ is based off the Z Ring in-game and will blink, make noise and vibrate whenever the Pokemon performs the Z-Move, with 18 different crystals to collect that each seem to correspond to a different Z-Move and thus Pokemon type.
Priced at 2,600 yen ($25.60) the ring comes with one crystal included, with further sets of Z Crystals including 3 others and being priced at 599 yen ($5.90). There’ll also be a special bundle pack released for sale that will include the Z Ring and six of the Z Crystals for 4,490 yen ($44.19).
Releasing on November 18 when Sun and Moon release, the international site for the game also lists the Z Ring so we should see a worldwide release for the accessory which Tomy International say will be “timed to release” at the same time as the games.
It seems that after some long thought, the people behind Outlast have decided that they need more time to prep its sequel – Outlast 2 has been delayed for release until the first quarter of next year. Previously it’d been slated to release this autumn.
In a Facebook post, the developers Red Barrels said that the decision had been ‘difficult’.
“After weighing our options we’ve decided to postpone Outlast 2’s release until Q1 of 2017.
“This is not the type of news we ever want to deliver, but we are so fully committed to the world we’ve built and to our awesome community that we could not, in good conscience, release a game who’s limits haven’t been tested to the extreme.”
Going further into it the studio said that it valued its fans feedback and that they needed ‘a little more time’ to make sure that the experience for Outlast 2 wasn’t ‘compromised’ and ‘is the experience you deserve’. They also promised that Outlast 2 ‘will scare the crap out of you’.
An eSports commentator has launched a bid to make his own mark on the gaming world through a game, aiming to get it crowdfunded.
James ‘2GD’ Harding has turned his eSports events/coverage company The GD Studio into the game’s development studio, and the game they’re making is setting itself up as a spiritual successor to Quake/Unreal Tournament. It’s known as Diabolical and its Kickstarter campaign is currently live, with its goal looking like it’ll get met thanks to pledge levels that promise the chance to play games with some of Harding’s more famous eSports friends and contacts. Most of the pledges already made are on the £300 level, selling the game through association with popular online personalities – a tactic which does work as this proves.
GD Studio’s game is already at £65k of a £110k goal within a couple of days and looks set to reach its goal before the deadline. Stretch goals extend to co-op play, but beyond that there’s not really much emphasis put on making the game more than an arena shooter with maps, modes, weapons and competitive integration.
The game is planned to launch on Steam after development for an estimated £10-$15 according to the campaign page. Let’s see how far it gets.